So recently I was thinking about how much it stinks for Balance to not have a "rival" class, so to speak, as it's alone as the seventh spell. So then I got to designing a new type: Chaos. And then, of course, it comes with a new world: Discordia. I'll go into explaining this new world first. Discordia, in its earliest days, was a chaotic world where sense and logic didn't exist, and it was ruled by a cruel sorcerer named Discordiath. He named the world he ruled after himself. He was the embodiment of Chaos. Nothing made sense in his realm. The closer you got to his throne, the weirder things get. He enslaved the people of this world do to his bidding. If they didn't, he would threaten them with harsh, cruel actions. Eventually, a smart sorcerer overthrew Discordiath with his own type of magic: Balance. Balance completely overruled Chaos, and Discordia finally fell into a state of peace. This sorcerer was the man who created Balance. But now, in this day and age, Discordiath has found his way back. He has once again taken control of Discordia, and now Balance magic is not strong enough to defeat him. His Chaos magic is just too strong. Hearing of this, Ambrose sends you in to see if you can help. Some say that fighting fire with fire is the best strategy, and it might be in this case. Hence why you can learn Chaos magic in this world as well. Will you stop Discordiath, and return Balance to the world of Discordia?
Now onto the spells. Here's the main spells that are taught from the main teacher: Level 70: Gravity Flip Rank: 3 Accuracy: 85% Type: Attack Effect: 300-400, -25% to next Attack Level 72: Crossfire Rank: 4 Accuracy: 85% Type: Multi Hit Effect: 200-350 Level 73: Brainwash Rank: 5 Accuracy: 100% Type: Other Effect: Foe becomes ally for 3 rounds Level 75: Discordiath's Reign Rank: 2 Accuracy: 100% Type: Field Effect: +35% Damage to all Chaos Attacks Level 76: Air Lock Rank: 4 Accuracy: 100% Type: Field Effect: Prevents any other field effects from being played. Level 77: Achilles Heel Rank: X Accuracy: 85% Type: Charm Effect: -10% Damage for next Attack per pip Level 79: Turn to Stone Rank: 6 Accuracy: 85% Type: Multi Hit Effect: 350, Stun for 2 Rounds Level 80: Discordia's Hidden Technique Rank: 7 Accuracy: 85% Type: Attack Effect: 560, Becomes Ally for next 3 Rounds
There is also a side teacher that teaches many different field affects, a staple in Chaos Magic. These are all available at level 75. Since almost all have 100% accuracy, are all field effects, and are all the same ranks just about (ones with two types are 3, ones with three types are 4), I'll onnly be putting the effect. Elemental Reign Effect: +25% to all Fire, Storm, and Ice Attacks. Spiritual Renaissance Effect: +25% to all Death, Myth, and Life Attacks/Saps Civil War Effect: +30% to all Balance and Chaos attacks. Thermal War Effect: +30% to all Fire and Ice attacks. Soul War Effect: +30% to all Life and Death attacks/saps/heals. Ideals War Effect: +30% to all Myth and Storm attacks. Discordiath's Comeback Rank: 6 Effect: -20% to all Balance, Elemental, and Spiritual attacks.
And, since a Chaos Mastery Amulet will be available (maybe for both gold and crowns, and maybe a drop from Discordiath), there will be extra quests for higher ranked spells. Enjoy the Chaos. Each are available once you learn all other Chaos spells.
Ultimate Chaos Rank: 8 Accuracy: 85% Type: Multi Hit Effect: 400-600, activates Discordiath's Reign Negate Rank: 9 Accuracy: 85% Type: Attack Effect: 800-1000, activates Air Lock, -100% accuracy to next spell Discordiath Rank: 10 Accuracy: 85% Type: Multi Hit Effect: 750-850, activates Discordiath's comeback, -25% damage to next spell.
Since there are so many standard Chaos spells, I'm thinking that either there will be a lot of quests in Discordia that give training points, or making it so that you have to buy spells like in gardening. What do you think?