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Pet One-off Spells

AuthorMessage
Armiger
Jan 11, 2012
2497
I made a suggestion a while ago about a one off spell card that would be given to pets at certain called Risen Ashes that should be on Phoenix Pets only. This got me thinking about how other schools could get one off spells and how they could totally change game play. Here’s the rules I believe it should follow:

1. ALL of these spells, once used, would shut your pet down for the rest of the battle
2. This would NOT take up your turn. You would cast your pet’s spell and then your spell
3. The spell costs the full amount of BASE ENERGY that you can have at your character’s level
4. It CAN’T be cast before Character Level 50
5. Wizard and pet schools MUST match

Note that not all of these are useful in every situation. These are kind of last ditch type of things and really, could only be used a couple of times per day at most based off of energy restrictions. Also, this would only work if the pet’s school, AND the wizard’s school, were the same. These are for PvE only. These are also just examples of how things could be done. They are not set in stone, and should only be used for example purposes.

Balance (Roulette)
The arrow pointer spins around all the players. Whichever team it lands on, gets your opponent’s shields and blades, and they get your traps and weaknesses. The way it works is that whoever is opposite you in battle is who switches with you (like the way the Aphrodite 2 boss cheat works). Prisms would stay where they’re at.

Death (Donate Essence)
Kills the wizard and Donates all Health, Mana, and Pips (at the time of death) equally among the rest of your team. Any donations not equally divided into whole numbers get destroyed. Power pips would count as 2 pips for the process of the donation. Every 2 pips donated yields the ally a powerpip

Fire (Phoenix Screech)
Gives Smokescreen to all enemies and casts a mass power link (all enemies get the damage, all allies get the healing aspect).

Ice (Tower of Will)
Gives a 70% tower shield and 1 extra stun block to all allies, and a guaranteed stun for all enemies without placing a stun block on them

Life (Gaea’s Will)
Casts a single 30% healing blade, Absorb and Guidance to all allies, as well as a sprite swarm.

Myth (Djinn Boon)
Converts all allies’ traps to shields and converts all enemies’ shields to traps. All values remain the same, so if there was a 60% shield, it’s now a 60% trap. Any universal traps become universal shields, and any universal shields become universal traps

Storm (Titanic Wrath)
Puts a 20% universal damage windstorm on all enemies and gives a 20% primary school blade to all allies. If you were fire, you’d get a fire blade, if your ally was ice, they’d get an ice blade, etc etc etc.