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New World: The Spirit World

1
AuthorMessage
Astrologist
Aug 13, 2009
1087
So here's the overview:
(This World can only be accessed by Members and Crown Players who are level 58 and have completed every quest in the game not counting side quests)
(This world has refrences to Merlin's times.)

Long ago, three great wizards of Life Death and Myth came together to create their own Kingdom. Well, they began to build their mighty reigns, until a fight began. The Myth wizard, by the name of Mythos the Great, began to invade the Life wizard, by the name of Lifeus the Good's great Kingdom. The Death Wizard, by the name Darkius, took over the two other lands and stole the Life and Myth from that world. He brought apocalyptic disaster to the whole land and ruined it, so that his brothers would have nothing but ruins to rule. Lifeus and Mythos teamed together to fight Death off. You would help Lifeus and Mythos to take back the land.

Here is a BASIC list of places in this world:

The Ruined City:

Building One: Ransacked Library

Building Two: Destructed Temple

Final Building: The Colleseum of Mythos

Forest of the Lifeblood:

Area 1: Blessed Lake of Avalon

Area 2: Blazing Woodland

Area 3: Deserted Village

Building 1: The Dry River

Enemies Found in Area 1:

Dark Druid:

School: Death

Health: 2,750

Rank: 12 Elite

Resist: Resists 75% Death

Boosts: Boosts 25% Life

Block: 75%

Critical: 50%

Curser Fairy:

School: Life

Health: 1,880

Rank: 11 Normal

Resist: 75% Life

Boosts: 25% Death

Block: 75%

Critical: 40%

NPC's for Area 1:

Swordkeeper of Excalibur

Area 2 Enemies:

Eternal Forestfire:

School: Fire

Health: 1,500

Rank: 10 Elite

Resist: 50% Fire

Boost: 50% Ice

Block: 100%

Critical: 0%

Area 2 NPC's:

Injured Treant,

Survivor 1,

Survivor 2,

Survivor 3

Area 3 Enemies:

None

Area 3 NPC's:

Lonesome Soul,

Forgotten Wanderer.

The Perilous Lands of the Fisher King:

Area 1: Corrupt Plaguelands

Area 2: The Single Tower

Area 3: The Fisher King's Lair

Area 4: The Wyvern's Nest

Area 1 Enemies:

Poisonous Rattlesnake:

Health: 3,250

School: Death

Rank: 12 Weakling

Resist: 25% Death

Boost: 25% Life

Block: 100%

Critical: 0%

Area 1 NPC's:

Survivor of the Plague,

Poisoned Wizard,

Infected Warrior.

Area 2 Enemies:

Lonesome Ghast:

Health: 4,555

School: Ice

Rank: 13 Elite

Resists: 50% All schools, 75% Ice

Boosts: 25% Global except Ice.

Blocks: 100%

Criticals: 0%

Plagued Warrior:

Health: 1,750

School: Storm

Rank: 13 Elite

Resists: 0% All

Boosts: 75% All

Blocks: 0% All

Criticals: 100% All

Lord of Peril:

Health: 15,000

School: Death

Rank: 12 Boss

Resist: 0% All

Boosts: 0% All

Blocks: 50%

Criticals: 50%

Says: Darkius will rule once more! Your death has come!

Area 2 NPC's:

Mythos the Great

Lifeus the Good

Darkius the Evil (shows as a Red Tag)

Area 3 Enemies:

The Fisher King:

Health: 35k

School: Ice

Rank: 15 Boss

Says: Hmm. You come for the Trident? Defeat me and I shall grant you the Trident!

Cold-Blooded Leviathan:

Health: 3k

School: Ice

Rank: 14 Elite

Area 3 NPC's:

The Fisher King (Green tag after fight)

Area 4 Enemies

Wyvernling:

Health: 4k

Rank: 13 Normal

School: Ice

Enraged Wyvern:

Health: 8k

Rank: 15 Elite

School: Ice

Father Wyvern:

Health: 37.5k

Rank: 15 Elite

School: Ice

King Cedrid's Kingdom:

Area 1: The Courtyard (A commons-like area)

Area 2: Monastery Citadel (Dungeon)

Area 3: Cedrid's Throne Room

Area 4: Barracks of Immortality (Dungeon)

Area 1 Enemies: None

Area 1 NPC's:

Uther Pendragon

Arthur Pendragon

Sir Lancelot

Sir Gawain

Area 2 Enemies:

Black Knight:

Health: 15k

Rank: 16 Elite

School: Death

Behemoth Warrior:

Health: 5k

Rank: 15 Normal

School: Myth

Ancient King:

Health: 60k

Rank: 17 Boss

Says: I will have my vengeance on something ....

School: Death

Morgan Le Faye (Morgana)

Health: 70k

School: Fire

Rank: 18

Says: The moment you helped Arthur was the moment you'd get finished if I were there ... now I shall destroy you once and for all!

Morgause the Sorceress:

Health: 75k

School: Myth

Rank: 18

Says: You were a fool to cross my sister ... I will banish you for this!

Area 2 NPC's:

Merlin

Area 3 Enemies:

King Cedric:

Health: 85k

School: Fire

Rank: 18 Boss

Says: You were an enemy destined to be brought to death by me. Now feel my rage!

Mordred the Druid:

Health: 75k

School: Life

Rank: 18 Boss

Says: You cross Morgana, you cross me!

Area 3 NPC's:

Captive Sir Elyan

Area 4 Enemies:

Immortal Swordsman:

Health: 20k

Rank: 18 Elite

School: Storm

Paladin of Death:

Health: 25k

Rank: 18 Elite

School: Death

Darkius the Second:

Health: 100k

Rank: 19 Boss

Says: You truly are the smartest little wizard I've found on my journey. Well, time to say goodbye!

Area 4 NPC's:

Captive Mythos

Captive Lifeus

Morganthe (Red Tag)

Malistaire's Wraith (Green Tag)

Darkius' Castle:

Area 1: Reminated Graveyards

Area 2: Collapsing Tower

Area 3: Disasterous Hall (Dungeon)

Area 4: Darkius' Secret Chamber

Area 5: Feared Crypt of Darkius (Dungeon)

Area 6: The Past (Dungeon)

Area 1 Enemies:

Immortal Warlock:

Health: 30k

Rank: 18 Elite

School: Death

Mummified Overlord:

Health: 100k

Rank: 19 Boss

School: Death

Says: I am Darkius' Royal Noble Guard! Perish now, fool!

Corrupt Knight:

Health: 35k

Rank: 19 Normal

School: Storm

NPC's:

Gravedigger Marty

Undead Trainer

Shambling Trainer

Risen Guardian

Robotic Knight (x10)

Area 2 Enemies:

General Fierceblood:

Health: 125k

Rank: 19 Boss

Says: Mwahahahaha.... you shall bow to your commanding officer, or die at his feet!

School: Ice

Fierceblood's Blackguard:

Health: 50k

Rank: 19 Elite

School: Myth

Area 2 NPC's:

None

Area 3 Enemies:

Royal Warrior:

Health: 50k

Rank: 19 Elite

School: Fire

Noble Knight:

Health: 55k

Rank: 19 Normal

School: Life

Lord Lifebane:

Health: 130k

Rank: 20 Boss

Says: Hahahahah .... As Darkius' Noble Knight, I shall see to finishing you in your tracks.

School: Death

Darkius' Rogue Knight:

Health: 140k

Rank: 20 Boss

Says: As Darkius' Rogue Knight, I will end your task!

Regenade Keyholder:

Health: 150k

Rank: 20 Boss

Says: I am Darkius' Royal Keyholder! Beat me and I shall give you the key to his Royal Chamber .....

School: Myth

Area 3 NPC's:

Peasant Prisoner (x5)

Area 4 Enemies:

Morganthe (a preview battle):

Health: 175k

School: Death

Rank: 20 Boss

Says: I have stolen Darkius' Blade of Time, forged by the Dragon's Breath ... now you shall feel its wrath, wizard!

Morganthe's Astral Protector:

School: Sun, Moon, AND Star.

Health: 100k

Rank: 19 Elite

Area 4 NPC's:

Dying Darkius (Red Tag)

Mythos

Lifeus

The Knights of the Round Table

Merlin

The Fisher King (Green Tag)

The Last Dragonlord (you in the future)

Area 5 Enemies:

Crypt Roamer:

Health: 70k

School: Death

Rank: 20 Normal

Mummified Guard:

Health: 60k

School: Storm

Rank: 19 Elite

Ghoulish Ancient King:

Health: 160k

Rank: 20 Boss

School: Ice

Says: If you have not come to obey me and serve me, you have come to die!

Darkius' Wraith Knight:

Health: 180k

Rank 20 Boss

School: Death

Says: A visitor? Come inside for your demise!

Reminated Darkius:

Health: 200k

Rank: ??? Boss

School: Death

Says: Ahhhhh .... I've waited long enough to slay you, fool!

Says after: Thank you for restoring me ... just please, stop my past self from coming to destroy the Spiral!

Area 5 NPC's:

Darkius the Good (Green Tag)

Mythos

Lifeus

The Crystalkeeper of Knowledge

Area 6 Enemies:

The Past Dragonlord:

Health: 175k

School: Balance

Rank: 20 Elite

Says: Ahhh ... I will let you pass after you demonstrate your skills.

Darkius' Servants (25 of them you must beat to get to Darkius' Past):

Health: 125k

Rank: 19 Bosses

School: Death

Says: You shall be vanquished by the sting of my sword ...

Darkius' Past:

Health: 225k

Rank: ??? Boss

School: Death

Says: You meddle in my plans, and you will die...

Says after: I beg you for forgiveness. I was blighted by my own wanting for power. I will give you the sword Excalibur. Now you can fight Morganthe when you find her next...


Survivor
Jun 30, 2009
7
good idea i would play it :) hopefully bosses arent cheaters! not pointing any fingers at CL

Survivor
Apr 20, 2010
45
Defender
Mar 27, 2010
121
mman17 wrote:
So here's the overview:
(This World can only be accessed by Members and Crown Players who are level 60 and have completed every quest in the game not counting side quests)
(This world has refrences to Merlin's times.)

Long ago, three great wizards of Life Death and Myth came together to create their own Kingdom. Well, they began to build their mighty reigns, until a fight began. The Myth wizard, by the name of Mythos the Great, began to invade the Life wizard, by the name of Lifeus the Good's great Kingdom. The Death Wizard, by the name Darkius, took over the two other lands and stole the Life and Myth from that world. He brought apocalyptic disaster to the whole land and ruined it, so that his brothers would have nothing but ruins to rule. Lifeus and Mythos teamed together to fight Death off. You would help Lifeus and Mythos to take back the land.

Here is a BASIC list of places in this world:

The Ruined City:

Building One: Ransacked Library

Building Two: Destructed Temple

Final Building: The Colleseum of Mythos

Forest of the Lifeblood:

Area 1: Blessed Lake of Avalon

Area 2: Blazing Woodland

Area 3: Deserted Village

Building 1: The Dry River

Enemies Found in Area 1:

Dark Druid:

School: Death

Health: 2,750

Rank: 12 Elite

Resist: Resists 75% Death

Boosts: Boosts 25% Life

Block: 75%

Critical: 50%

Curser Fairy:

School: Life

Health: 1,880

Rank: 11 Normal

Resist: 75% Life

Boosts: 25% Death

Block: 75%

Critical: 40%

NPC's for Area 1:

Swordkeeper of Excalibur

Area 2 Enemies:

Eternal Forestfire:

School: Fire

Health: 1,500

Rank: 10 Elite

Resist: 50% Fire

Boost: 50% Ice

Block: 100%

Critical: 0%

Area 2 NPC's:

Injured Treant,

Survivor 1,

Survivor 2,

Survivor 3

Area 3 Enemies:

None

Area 3 NPC's:

Lonesome Soul,

Forgotten Wanderer.

The Perilous Lands of the Fisher King:

Area 1: Corrupt Plaguelands

Area 2: The Single Tower

Area 3: The Fisher King's Lair

Area 1 Enemies:

Poisonous Rattlesnake:

Health: 3,250

School: Death

Rank: 12 Weakling

Resist: 25% Death

Boost: 25% Life

Block: 100%

Critical: 0%

Area 1 NPC's:

Survivor of the Plague,

Poisoned Wizard,

Infected Warrior.

Area 2 Enemies:

To Be Edited and then Continued ....


Great Idea, but thiers all ready a spirit world in mooshu.

Astrologist
Aug 13, 2009
1087
flubber121 wrote:
good idea i would play it :) hopefully bosses arent cheaters! not pointing any fingers at CL

Thanks, but I eventually MIGHT add more ideas.

Astrologist
Aug 13, 2009
1087
Enemies for Area 3:

The Fisher King:

Health: 30,000

School: Storm

Rank: 14 Boss

Says: Eh? How dare you enter my Throne Room? I shall send you out like the others ... prepare for death, fool if what you came for is Excalibur!

Boosts: 0%

Resists: 50% All Storm.

Blocks: 0%

Criticals: 80%

NPC's for Area 3:

Fisher King's Servant

Darkius' Henchman (Appears as a Red Tag)

Boiling Steppes:

Area 1: Volcanic Passage

Area 2: Cave of the Doomed

Area 3: The Dragon's Domain

Area 4: Dragonrider's Forgery

Area 5: Castle of Craters

Area 6: Dragonlord's Melting Lair

Area 1 Enemies:

None.

Area 1 NPC's:

Lost Scavenger

Ruined Soul

Forbidden Lavalord

Dragonlord Scarrik Deathblaze

Area 2 Enemies:

Drakeblooded Animation:

Health: 2,255

Rank: 15 Ghoul Elite

School: Death

From here on out, all enemies have a resist of 50% or more of their school or Global schools and same with boosts, blocks, and criticals.

Obsidian Elemental:

Health: 500

Rank: ??? Boss

School: Sun

Note: He mutates all of his spells by 225 and they are all pip spells. He is the exception to the rule for he has an 80% resist to all schools.

Rotting Wizard:

Health: 3,555

Rank: 14 Elite

School: Death

Area 2 NPC's:

Dark Lifeus

Dark Mythos

Area 3 Enemies:

The Last of Dragons:

Health: 35,000

School: Fire

Says: Hahahaha .... I shall smelt you into my own armor, puny wizzzzzzard ....

Rank: 15 Boss

Undead Dragonlord:

Health: 10,000

School: Death

Rank: 13 Minion

Area 3 NPC's:

Drake Egg

Forgotten Prospector

Wandering Archaeologist Harold Churchill

Area 4 Enemies:

None

Area 4 NPC's:

Old Dragonrider

To be cont.


Astrologist
Aug 13, 2009
1087
School spells for this world:

Life: Woodland Druid:

Pips: 9

School: Life

Affect: First, damage all enemies for 600. Then put an absorb on all friends for 250.

Type: Damage

Precision: 90%

Looks Like: A wizard in green robes comes out of a forest, and suddenly turns into a monster and strikes the enemies. Then he regains his former self and puts a shield on teammates.

Goal for quest: You have to go to the Lake of Avalon and find a Druid. He challenges you to a duel and to get the spell, you must beat him 1v1.

Death Spell:

Headless Horseman:

Pips: 9

School: Death

Affect: 1,000 Damage to one target and convert half to health, taking 250 damage.

Looks Like: A headless horseman emerges, slashes a scythe at the enemy and summoning a blue glow of health back at yourself.

Goal: You must go to Celestia and defeat Big Salgio twice.

Storm Spell:

Shipwrech Reaver:

Pip cost: 9

School: Storm

Affect: 900 Damage to all enemies, disarm 1 charm from all enemies.

Looks Like: A pirate ship is wrecked at sea. Suddenly, a giant Sea Dragon appears, swarming in the sea. Then it smashes the enemies.

Goal: You must defeat the Fisher King.

Fire Spell:

Flameborn Dragonlord:

Pip cost: 9

School: Fire

Affect: 500+450 Damage over 3 rounds to all enemies and add a +30% Global trap to self.

Looks Like: A swarm of tiny dragons appear in the distance, then a wizard appears and turns into a huge, beastly dragon from the others. It strikes the enemy. Then, a spark lights and hits you, trapping you.

Goal: Defeat 200 Fire Elves and defeat Alicane Swiftarrow.

Ice Spell:

Cold-blooded Basklisk:

Pips: 9

School: Ice

Affect: 800 Damage to opponent for four rounds and tower shield all friends.

Looks Like: A tail appears from an icy slick ground, and out appears a giant serpentine creature which whips its tail and stings the enemies with the cold of it.

Goal: Defeat the Gobbler King (new boss for that quest).

Myth Spell:

Prophecy

Affect: Summons a random Myth minion and deals 600 damage to a random opponent.

Looks Like: A giant storybook appears and smashes the enemy. Then, a random minion jumps out and comes to your aide at your side in the battle after casted.

Goal: Defeat General Akilles 200 Times.

Balance Spell:

Harmonious Victory:

Affect: 600 Damage, take down 8 Pips ALL ENEMIES!

Looks Like: A gigantic Power Pip appears, then it glows gold like a trophy and spins around the enemies, smashing them and knocking their pips down.

Goal: Defeat 250 Haunted Minions and defeat Sergeant Skullsplitter.


Astrologist
Aug 13, 2009
1087
Ok, so I'm going to start forming the storyline a bit.

Merle Ambrose tells you that something is wrong. Life and Myth has lost its power. He tells you to go to The Spirit World and find the source of its magic, Excalibur the Sword in the Stone. But to do that, you need a key. Merle has this key. He gives you it and tells you to find out what is wrong.

Once you get there, you find rubble and wreckage. The grand cities are destroyed. Go to the Ruined Library and you will find an old man. He will tell you that this was a once great civilization but now it was stolen of its stature by Darkius the Evil, the Necromancer who began Death magic. He captured the two others, Mythos and Lifeus of Myth and Life. They are held captive enprisoned in shackles to serve Darkius. So, he tells you you are in a great prophecy to defend Lifeus and Mythos' land. First, you must find the Lake of Avalon.

The old man tells you to check there.

You look for Excalibur of Avalon, which the old man tells you should be there.Then, you find nothing but a heap of rubble in a dried lake. It is empty of water and swords, so you go back to the library. The old man says that you must go to the Swordkeeper of Avalon. He will redirect you then.

The Swordkeeper tells you Darkius and his men have stolen the blade Excalibur.

To be continued.

Astrologist
Aug 13, 2009
1087
amiramir321 wrote:
mman17 wrote:
So here's the overview:
(This World can only be accessed by Members and Crown Players who are level 60 and have completed every quest in the game not counting side quests)
(This world has refrences to Merlin's times.)

Long ago, three great wizards of Life Death and Myth came together to create their own Kingdom. Well, they began to build their mighty reigns, until a fight began. The Myth wizard, by the name of Mythos the Great, began to invade the Life wizard, by the name of Lifeus the Good's great Kingdom. The Death Wizard, by the name Darkius, took over the two other lands and stole the Life and Myth from that world. He brought apocalyptic disaster to the whole land and ruined it, so that his brothers would have nothing but ruins to rule. Lifeus and Mythos teamed together to fight Death off. You would help Lifeus and Mythos to take back the land.

Here is a BASIC list of places in this world:

The Ruined City:

Building One: Ransacked Library

Building Two: Destructed Temple

Final Building: The Colleseum of Mythos

Forest of the Lifeblood:

Area 1: Blessed Lake of Avalon

Area 2: Blazing Woodland

Area 3: Deserted Village

Building 1: The Dry River

Enemies Found in Area 1:

Dark Druid:

School: Death

Health: 2,750

Rank: 12 Elite

Resist: Resists 75% Death

Boosts: Boosts 25% Life

Block: 75%

Critical: 50%

Curser Fairy:

School: Life

Health: 1,880

Rank: 11 Normal

Resist: 75% Life

Boosts: 25% Death

Block: 75%

Critical: 40%

NPC's for Area 1:

Swordkeeper of Excalibur

Area 2 Enemies:

Eternal Forestfire:

School: Fire

Health: 1,500

Rank: 10 Elite

Resist: 50% Fire

Boost: 50% Ice

Block: 100%

Critical: 0%

Area 2 NPC's:

Injured Treant,

Survivor 1,

Survivor 2,

Survivor 3

Area 3 Enemies:

None

Area 3 NPC's:

Lonesome Soul,

Forgotten Wanderer.

The Perilous Lands of the Fisher King:

Area 1: Corrupt Plaguelands

Area 2: The Single Tower

Area 3: The Fisher King's Lair

Area 1 Enemies:

Poisonous Rattlesnake:

Health: 3,250

School: Death

Rank: 12 Weakling

Resist: 25% Death

Boost: 25% Life

Block: 100%

Critical: 0%

Area 1 NPC's:

Survivor of the Plague,

Poisoned Wizard,

Infected Warrior.

Area 2 Enemies:

To Be Edited and then Continued ....


Great Idea, but thiers all ready a spirit world in mooshu.

Thanks, but I thought about it, and well, I thought Mooshu was a little bit on the far side. So, I decided to create my own version of a Spirit Land for those of you who also think Mooshu was kind of, well not so great of a world.

Defender
Mar 27, 2010
121
mman17 wrote:
amiramir321 wrote:
mman17 wrote:
So here's the overview:
(This World can only be accessed by Members and Crown Players who are level 60 and have completed every quest in the game not counting side quests)
(This world has refrences to Merlin's times.)

Long ago, three great wizards of Life Death and Myth came together to create their own Kingdom. Well, they began to build their mighty reigns, until a fight began. The Myth wizard, by the name of Mythos the Great, began to invade the Life wizard, by the name of Lifeus the Good's great Kingdom. The Death Wizard, by the name Darkius, took over the two other lands and stole the Life and Myth from that world. He brought apocalyptic disaster to the whole land and ruined it, so that his brothers would have nothing but ruins to rule. Lifeus and Mythos teamed together to fight Death off. You would help Lifeus and Mythos to take back the land.

Here is a BASIC list of places in this world:

The Ruined City:

Building One: Ransacked Library

Building Two: Destructed Temple

Final Building: The Colleseum of Mythos

Forest of the Lifeblood:

Area 1: Blessed Lake of Avalon

Area 2: Blazing Woodland

Area 3: Deserted Village

Building 1: The Dry River

Enemies Found in Area 1:

Dark Druid:

School: Death

Health: 2,750

Rank: 12 Elite

Resist: Resists 75% Death

Boosts: Boosts 25% Life

Block: 75%

Critical: 50%

Curser Fairy:

School: Life

Health: 1,880

Rank: 11 Normal

Resist: 75% Life

Boosts: 25% Death

Block: 75%

Critical: 40%

NPC's for Area 1:

Swordkeeper of Excalibur

Area 2 Enemies:

Eternal Forestfire:

School: Fire

Health: 1,500

Rank: 10 Elite

Resist: 50% Fire

Boost: 50% Ice

Block: 100%

Critical: 0%

Area 2 NPC's:

Injured Treant,

Survivor 1,

Survivor 2,

Survivor 3

Area 3 Enemies:

None

Area 3 NPC's:

Lonesome Soul,

Forgotten Wanderer.

The Perilous Lands of the Fisher King:

Area 1: Corrupt Plaguelands

Area 2: The Single Tower

Area 3: The Fisher King's Lair

Area 1 Enemies:

Poisonous Rattlesnake:

Health: 3,250

School: Death

Rank: 12 Weakling

Resist: 25% Death

Boost: 25% Life

Block: 100%

Critical: 0%

Area 1 NPC's:

Survivor of the Plague,

Poisoned Wizard,

Infected Warrior.

Area 2 Enemies:

To Be Edited and then Continued ....


Great Idea, but thiers all ready a spirit world in mooshu.

Thanks, but I thought about it, and well, I thought Mooshu was a little bit on the far side. So, I decided to create my own version of a Spirit Land for those of you who also think Mooshu was kind of, well not so great of a world.


I agree, mooshu does have more bad sides than good sides. I really liked your plan anyway :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D.

Survivor
Aug 19, 2009
8
I love it I hope that KI really takes a look at it and decides to use your ideas and expand on them sounds really heroic and fun. and I like that you have to complete the entire game to get there too. for members and crown players level 60. will give the lower levels something to look forward too.

I also think that they should return dragonspyre and Malistair back to the way he was so he is a challenge I had no problem beating him with only one person a level 30 helping me out. We did not die and the Helephants were
harder to defeat than Malistair himself and there were NO puzzles to solve any more it was way better when you had to have 4 people to complete the dungeon it took team work and the new way is so anti-clamatic. He is supposed to be the reason we are there.. and Then a new problem arises to challange us to save (help) another world.

Just my input you dont have to agree but not all changes are good. But
Challenge is important areas should never be a cake walk. could you imagine
them dumbing down Diablo just because they added a new area? no one would play.

Thanks
Sandy

Astrologist
Aug 13, 2009
1087
sunnyskys wrote:
I love it I hope that KI really takes a look at it and decides to use your ideas and expand on them sounds really heroic and fun. and I like that you have to complete the entire game to get there too. for members and crown players level 60. will give the lower levels something to look forward too.

I also think that they should return dragonspyre and Malistair back to the way he was so he is a challenge I had no problem beating him with only one person a level 30 helping me out. We did not die and the Helephants were
harder to defeat than Malistair himself and there were NO puzzles to solve any more it was way better when you had to have 4 people to complete the dungeon it took team work and the new way is so anti-clamatic. He is supposed to be the reason we are there.. and Then a new problem arises to challange us to save (help) another world.

Just my input you dont have to agree but not all changes are good. But
Challenge is important areas should never be a cake walk. could you imagine
them dumbing down Diablo just because they added a new area? no one would play.

Thanks
Sandy

Yeah. I agree. Thanks for the feedback!

Astrologist
Aug 13, 2009
1087
Oh yeah. I forgot about the level update!
In this world, you can go from level 58-level 80. So it's such a large world you'll level up about twenty two times.

Astrologist
Aug 13, 2009
1087
dbhbw911 wrote:
cool nice idea!

Thanks! By the way, I'll start adding quests some time this month or next month. I have limited time this month so, I'll try to do as much as I can.

Explorer
Oct 01, 2010
90
mman17 wrote:
School spells for this world:

Life: Woodland Druid:

Pips: 9

School: Life

Affect: First, damage all enemies for 600. Then put an absorb on all friends for 250.

Type: Damage

Precision: 90%

Looks Like: A wizard in green robes comes out of a forest, and suddenly turns into a monster and strikes the enemies. Then he regains his former self and puts a shield on teammates.

Goal for quest: You have to go to the Lake of Avalon and find a Druid. He challenges you to a duel and to get the spell, you must beat him 1v1.

Death Spell:

Headless Horseman:

Pips: 9

School: Death

Affect: 1,000 Damage to one target and convert half to health, taking 250 damage.

Looks Like: A headless horseman emerges, slashes a scythe at the enemy and summoning a blue glow of health back at yourself.

Goal: You must go to Celestia and defeat Big Salgio twice.

Storm Spell:

Shipwrech Reaver:

Pip cost: 9

School: Storm

Affect: 900 Damage to all enemies, disarm 1 charm from all enemies.

Looks Like: A pirate ship is wrecked at sea. Suddenly, a giant Sea Dragon appears, swarming in the sea. Then it smashes the enemies.

Goal: You must defeat the Fisher King.

Fire Spell:

Flameborn Dragonlord:

Pip cost: 9

School: Fire

Affect: 500+450 Damage over 3 rounds to all enemies and add a +30% Global trap to self.

Looks Like: A swarm of tiny dragons appear in the distance, then a wizard appears and turns into a huge, beastly dragon from the others. It strikes the enemy. Then, a spark lights and hits you, trapping you.

Goal: Defeat 200 Fire Elves and defeat Alicane Swiftarrow.

Ice Spell:

Cold-blooded Basklisk:

Pips: 9

School: Ice

Affect: 800 Damage to opponent for four rounds and tower shield all friends.

Looks Like: A tail appears from an icy slick ground, and out appears a giant serpentine creature which whips its tail and stings the enemies with the cold of it.

Goal: Defeat the Gobbler King (new boss for that quest).

Myth Spell:

Prophecy

Affect: Summons a random Myth minion and deals 600 damage to a random opponent.

Looks Like: A giant storybook appears and smashes the enemy. Then, a random minion jumps out and comes to your aide at your side in the battle after casted.

Goal: Defeat General Akilles 200 Times.

Balance Spell:

Harmonious Victory:

Affect: 600 Damage, take down 8 Pips ALL ENEMIES!

Looks Like: A gigantic Power Pip appears, then it glows gold like a trophy and spins around the enemies, smashing them and knocking their pips down.

Goal: Defeat 250 Haunted Minions and defeat Sergeant Skullsplitter.



Some of these quests are a bit hard. I'd rather fight a hard boss.

Explorer
Oct 01, 2010
90
mman17 wrote:
Oh yeah. I forgot about the level update!
In this world, you can go from level 58-level 80. So it's such a large world you'll level up about twenty two times.


Actually you'll level up 20 times because the max level is 60. But that would be so cool if we could have that

Mastermind
Nov 04, 2010
337
Mastermind
Nov 04, 2010
337
mman17 wrote:
flubber121 wrote:
good idea i would play it :) hopefully bosses arent cheaters! not pointing any fingers at CL

Thanks, lol and there aren't any cheaters in this new world I'm thinking up.

Then whats the fun if there is no cheaters? :-(

Astrologist
Aug 13, 2009
1087
SuperSaiyan5000 wrote:
Sounds Like you watch too much Avatar: The Last Airbender

How do you get that? There are no refrences to Avatar: The Last Airbender in this world!

If you've ever watched Merlin on the SyFy channel, then you'll know where I'm getting some of the bosses and NPC's.

Astrologist
Aug 13, 2009
1087
dolor456 wrote:
mman17 wrote:
School spells for this world:

Life: Woodland Druid:

Pips: 9

School: Life

Affect: First, damage all enemies for 600. Then put an absorb on all friends for 250.

Type: Damage

Precision: 90%

Looks Like: A wizard in green robes comes out of a forest, and suddenly turns into a monster and strikes the enemies. Then he regains his former self and puts a shield on teammates.

Goal for quest: You have to go to the Lake of Avalon and find a Druid. He challenges you to a duel and to get the spell, you must beat him 1v1.

Death Spell:

Headless Horseman:

Pips: 9

School: Death

Affect: 1,000 Damage to one target and convert half to health, taking 250 damage.

Looks Like: A headless horseman emerges, slashes a scythe at the enemy and summoning a blue glow of health back at yourself.

Goal: You must go to Celestia and defeat Big Salgio twice.

Storm Spell:

Shipwrech Reaver:

Pip cost: 9

School: Storm

Affect: 900 Damage to all enemies, disarm 1 charm from all enemies.

Looks Like: A pirate ship is wrecked at sea. Suddenly, a giant Sea Dragon appears, swarming in the sea. Then it smashes the enemies.

Goal: You must defeat the Fisher King.

Fire Spell:

Flameborn Dragonlord:

Pip cost: 9

School: Fire

Affect: 500+450 Damage over 3 rounds to all enemies and add a +30% Global trap to self.

Looks Like: A swarm of tiny dragons appear in the distance, then a wizard appears and turns into a huge, beastly dragon from the others. It strikes the enemy. Then, a spark lights and hits you, trapping you.

Goal: Defeat 200 Fire Elves and defeat Alicane Swiftarrow.

Ice Spell:

Cold-blooded Basklisk:

Pips: 9

School: Ice

Affect: 800 Damage to opponent for four rounds and tower shield all friends.

Looks Like: A tail appears from an icy slick ground, and out appears a giant serpentine creature which whips its tail and stings the enemies with the cold of it.

Goal: Defeat the Gobbler King (new boss for that quest).

Myth Spell:

Prophecy

Affect: Summons a random Myth minion and deals 600 damage to a random opponent.

Looks Like: A giant storybook appears and smashes the enemy. Then, a random minion jumps out and comes to your aide at your side in the battle after casted.

Goal: Defeat General Akilles 200 Times.

Balance Spell:

Harmonious Victory:

Affect: 600 Damage, take down 8 Pips ALL ENEMIES!

Looks Like: A gigantic Power Pip appears, then it glows gold like a trophy and spins around the enemies, smashing them and knocking their pips down.

Goal: Defeat 250 Haunted Minions and defeat Sergeant Skullsplitter.



Some of these quests are a bit hard. I'd rather fight a hard boss.


Yeah, they're supposed to be a bit hard. I may have to go back a lower the hardness down.

Astrologist
Aug 13, 2009
1087
SuperSaiyan5000 wrote:
mman17 wrote:
flubber121 wrote:
good idea i would play it :) hopefully bosses arent cheaters! not pointing any fingers at CL

Thanks, lol and there aren't any cheaters in this new world I'm thinking up.

Then whats the fun if there is no cheaters? :-(


Well, if you want cheaters, I'll give some horribly hard ones no one will ever want to face :?

Astrologist
Aug 13, 2009
1087
dolor456 wrote:
mman17 wrote:
Oh yeah. I forgot about the level update!
In this world, you can go from level 58-level 80. So it's such a large world you'll level up about twenty two times.


Actually you'll level up 20 times because the max level is 60. But that would be so cool if we could have that


Sorry, I did a typo. Level 58 is required to get in that world, not level 60.

Astrologist
Aug 13, 2009
1087
Second Group of Spells:

Life Natural Heal: (:D):

Deals 300 Health per pip

Death Natural Attack:

100 Damage per pip, convert half to health.

Myth Natural Attack:

20 Damage per pip+ 155 Damage per pip

Balance Natural Attack:

150 Damage per Pip

Storm Natural Attack:

215 Damage per Pip

Ice Natural Attack:

115 Damage Per Pip

Fire Natural Attack:

15 Damage per pip+225 Damage per pip

These are some spells you can get from wands in SW. Here are the wands:

Sword of Excalibur:

+2 Power Pips

+45% Critical

+45% Block

+7 Spells: Life Natural Heal

Level 60+Only

No Auction

Drop from Morgause Boss

All Weapons Give Same Stats that are level 60+ but the actual Spells

Fisher King Trident:

+7 Spells: Storm Natural Attack

Dragonlord Staff:

+7 Spells: Fire Natural Attack

Blade of Balance:

+7 Spells: Balance Natural Attack

Wyvern's Icy Claw:

+7 Spells: Ice Natural Attack

Perilous Stave:

+7 Spells: Death Natural Attack

Legendary Lance:

+7 Spells: Myth Natural Attack

Astrologist
Aug 13, 2009
1087
Some extra spells:

Legendtrap: 2 +25% Myth Traps, 1 pip.

Lifedrain: X Pips, 100 damage at one enemy over 2 rounds and steal half.

Theurgist's Life: Absorb 400 health to all friends, heal the lowest-healthed player for 1 fourth of their health.

Equality: If your health is lower than the opponents, then this spell will lower the opponents health (as long as it is not a boss).

Wardstorm: 90% Global Resist to all allies.

Legendary Link: 500 Damage to the enemy over three rounds, heal yourself for 500.

Stormhammer: +60% Storm Damage.

Now some more Astral spells:

Stunning Stars: 75% Stun to one ENEMY over 3 rounds.

Polymorph Enemy: Turns self into enemy boss with his/her stats that you are fighting (not only bosses, but also regular enemies).

Mythically Powerful: +450 Damage to one spell.

Secret-Trainer Stuff:

For one Secret Trainer, he is hidden in the Ransacked Library's furthermost corridor.

Here are some secret-spells.

Fire:

Rage: If you get attacked by a spell for over 500 damage, you will get a Rageblade, or another type of charm. (+25%). Casts like an aura; 4 rounds. Blade boosts FIRE ONLY.

Storm:

Siren's Call: Makes target help you for 1 round per pip.

Ice:

Security: For four rounds, absorb 50% of the damage taken.

Balance:

Serenity: -25% opponent's damage for four rounds.

Life:

Major Blessing: For four rounds on yourself, if an opponent defeats you, you will be revived for 650 health.

Myth:

Bash: For four rounds, opponent's shields being casted will be destroyed.

Death:

Venom: For four rounds, opponent will have a -35% healing for four rounds.

Astrologist
Aug 13, 2009
1087
Here are some amulets:

Fisher King's Choker:

+1 Spell: Leviathan

Storm Only

Level 60 Only

No Auction

Drop only

Morgana's Amulet of Blazes:

+1 Spell: Efreet

Fire Only

Level 60 Only

No auction

Drop Only

Mordred's Charm of Immortality:

+1 Spell: Forest Lord

Same stats as others all throughout except cards, and school only.

Life Only

Morgause's Necklace of Hailfire:

+1 Spell: Snow Angel

Ice Only

Mythus' Serpentine Diadem:

+1 Spell: Medusa

Myth Only

Darkius' Dusty Choker:

+1 Spell: Skeletal Dragon

Death Only

Pendragon's Seal of Equality:

+1 Spell: Ra

Balance Only

Next post: Pets

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