So here's the overview: (This World can only be accessed by Members and Crown Players who are level 58 and have completed every quest in the game not counting side quests) (This world has refrences to Merlin's times.)
Long ago, three great wizards of Life Death and Myth came together to create their own Kingdom. Well, they began to build their mighty reigns, until a fight began. The Myth wizard, by the name of Mythos the Great, began to invade the Life wizard, by the name of Lifeus the Good's great Kingdom. The Death Wizard, by the name Darkius, took over the two other lands and stole the Life and Myth from that world. He brought apocalyptic disaster to the whole land and ruined it, so that his brothers would have nothing but ruins to rule. Lifeus and Mythos teamed together to fight Death off. You would help Lifeus and Mythos to take back the land.
Here is a BASIC list of places in this world:
The Ruined City:
Building One: Ransacked Library
Building Two: Destructed Temple
Final Building: The Colleseum of Mythos
Forest of the Lifeblood:
Area 1: Blessed Lake of Avalon
Area 2: Blazing Woodland
Area 3: Deserted Village
Building 1: The Dry River
Enemies Found in Area 1:
Dark Druid:
School: Death
Health: 2,750
Rank: 12 Elite
Resist: Resists 75% Death
Boosts: Boosts 25% Life
Block: 75%
Critical: 50%
Curser Fairy:
School: Life
Health: 1,880
Rank: 11 Normal
Resist: 75% Life
Boosts: 25% Death
Block: 75%
Critical: 40%
NPC's for Area 1:
Swordkeeper of Excalibur
Area 2 Enemies:
Eternal Forestfire:
School: Fire
Health: 1,500
Rank: 10 Elite
Resist: 50% Fire
Boost: 50% Ice
Block: 100%
Critical: 0%
Area 2 NPC's:
Injured Treant,
Survivor 1,
Survivor 2,
Survivor 3
Area 3 Enemies:
None
Area 3 NPC's:
Lonesome Soul,
Forgotten Wanderer.
The Perilous Lands of the Fisher King:
Area 1: Corrupt Plaguelands
Area 2: The Single Tower
Area 3: The Fisher King's Lair
Area 4: The Wyvern's Nest
Area 1 Enemies:
Poisonous Rattlesnake:
Health: 3,250
School: Death
Rank: 12 Weakling
Resist: 25% Death
Boost: 25% Life
Block: 100%
Critical: 0%
Area 1 NPC's:
Survivor of the Plague,
Poisoned Wizard,
Infected Warrior.
Area 2 Enemies:
Lonesome Ghast:
Health: 4,555
School: Ice
Rank: 13 Elite
Resists: 50% All schools, 75% Ice
Boosts: 25% Global except Ice.
Blocks: 100%
Criticals: 0%
Plagued Warrior:
Health: 1,750
School: Storm
Rank: 13 Elite
Resists: 0% All
Boosts: 75% All
Blocks: 0% All
Criticals: 100% All
Lord of Peril:
Health: 15,000
School: Death
Rank: 12 Boss
Resist: 0% All
Boosts: 0% All
Blocks: 50%
Criticals: 50%
Says: Darkius will rule once more! Your death has come!
Area 2 NPC's:
Mythos the Great
Lifeus the Good
Darkius the Evil (shows as a Red Tag)
Area 3 Enemies:
The Fisher King:
Health: 35k
School: Ice
Rank: 15 Boss
Says: Hmm. You come for the Trident? Defeat me and I shall grant you the Trident!
Cold-Blooded Leviathan:
Health: 3k
School: Ice
Rank: 14 Elite
Area 3 NPC's:
The Fisher King (Green tag after fight)
Area 4 Enemies
Wyvernling:
Health: 4k
Rank: 13 Normal
School: Ice
Enraged Wyvern:
Health: 8k
Rank: 15 Elite
School: Ice
Father Wyvern:
Health: 37.5k
Rank: 15 Elite
School: Ice
King Cedrid's Kingdom:
Area 1: The Courtyard (A commons-like area)
Area 2: Monastery Citadel (Dungeon)
Area 3: Cedrid's Throne Room
Area 4: Barracks of Immortality (Dungeon)
Area 1 Enemies: None
Area 1 NPC's:
Uther Pendragon
Arthur Pendragon
Sir Lancelot
Sir Gawain
Area 2 Enemies:
Black Knight:
Health: 15k
Rank: 16 Elite
School: Death
Behemoth Warrior:
Health: 5k
Rank: 15 Normal
School: Myth
Ancient King:
Health: 60k
Rank: 17 Boss
Says: I will have my vengeance on something ....
School: Death
Morgan Le Faye (Morgana)
Health: 70k
School: Fire
Rank: 18
Says: The moment you helped Arthur was the moment you'd get finished if I were there ... now I shall destroy you once and for all!
Morgause the Sorceress:
Health: 75k
School: Myth
Rank: 18
Says: You were a fool to cross my sister ... I will banish you for this!
Area 2 NPC's:
Merlin
Area 3 Enemies:
King Cedric:
Health: 85k
School: Fire
Rank: 18 Boss
Says: You were an enemy destined to be brought to death by me. Now feel my rage!
Mordred the Druid:
Health: 75k
School: Life
Rank: 18 Boss
Says: You cross Morgana, you cross me!
Area 3 NPC's:
Captive Sir Elyan
Area 4 Enemies:
Immortal Swordsman:
Health: 20k
Rank: 18 Elite
School: Storm
Paladin of Death:
Health: 25k
Rank: 18 Elite
School: Death
Darkius the Second:
Health: 100k
Rank: 19 Boss
Says: You truly are the smartest little wizard I've found on my journey. Well, time to say goodbye!
Area 4 NPC's:
Captive Mythos
Captive Lifeus
Morganthe (Red Tag)
Malistaire's Wraith (Green Tag)
Darkius' Castle:
Area 1: Reminated Graveyards
Area 2: Collapsing Tower
Area 3: Disasterous Hall (Dungeon)
Area 4: Darkius' Secret Chamber
Area 5: Feared Crypt of Darkius (Dungeon)
Area 6: The Past (Dungeon)
Area 1 Enemies:
Immortal Warlock:
Health: 30k
Rank: 18 Elite
School: Death
Mummified Overlord:
Health: 100k
Rank: 19 Boss
School: Death
Says: I am Darkius' Royal Noble Guard! Perish now, fool!
Corrupt Knight:
Health: 35k
Rank: 19 Normal
School: Storm
NPC's:
Gravedigger Marty
Undead Trainer
Shambling Trainer
Risen Guardian
Robotic Knight (x10)
Area 2 Enemies:
General Fierceblood:
Health: 125k
Rank: 19 Boss
Says: Mwahahahaha.... you shall bow to your commanding officer, or die at his feet!
School: Ice
Fierceblood's Blackguard:
Health: 50k
Rank: 19 Elite
School: Myth
Area 2 NPC's:
None
Area 3 Enemies:
Royal Warrior:
Health: 50k
Rank: 19 Elite
School: Fire
Noble Knight:
Health: 55k
Rank: 19 Normal
School: Life
Lord Lifebane:
Health: 130k
Rank: 20 Boss
Says: Hahahahah .... As Darkius' Noble Knight, I shall see to finishing you in your tracks.
School: Death
Darkius' Rogue Knight:
Health: 140k
Rank: 20 Boss
Says: As Darkius' Rogue Knight, I will end your task!
Regenade Keyholder:
Health: 150k
Rank: 20 Boss
Says: I am Darkius' Royal Keyholder! Beat me and I shall give you the key to his Royal Chamber .....
School: Myth
Area 3 NPC's:
Peasant Prisoner (x5)
Area 4 Enemies:
Morganthe (a preview battle):
Health: 175k
School: Death
Rank: 20 Boss
Says: I have stolen Darkius' Blade of Time, forged by the Dragon's Breath ... now you shall feel its wrath, wizard!
Morganthe's Astral Protector:
School: Sun, Moon, AND Star.
Health: 100k
Rank: 19 Elite
Area 4 NPC's:
Dying Darkius (Red Tag)
Mythos
Lifeus
The Knights of the Round Table
Merlin
The Fisher King (Green Tag)
The Last Dragonlord (you in the future)
Area 5 Enemies:
Crypt Roamer:
Health: 70k
School: Death
Rank: 20 Normal
Mummified Guard:
Health: 60k
School: Storm
Rank: 19 Elite
Ghoulish Ancient King:
Health: 160k
Rank: 20 Boss
School: Ice
Says: If you have not come to obey me and serve me, you have come to die!
Darkius' Wraith Knight:
Health: 180k
Rank 20 Boss
School: Death
Says: A visitor? Come inside for your demise!
Reminated Darkius:
Health: 200k
Rank: ??? Boss
School: Death
Says: Ahhhhh .... I've waited long enough to slay you, fool!
Says after: Thank you for restoring me ... just please, stop my past self from coming to destroy the Spiral!
Area 5 NPC's:
Darkius the Good (Green Tag)
Mythos
Lifeus
The Crystalkeeper of Knowledge
Area 6 Enemies:
The Past Dragonlord:
Health: 175k
School: Balance
Rank: 20 Elite
Says: Ahhh ... I will let you pass after you demonstrate your skills.
Darkius' Servants (25 of them you must beat to get to Darkius' Past):
Health: 125k
Rank: 19 Bosses
School: Death
Says: You shall be vanquished by the sting of my sword ...
Darkius' Past:
Health: 225k
Rank: ??? Boss
School: Death
Says: You meddle in my plans, and you will die...
Says after: I beg you for forgiveness. I was blighted by my own wanting for power. I will give you the sword Excalibur. Now you can fight Morganthe when you find her next...
So here's the overview: (This World can only be accessed by Members and Crown Players who are level 60 and have completed every quest in the game not counting side quests) (This world has refrences to Merlin's times.)
Long ago, three great wizards of Life Death and Myth came together to create their own Kingdom. Well, they began to build their mighty reigns, until a fight began. The Myth wizard, by the name of Mythos the Great, began to invade the Life wizard, by the name of Lifeus the Good's great Kingdom. The Death Wizard, by the name Darkius, took over the two other lands and stole the Life and Myth from that world. He brought apocalyptic disaster to the whole land and ruined it, so that his brothers would have nothing but ruins to rule. Lifeus and Mythos teamed together to fight Death off. You would help Lifeus and Mythos to take back the land.
Here is a BASIC list of places in this world:
The Ruined City:
Building One: Ransacked Library
Building Two: Destructed Temple
Final Building: The Colleseum of Mythos
Forest of the Lifeblood:
Area 1: Blessed Lake of Avalon
Area 2: Blazing Woodland
Area 3: Deserted Village
Building 1: The Dry River
Enemies Found in Area 1:
Dark Druid:
School: Death
Health: 2,750
Rank: 12 Elite
Resist: Resists 75% Death
Boosts: Boosts 25% Life
Block: 75%
Critical: 50%
Curser Fairy:
School: Life
Health: 1,880
Rank: 11 Normal
Resist: 75% Life
Boosts: 25% Death
Block: 75%
Critical: 40%
NPC's for Area 1:
Swordkeeper of Excalibur
Area 2 Enemies:
Eternal Forestfire:
School: Fire
Health: 1,500
Rank: 10 Elite
Resist: 50% Fire
Boost: 50% Ice
Block: 100%
Critical: 0%
Area 2 NPC's:
Injured Treant,
Survivor 1,
Survivor 2,
Survivor 3
Area 3 Enemies:
None
Area 3 NPC's:
Lonesome Soul,
Forgotten Wanderer.
The Perilous Lands of the Fisher King:
Area 1: Corrupt Plaguelands
Area 2: The Single Tower
Area 3: The Fisher King's Lair
Area 1 Enemies:
Poisonous Rattlesnake:
Health: 3,250
School: Death
Rank: 12 Weakling
Resist: 25% Death
Boost: 25% Life
Block: 100%
Critical: 0%
Area 1 NPC's:
Survivor of the Plague,
Poisoned Wizard,
Infected Warrior.
Area 2 Enemies:
To Be Edited and then Continued ....
Great Idea, but thiers all ready a spirit world in mooshu.
Affect: First, damage all enemies for 600. Then put an absorb on all friends for 250.
Type: Damage
Precision: 90%
Looks Like: A wizard in green robes comes out of a forest, and suddenly turns into a monster and strikes the enemies. Then he regains his former self and puts a shield on teammates.
Goal for quest: You have to go to the Lake of Avalon and find a Druid. He challenges you to a duel and to get the spell, you must beat him 1v1.
Death Spell:
Headless Horseman:
Pips: 9
School: Death
Affect: 1,000 Damage to one target and convert half to health, taking 250 damage.
Looks Like: A headless horseman emerges, slashes a scythe at the enemy and summoning a blue glow of health back at yourself.
Goal: You must go to Celestia and defeat Big Salgio twice.
Storm Spell:
Shipwrech Reaver:
Pip cost: 9
School: Storm
Affect: 900 Damage to all enemies, disarm 1 charm from all enemies.
Looks Like: A pirate ship is wrecked at sea. Suddenly, a giant Sea Dragon appears, swarming in the sea. Then it smashes the enemies.
Goal: You must defeat the Fisher King.
Fire Spell:
Flameborn Dragonlord:
Pip cost: 9
School: Fire
Affect: 500+450 Damage over 3 rounds to all enemies and add a +30% Global trap to self.
Looks Like: A swarm of tiny dragons appear in the distance, then a wizard appears and turns into a huge, beastly dragon from the others. It strikes the enemy. Then, a spark lights and hits you, trapping you.
Goal: Defeat 200 Fire Elves and defeat Alicane Swiftarrow.
Ice Spell:
Cold-blooded Basklisk:
Pips: 9
School: Ice
Affect: 800 Damage to opponent for four rounds and tower shield all friends.
Looks Like: A tail appears from an icy slick ground, and out appears a giant serpentine creature which whips its tail and stings the enemies with the cold of it.
Goal: Defeat the Gobbler King (new boss for that quest).
Myth Spell:
Prophecy
Affect: Summons a random Myth minion and deals 600 damage to a random opponent.
Looks Like: A giant storybook appears and smashes the enemy. Then, a random minion jumps out and comes to your aide at your side in the battle after casted.
Goal: Defeat General Akilles 200 Times.
Balance Spell:
Harmonious Victory:
Affect: 600 Damage, take down 8 Pips ALL ENEMIES!
Looks Like: A gigantic Power Pip appears, then it glows gold like a trophy and spins around the enemies, smashing them and knocking their pips down.
Goal: Defeat 250 Haunted Minions and defeat Sergeant Skullsplitter.
Ok, so I'm going to start forming the storyline a bit.
Merle Ambrose tells you that something is wrong. Life and Myth has lost its power. He tells you to go to The Spirit World and find the source of its magic, Excalibur the Sword in the Stone. But to do that, you need a key. Merle has this key. He gives you it and tells you to find out what is wrong.
Once you get there, you find rubble and wreckage. The grand cities are destroyed. Go to the Ruined Library and you will find an old man. He will tell you that this was a once great civilization but now it was stolen of its stature by Darkius the Evil, the Necromancer who began Death magic. He captured the two others, Mythos and Lifeus of Myth and Life. They are held captive enprisoned in shackles to serve Darkius. So, he tells you you are in a great prophecy to defend Lifeus and Mythos' land. First, you must find the Lake of Avalon.
The old man tells you to check there.
You look for Excalibur of Avalon, which the old man tells you should be there.Then, you find nothing but a heap of rubble in a dried lake. It is empty of water and swords, so you go back to the library. The old man says that you must go to the Swordkeeper of Avalon. He will redirect you then.
The Swordkeeper tells you Darkius and his men have stolen the blade Excalibur.
So here's the overview: (This World can only be accessed by Members and Crown Players who are level 60 and have completed every quest in the game not counting side quests) (This world has refrences to Merlin's times.)
Long ago, three great wizards of Life Death and Myth came together to create their own Kingdom. Well, they began to build their mighty reigns, until a fight began. The Myth wizard, by the name of Mythos the Great, began to invade the Life wizard, by the name of Lifeus the Good's great Kingdom. The Death Wizard, by the name Darkius, took over the two other lands and stole the Life and Myth from that world. He brought apocalyptic disaster to the whole land and ruined it, so that his brothers would have nothing but ruins to rule. Lifeus and Mythos teamed together to fight Death off. You would help Lifeus and Mythos to take back the land.
Here is a BASIC list of places in this world:
The Ruined City:
Building One: Ransacked Library
Building Two: Destructed Temple
Final Building: The Colleseum of Mythos
Forest of the Lifeblood:
Area 1: Blessed Lake of Avalon
Area 2: Blazing Woodland
Area 3: Deserted Village
Building 1: The Dry River
Enemies Found in Area 1:
Dark Druid:
School: Death
Health: 2,750
Rank: 12 Elite
Resist: Resists 75% Death
Boosts: Boosts 25% Life
Block: 75%
Critical: 50%
Curser Fairy:
School: Life
Health: 1,880
Rank: 11 Normal
Resist: 75% Life
Boosts: 25% Death
Block: 75%
Critical: 40%
NPC's for Area 1:
Swordkeeper of Excalibur
Area 2 Enemies:
Eternal Forestfire:
School: Fire
Health: 1,500
Rank: 10 Elite
Resist: 50% Fire
Boost: 50% Ice
Block: 100%
Critical: 0%
Area 2 NPC's:
Injured Treant,
Survivor 1,
Survivor 2,
Survivor 3
Area 3 Enemies:
None
Area 3 NPC's:
Lonesome Soul,
Forgotten Wanderer.
The Perilous Lands of the Fisher King:
Area 1: Corrupt Plaguelands
Area 2: The Single Tower
Area 3: The Fisher King's Lair
Area 1 Enemies:
Poisonous Rattlesnake:
Health: 3,250
School: Death
Rank: 12 Weakling
Resist: 25% Death
Boost: 25% Life
Block: 100%
Critical: 0%
Area 1 NPC's:
Survivor of the Plague,
Poisoned Wizard,
Infected Warrior.
Area 2 Enemies:
To Be Edited and then Continued ....
Great Idea, but thiers all ready a spirit world in mooshu.
Thanks, but I thought about it, and well, I thought Mooshu was a little bit on the far side. So, I decided to create my own version of a Spirit Land for those of you who also think Mooshu was kind of, well not so great of a world.
So here's the overview: (This World can only be accessed by Members and Crown Players who are level 60 and have completed every quest in the game not counting side quests) (This world has refrences to Merlin's times.)
Long ago, three great wizards of Life Death and Myth came together to create their own Kingdom. Well, they began to build their mighty reigns, until a fight began. The Myth wizard, by the name of Mythos the Great, began to invade the Life wizard, by the name of Lifeus the Good's great Kingdom. The Death Wizard, by the name Darkius, took over the two other lands and stole the Life and Myth from that world. He brought apocalyptic disaster to the whole land and ruined it, so that his brothers would have nothing but ruins to rule. Lifeus and Mythos teamed together to fight Death off. You would help Lifeus and Mythos to take back the land.
Here is a BASIC list of places in this world:
The Ruined City:
Building One: Ransacked Library
Building Two: Destructed Temple
Final Building: The Colleseum of Mythos
Forest of the Lifeblood:
Area 1: Blessed Lake of Avalon
Area 2: Blazing Woodland
Area 3: Deserted Village
Building 1: The Dry River
Enemies Found in Area 1:
Dark Druid:
School: Death
Health: 2,750
Rank: 12 Elite
Resist: Resists 75% Death
Boosts: Boosts 25% Life
Block: 75%
Critical: 50%
Curser Fairy:
School: Life
Health: 1,880
Rank: 11 Normal
Resist: 75% Life
Boosts: 25% Death
Block: 75%
Critical: 40%
NPC's for Area 1:
Swordkeeper of Excalibur
Area 2 Enemies:
Eternal Forestfire:
School: Fire
Health: 1,500
Rank: 10 Elite
Resist: 50% Fire
Boost: 50% Ice
Block: 100%
Critical: 0%
Area 2 NPC's:
Injured Treant,
Survivor 1,
Survivor 2,
Survivor 3
Area 3 Enemies:
None
Area 3 NPC's:
Lonesome Soul,
Forgotten Wanderer.
The Perilous Lands of the Fisher King:
Area 1: Corrupt Plaguelands
Area 2: The Single Tower
Area 3: The Fisher King's Lair
Area 1 Enemies:
Poisonous Rattlesnake:
Health: 3,250
School: Death
Rank: 12 Weakling
Resist: 25% Death
Boost: 25% Life
Block: 100%
Critical: 0%
Area 1 NPC's:
Survivor of the Plague,
Poisoned Wizard,
Infected Warrior.
Area 2 Enemies:
To Be Edited and then Continued ....
Great Idea, but thiers all ready a spirit world in mooshu.
Thanks, but I thought about it, and well, I thought Mooshu was a little bit on the far side. So, I decided to create my own version of a Spirit Land for those of you who also think Mooshu was kind of, well not so great of a world.
I agree, mooshu does have more bad sides than good sides. I really liked your plan anyway :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D.
I love it I hope that KI really takes a look at it and decides to use your ideas and expand on them sounds really heroic and fun. and I like that you have to complete the entire game to get there too. for members and crown players level 60. will give the lower levels something to look forward too.
I also think that they should return dragonspyre and Malistair back to the way he was so he is a challenge I had no problem beating him with only one person a level 30 helping me out. We did not die and the Helephants were harder to defeat than Malistair himself and there were NO puzzles to solve any more it was way better when you had to have 4 people to complete the dungeon it took team work and the new way is so anti-clamatic. He is supposed to be the reason we are there.. and Then a new problem arises to challange us to save (help) another world.
Just my input you dont have to agree but not all changes are good. But Challenge is important areas should never be a cake walk. could you imagine them dumbing down Diablo just because they added a new area? no one would play.
I love it I hope that KI really takes a look at it and decides to use your ideas and expand on them sounds really heroic and fun. and I like that you have to complete the entire game to get there too. for members and crown players level 60. will give the lower levels something to look forward too.
I also think that they should return dragonspyre and Malistair back to the way he was so he is a challenge I had no problem beating him with only one person a level 30 helping me out. We did not die and the Helephants were harder to defeat than Malistair himself and there were NO puzzles to solve any more it was way better when you had to have 4 people to complete the dungeon it took team work and the new way is so anti-clamatic. He is supposed to be the reason we are there.. and Then a new problem arises to challange us to save (help) another world.
Just my input you dont have to agree but not all changes are good. But Challenge is important areas should never be a cake walk. could you imagine them dumbing down Diablo just because they added a new area? no one would play.
Oh yeah. I forgot about the level update! In this world, you can go from level 58-level 80. So it's such a large world you'll level up about twenty two times.
Affect: First, damage all enemies for 600. Then put an absorb on all friends for 250.
Type: Damage
Precision: 90%
Looks Like: A wizard in green robes comes out of a forest, and suddenly turns into a monster and strikes the enemies. Then he regains his former self and puts a shield on teammates.
Goal for quest: You have to go to the Lake of Avalon and find a Druid. He challenges you to a duel and to get the spell, you must beat him 1v1.
Death Spell:
Headless Horseman:
Pips: 9
School: Death
Affect: 1,000 Damage to one target and convert half to health, taking 250 damage.
Looks Like: A headless horseman emerges, slashes a scythe at the enemy and summoning a blue glow of health back at yourself.
Goal: You must go to Celestia and defeat Big Salgio twice.
Storm Spell:
Shipwrech Reaver:
Pip cost: 9
School: Storm
Affect: 900 Damage to all enemies, disarm 1 charm from all enemies.
Looks Like: A pirate ship is wrecked at sea. Suddenly, a giant Sea Dragon appears, swarming in the sea. Then it smashes the enemies.
Goal: You must defeat the Fisher King.
Fire Spell:
Flameborn Dragonlord:
Pip cost: 9
School: Fire
Affect: 500+450 Damage over 3 rounds to all enemies and add a +30% Global trap to self.
Looks Like: A swarm of tiny dragons appear in the distance, then a wizard appears and turns into a huge, beastly dragon from the others. It strikes the enemy. Then, a spark lights and hits you, trapping you.
Goal: Defeat 200 Fire Elves and defeat Alicane Swiftarrow.
Ice Spell:
Cold-blooded Basklisk:
Pips: 9
School: Ice
Affect: 800 Damage to opponent for four rounds and tower shield all friends.
Looks Like: A tail appears from an icy slick ground, and out appears a giant serpentine creature which whips its tail and stings the enemies with the cold of it.
Goal: Defeat the Gobbler King (new boss for that quest).
Myth Spell:
Prophecy
Affect: Summons a random Myth minion and deals 600 damage to a random opponent.
Looks Like: A giant storybook appears and smashes the enemy. Then, a random minion jumps out and comes to your aide at your side in the battle after casted.
Goal: Defeat General Akilles 200 Times.
Balance Spell:
Harmonious Victory:
Affect: 600 Damage, take down 8 Pips ALL ENEMIES!
Looks Like: A gigantic Power Pip appears, then it glows gold like a trophy and spins around the enemies, smashing them and knocking their pips down.
Goal: Defeat 250 Haunted Minions and defeat Sergeant Skullsplitter.
Some of these quests are a bit hard. I'd rather fight a hard boss.
Oh yeah. I forgot about the level update! In this world, you can go from level 58-level 80. So it's such a large world you'll level up about twenty two times.
Actually you'll level up 20 times because the max level is 60. But that would be so cool if we could have that
Affect: First, damage all enemies for 600. Then put an absorb on all friends for 250.
Type: Damage
Precision: 90%
Looks Like: A wizard in green robes comes out of a forest, and suddenly turns into a monster and strikes the enemies. Then he regains his former self and puts a shield on teammates.
Goal for quest: You have to go to the Lake of Avalon and find a Druid. He challenges you to a duel and to get the spell, you must beat him 1v1.
Death Spell:
Headless Horseman:
Pips: 9
School: Death
Affect: 1,000 Damage to one target and convert half to health, taking 250 damage.
Looks Like: A headless horseman emerges, slashes a scythe at the enemy and summoning a blue glow of health back at yourself.
Goal: You must go to Celestia and defeat Big Salgio twice.
Storm Spell:
Shipwrech Reaver:
Pip cost: 9
School: Storm
Affect: 900 Damage to all enemies, disarm 1 charm from all enemies.
Looks Like: A pirate ship is wrecked at sea. Suddenly, a giant Sea Dragon appears, swarming in the sea. Then it smashes the enemies.
Goal: You must defeat the Fisher King.
Fire Spell:
Flameborn Dragonlord:
Pip cost: 9
School: Fire
Affect: 500+450 Damage over 3 rounds to all enemies and add a +30% Global trap to self.
Looks Like: A swarm of tiny dragons appear in the distance, then a wizard appears and turns into a huge, beastly dragon from the others. It strikes the enemy. Then, a spark lights and hits you, trapping you.
Goal: Defeat 200 Fire Elves and defeat Alicane Swiftarrow.
Ice Spell:
Cold-blooded Basklisk:
Pips: 9
School: Ice
Affect: 800 Damage to opponent for four rounds and tower shield all friends.
Looks Like: A tail appears from an icy slick ground, and out appears a giant serpentine creature which whips its tail and stings the enemies with the cold of it.
Goal: Defeat the Gobbler King (new boss for that quest).
Myth Spell:
Prophecy
Affect: Summons a random Myth minion and deals 600 damage to a random opponent.
Looks Like: A giant storybook appears and smashes the enemy. Then, a random minion jumps out and comes to your aide at your side in the battle after casted.
Goal: Defeat General Akilles 200 Times.
Balance Spell:
Harmonious Victory:
Affect: 600 Damage, take down 8 Pips ALL ENEMIES!
Looks Like: A gigantic Power Pip appears, then it glows gold like a trophy and spins around the enemies, smashing them and knocking their pips down.
Goal: Defeat 250 Haunted Minions and defeat Sergeant Skullsplitter.
Some of these quests are a bit hard. I'd rather fight a hard boss.
Yeah, they're supposed to be a bit hard. I may have to go back a lower the hardness down.
Oh yeah. I forgot about the level update! In this world, you can go from level 58-level 80. So it's such a large world you'll level up about twenty two times.
Actually you'll level up 20 times because the max level is 60. But that would be so cool if we could have that
Sorry, I did a typo. Level 58 is required to get in that world, not level 60.
Lifedrain: X Pips, 100 damage at one enemy over 2 rounds and steal half.
Theurgist's Life: Absorb 400 health to all friends, heal the lowest-healthed player for 1 fourth of their health.
Equality: If your health is lower than the opponents, then this spell will lower the opponents health (as long as it is not a boss).
Wardstorm: 90% Global Resist to all allies.
Legendary Link: 500 Damage to the enemy over three rounds, heal yourself for 500.
Stormhammer: +60% Storm Damage.
Now some more Astral spells:
Stunning Stars: 75% Stun to one ENEMY over 3 rounds.
Polymorph Enemy: Turns self into enemy boss with his/her stats that you are fighting (not only bosses, but also regular enemies).
Mythically Powerful: +450 Damage to one spell.
Secret-Trainer Stuff:
For one Secret Trainer, he is hidden in the Ransacked Library's furthermost corridor.
Here are some secret-spells.
Fire:
Rage: If you get attacked by a spell for over 500 damage, you will get a Rageblade, or another type of charm. (+25%). Casts like an aura; 4 rounds. Blade boosts FIRE ONLY.
Storm:
Siren's Call: Makes target help you for 1 round per pip.
Ice:
Security: For four rounds, absorb 50% of the damage taken.
Balance:
Serenity: -25% opponent's damage for four rounds.
Life:
Major Blessing: For four rounds on yourself, if an opponent defeats you, you will be revived for 650 health.
Myth:
Bash: For four rounds, opponent's shields being casted will be destroyed.
Death:
Venom: For four rounds, opponent will have a -35% healing for four rounds.