Level 90, 20 new spells (Level 88 spells, 7 utility, and 6 Astrals), new zones, new gear, and a new KIND of gear are included in my idea!
Prophecy Line: From the Shadows I Strike
New Areas: Fire Palace (Hub), Merchant's Road (Shopping Area), Foreignia, Shadow Battlefield, Eflia (Dungeon), Black Temple (Dungeon), Fire Temple, Shadow Palace (Dungeon)
Story: Morganthe has been found in the Helephants' world, Yago. She has sent the Morgantine Army to destroy Yago, and reclaim her Staff of Destruction. She also wants Revenge on the Helephant King, who helped the Celestians when she attacked them the first time. She has created a palace to invade all of Yago and curse the Helephants. She has teamed with a secret army of Raven Mercenaries from Ravenscar, who'll do anything for Gold. You go to Foreignia to get help to fight off the Morgantine Army, and you don't get any direct help, just a way into Eflia. You have to fight through the Shadow Battlefield. In Eflia, you stop the Spider Teleporter, and now no more Spiders can get in, but also, they can't get out. Now you have to go back to the Shadow Battlefield to fight off the Morgantine Army. Then you have to go to the Black Temple and fight the leading Morgantines. You go to the Fire Temple to restore it, and rebuild it. Then, you go to the Shadow Palace, but Morganthe escapes. You end up fighting the cursed Helephant King.
New Spells
Level 88
Fire Incinerate 1375 Fire Damage, +25% Fire Damage to all enemies (Ward) 11 Pips Damage 75 Accuracy Animation: The enemy lights on fire and charms and wards are set off. The fire explodes, doing damage. The fire disappears, and fire traps are put on the enemies.
Ice Polar Bear 500+675 Ice Damage Over 3 rounds, plus stun 1 round and taunt 11 Pips Damage 85 Accuracy Animation: A Polar Bear appears and attacks the enemy. Charms and wards are set off. Damage is done, and the opponent is stunned and taunted.
Storm Thunderstorm 1250 Damage to all enemies, stun 1 round to all enemies, and +15% Armor Piercing on you (Spear) 11 Pips Global 70 Accuracy Animation: The battlefield gets cloudy and it starts to rain. Charms and wards are set off. Effects are done.
Balance Pox 950 Balance Damage to all enemies, and +50% Damage to all friends (Charm) 11 Pips Global 85 Accuracy Animation: A pox (Living Green Wisp) appears and charms are set off. It summons a massive sand dune underneath it, and wind puts it on an enemy. Damage is done. Everything disappears as Charms are put on friends.
Life Leaf Monster 1145 Life Damage, and Universal Dispel (Charm) 11 Pips Damage 80 Accuracy Animation: A bunch of leaves appear, and the top rises, revealing eyes. A monster out of leaves rises and roars. Charms and wards are set off. The leaf monster pounds the target, doing damage. Leaves fall onto the target, and a Smoke Screen-like dispel is put onto the target.
Death Black Magic 1112 Steal and -45% Accuracy (Charm) 11 Pips Stealing 85 Accuracy Animation: A Black orb appears and grows arms. It swings one of its arms and charms and wards are set off. It launches the arm at the enemy, causing the damage and the negative charm. The Steal healing is done to you.
Myth Evil Eye 1000 Damage, -10% damage (charm), and Stun for 1 round 11 Pips Damage 85 Accuracy Animation: An Eye appears, and stares at the enemy. Charms and wards are set off. The damage is done, and the charm is put on the enemy. The enemy is stunned.
This isn't perfect! Give your ideas to improve this! I'll finish later.