I thought of this after a lesson in SS So all the worlds are based off of countries or eras in time right? WC: mythical Kroc: ancient Egypt MB: 1700-1800 England MS: feudal era(1000-1600)Japan DS: mythical Russia (based off of names entirely) (Boris demitri ect) Cl: no idea haven't been there reminds me of Atlantis/rapture from the game bioshock (if you don't know what that is then google it) GH and WT: 1000ish Scandinavia (Vikings)
I was thinking that they should make a world about roman/Greek mythology centered around a storyline about the gods/heroes/villains were running rampant pillaging and all that good stuff. The people there call the Myth Titan for help and it does something to make everyone who lives there to disappear. After a while the same people who discovered celestia uncovered this place too and, once again, brought Morganthe with them. It could be underground because of the Myth Titan's super strong earthquake attack. Also in the weld gate/door picture I could be underground with a bubble to keep the dirt surrounding it on all sides in te world, like with the water for CL. The world would be in a deep chasm an if you look up, you would only see a small strip of sky, and the world would be very dark with earth-based allies like elemental spirits in MS. Also just like you can go above ground in CL, you can go above ground here an into te sky to see the greek gods and they could ask for help and give you quests. In response to the person above me, I love te idea of god based cards, we could even have a new rank at LV 70, godly pyromancer or whatever school you are. The gods school assignments should be: Life: Hera Death: Hades Fire: Prometheus/Hephaestus Ice: Boreas ( I know he's a Titan in Greek myths but I couldnt find any1 else) Myth: Apollo/Ares Storm: Zeus (strongest god, srongest damage school, makes sense) Balance: Hermes (jack of all trades god, do everything school, it works) PS thanks for reading my rediculously long post.