Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

New utitity spells ideas

AuthorMessage
Mastermind
Dec 17, 2010
361
Ok, so we don't have very man utility spells that are useful, so here are some that I think should be added:

: Weakening Soul. -7% accuracy per pip to all enemies.
Forgotten Spirit. Stun all enemies for 1 round. costs 3 pips
Stealing Ghost. +75% to all steal over time spells to all enemies. Costs 3 Pips.

: Refreshing Rays. 100 + 300 over 3 rounds to all friends. costs 4 pips
Confusing Vine. Stun one enemy for 2 rounds. costs 3 pips
Pool of Thanks. + 50% blade to all friends

: Eye of Myth. - 40% accuracy to all enemies. Costs 4 pips
Trade Minion. Trade places with your minion. You get everything your minion had. costs 3 pips
Switch Pips. Turns all pips into power pips. Costs 2 pips

: Opening Doors. See what spell your enemy is choosing during spell picking time. Costs 4 pips
Over Powered. +75% blade to all friends. Costs 5 pips
Random Attack. 500 random attack from any school. Costs 4 pips

: Ever Burning. Make over time spells last 7 rounds. Costs 4 pips
Flame Blade. + 12% damage blade per pip.
Unstoppable Flame. Peirce though Critical Block for 10 rounds. Costs 3 pips.

: Inner Freeze. + 50% Ice blade to all friends. Costs 3 pips
Outer Freeze. +60% Ice trap to all enemies. Costs 3 pips.
Helpful Breeze. -75% incoming damage to all friends. Costs 4 pips

: Hurt or Heal. Leave enemy with a quarter health or Heal enemy to full health. Costs 2 pips.
Courageous Bolt. Absorb 375 damage. Costs 3 pips.
Rain. +15% storm blade to all friends per pip.

(All spells are 100% accuracy.)
Hope you like my Ideas. List any suggestion below!

-Nicholas Hawkspear level 90

Mastermind
Dec 17, 2010
361
Nicholas Hawkspear on Sep 27, 2013 wrote:
Ok, so we don't have very man utility spells that are useful, so here are some that I think should be added:

: Weakening Soul. -7% accuracy per pip to all enemies.
Forgotten Spirit. Stun all enemies for 1 round. costs 3 pips
Stealing Ghost. +75% to all steal over time spells to all enemies. Costs 3 Pips.

: Refreshing Rays. 100 + 300 over 3 rounds to all friends. costs 4 pips
Confusing Vine. Stun one enemy for 2 rounds. costs 3 pips
Pool of Thanks. + 50% blade to all friends

: Eye of Myth. - 40% accuracy to all enemies. Costs 4 pips
Trade Minion. Trade places with your minion. You get everything your minion had. costs 3 pips
Switch Pips. Turns all pips into power pips. Costs 2 pips

: Opening Doors. See what spell your enemy is choosing during spell picking time. Costs 4 pips
Over Powered. +75% blade to all friends. Costs 5 pips
Random Attack. 500 random attack from any school. Costs 4 pips

: Ever Burning. Make over time spells last 7 rounds. Costs 4 pips
Flame Blade. + 12% damage blade per pip.
Unstoppable Flame. Peirce though Critical Block for 10 rounds. Costs 3 pips.

: Inner Freeze. + 50% Ice blade to all friends. Costs 3 pips
Outer Freeze. +60% Ice trap to all enemies. Costs 3 pips.
Helpful Breeze. -75% incoming damage to all friends. Costs 4 pips

: Hurt or Heal. Leave enemy with a quarter health or Heal enemy to full health. Costs 2 pips.
Courageous Bolt. Absorb 375 damage. Costs 3 pips.
Rain. +15% storm blade to all friends per pip.

(All spells are 100% accuracy.)
Hope you like my Ideas. List any suggestion below!

-Nicholas Hawkspear level 90
I'm back with one more utility spell for each school.

: Selfish Goon. Steal 3 shields and 3 blades. Costs 4 pips

: Reflecting Pond. Block next two incoming attacks and make them attack the enemy. Costs 4 pips

: Switch. Change all traps to shields and weaknesses to blades. Costs 4 pips

: Pay for Power. Makes Target louse 100 health for every blade/trap casted. Costs 4 pips

: Delay. Make all incoming attack spells delayed for 5 rounds. Costs 4 pips

: Castle Shield. -15% per pip to next incoming spell to all friends.

: Devastation. Make spells that are above rank 6 fizzle to all enemies for 3 rounds. Costs 4 pips

Defender
Apr 17, 2009
191
Nicholas Hawkspear on Sep 27, 2013 wrote:
Ok, so we don't have very man utility spells that are useful, so here are some that I think should be added:

: Weakening Soul. -7% accuracy per pip to all enemies.
Forgotten Spirit. Stun all enemies for 1 round. costs 3 pips
Stealing Ghost. +75% to all steal over time spells to all enemies. Costs 3 Pips.

: Refreshing Rays. 100 + 300 over 3 rounds to all friends. costs 4 pips
Confusing Vine. Stun one enemy for 2 rounds. costs 3 pips
Pool of Thanks. + 50% blade to all friends

: Eye of Myth. - 40% accuracy to all enemies. Costs 4 pips
Trade Minion. Trade places with your minion. You get everything your minion had. costs 3 pips
Switch Pips. Turns all pips into power pips. Costs 2 pips

: Opening Doors. See what spell your enemy is choosing during spell picking time. Costs 4 pips
Over Powered. +75% blade to all friends. Costs 5 pips
Random Attack. 500 random attack from any school. Costs 4 pips

: Ever Burning. Make over time spells last 7 rounds. Costs 4 pips
Flame Blade. + 12% damage blade per pip.
Unstoppable Flame. Peirce though Critical Block for 10 rounds. Costs 3 pips.

: Inner Freeze. + 50% Ice blade to all friends. Costs 3 pips
Outer Freeze. +60% Ice trap to all enemies. Costs 3 pips.
Helpful Breeze. -75% incoming damage to all friends. Costs 4 pips

: Hurt or Heal. Leave enemy with a quarter health or Heal enemy to full health. Costs 2 pips.
Courageous Bolt. Absorb 375 damage. Costs 3 pips.
Rain. +15% storm blade to all friends per pip.

(All spells are 100% accuracy.)
Hope you like my Ideas. List any suggestion below!

-Nicholas Hawkspear level 90
Sorry to say but some of these spells aren't that fair, Forgotten spirit, Stun all enemies for 1 round? Thats basically like Choke, making this just a copied spell, As for +50% blades to all friends from life, That's not right, Just to get a 50% blade you'd have to be either death, ice, or life, with enchants, and now your going to give them to all? It wouldn't work out well too much %, Trade minion, I don't understand, Do you take control of their body/deck while they take controls of yours? Switch pips, Turns any regular pips to power pips, So if I get 7 regular pips, for 2 pips I can automatically skyrock to 12/14? It should cost 2 pips to cast per amount of pips, Over powered. +75% tp all friends? Basically giving them a tc feint, at the cost of only 5 pips to you and no draw back to it, the blade power is too high, You can get a 30% to all friend for 1 pip with a enchant on blade storm, Ever Burning, 7 rounds? Seems a little too much don't you think? Think about it in this perspective, If in pvp someone uses Rain of Fire, Then uses that spell, It would be a massive amount of damage if they are bladed well, not to mention you can't fire/tower/legion shield for 7 complete rounds leaving you defenseless, Flame Blade is a exact copy of the storm spell [Not sure of the name] But thats why you have Backdraft, Unstoppable flame, pierce through block for 10 rounds!? for 3 pips!?
That would render my deaths 251 critical block useless for 10 rounds to any damage from a fire? What am I to do if a Sun Serpent comes, A Rain of Fire, A efreet? Outer Freeze for ice would be a very powerful spell, Once again a almost feint, with no backdraw, and if you think about it, In PvP if someone uses a really strong Snow Angel, and then that? There will be extreme damage, making this spell too strong, as for the storm spells, Hurt or Heal? So your telling me, I can either quarter my enemies health, or fully heal him, How would this help against a school with a LOT of health and resist, like Ice, Death, and Life? Courages Bolt, Absorb 375 damage, Costs 3 pips, I can't begin to think what was going on during that moment when you thought of that spell, Your taking, Absorb from life, weakening it, and then giving the same spell cost to a school about damage? No. Not gonna work. I as a storm will shun upod that spell as well. Rain. +15% storm blade to all friends per pip, So if I'min pvp with my friends like usual [3v3 some times] and were all storms, I can simply do that spell and the others hit same round and the enemies are instant killed, It's too high of a percentage, Around 5-8% would be better if its per-pip to all friends.

Defender
Apr 17, 2009
191
Nicholas Hawkspear on Sep 28, 2013 wrote:
I'm back with one more utility spell for each school.

: Selfish Goon. Steal 3 shields and 3 blades. Costs 4 pips

: Reflecting Pond. Block next two incoming attacks and make them attack the enemy. Costs 4 pips

: Switch. Change all traps to shields and weaknesses to blades. Costs 4 pips

: Pay for Power. Makes Target louse 100 health for every blade/trap casted. Costs 4 pips

: Delay. Make all incoming attack spells delayed for 5 rounds. Costs 4 pips

: Castle Shield. -15% per pip to next incoming spell to all friends.

: Devastation. Make spells that are above rank 6 fizzle to all enemies for 3 rounds. Costs 4 pips
Selfish Goon, Once again some of these spells haven't been reflected on their extreme power, Selfish Good, Steal 3 shields and 3 blades, So for Fire to take 1 blade its 1 pip, for Ice to take a shield its 2 pips, and to destroy all blades its 3 pips, to destroy all shields is 3 or 4 I believe, But not to keep them all? This would have to cost 6 or more pips, Reflecting Pond, So for 4 pips I can take NO damage for the next 2 attacks, AND they will hit the enemy? This spell is too powerful already, Switch, Take all traps to shields, and weaknesses to blades, So if I put a plagues, weakness, bad ju-ju, and such on you, you will let them stack then use that and have a +90, +20, +40, and +25? Not to mention, the +90! as for traps, my traps are turned against me, and a feint would be a automatic 70% shield for them too? for only 4 pips? Shatter is 3-4, and now to make them good? Not high enough of a cost of pips, or weaken it somehow, Pay for Power sounds alright, But is it casted as in the whole match? or casted that he has on him, Delay. Uhmm... No damage for 5 rounds.... and then they all hit you at once? Cause it is "delay" so correct me if I'm wrong, if a fire uses delay, I can't just spam the next 5 rounds, and watch how when the 5 rounds end, all my attacks will hit him at once and spamm onto him and there's no stopping it for all 5 attacks? Castle shield I'm okay with, Devastation, The thing wrong about this is, Elemental defuse, and Spiritual defuse, are 5 pips, for 3 schools, on one enemy, and your trying to make one for all schools, [Already costs 6+ pips there] on all enemies [another 2+] pip cost, and for 3 rounds? [another 4 pips] which is already too much. Besides that isn't how storm plays, we don't dispel, we kill.
Think these over.

Geographer
Apr 29, 2012
861
I have some ideas of my own:
: Dragonspyre Blade - 50% FireBlade to self, 1 pip.
Yago Blade - 70% FireBlade to self, 3 pips
: Grizzleheim Blade - 30% IceBlade to self, 0 pips.
Wintertusk Blade - 40% IceBlade to self, 1 pips.
Nodor Blade - 50% IceBlade to self, 2 pips.
Gobblerton Blade - 60% IceBlade to self, 3 pips.
Polaris Blade - 70% IceBlade to self, 3 pips.
: Celestia Blade - 50% StormBlade to self, 2 pips.
Empyrea Blade - 70% StormBlade to self, 3 pips.
: Aquila Blade - 30% MythBlade to self, 0 pips.
Wysteria Blade - 50% MythBlade to self, 2 pips.
Nelgoto Blade - 70% MythBlade to self, 3 pips.
: Mooshu Blade - 30% LifeBlade to self, 0 pips.
Candyland Blade - 50% LifeBlade to self, 2 pips.
Zafaria Blade - 70% LifeBlade to self, 3 pips.
: Marylebone Blade - 30% DeathBlade to self, 0 pips.
Avalon Blade - 40% DeathBlade to self, 1 pip.
Azteca Blade - 50% DeathBlade to self, 2 pips.
Darkmoor Blade - 70% DeathBlade to self, 3 pips.
: Wizard City Blade - 30% BalanceBlade to self, 0 pips.
Krokotopia Blade - 50% BalanceBlade to self, 2 pips.
Mirage Blade - 70% BalanceBlade to self, 3 pips.

Survivor
Mar 19, 2011
3
Geographer
Apr 29, 2012
861
silent matt on Sep 28, 2013 wrote:
Hurricane 1000 per pip+1000 for 4 rounds
You do realise if you had 7 power pips then this would do 15,000 damage? Storm owl is 4 pips less and without any boosts the highest it can do is 1,625 damage. Hurricane is way too powerful, I think that 1,000+1,000 would be slightly overpowered for 11 pips, not 1. Never mind 14,000+1,000 for 14. Maybe if the accuracy was 5% then it might balance it out enough for it to be used in normal combat, forget using it in pvp.

Hero
Nov 14, 2010
760
Nicholas Hawkspear on Sep 27, 2013 wrote:
Ok, so we don't have very man utility spells that are useful, so here are some that I think should be added:

: Weakening Soul. -7% accuracy per pip to all enemies.
Forgotten Spirit. Stun all enemies for 1 round. costs 3 pips
Stealing Ghost. +75% to all steal over time spells to all enemies. Costs 3 Pips.

: Refreshing Rays. 100 + 300 over 3 rounds to all friends. costs 4 pips
Confusing Vine. Stun one enemy for 2 rounds. costs 3 pips
Pool of Thanks. + 50% blade to all friends

: Eye of Myth. - 40% accuracy to all enemies. Costs 4 pips
Trade Minion. Trade places with your minion. You get everything your minion had. costs 3 pips
Switch Pips. Turns all pips into power pips. Costs 2 pips

: Opening Doors. See what spell your enemy is choosing during spell picking time. Costs 4 pips
Over Powered. +75% blade to all friends. Costs 5 pips
Random Attack. 500 random attack from any school. Costs 4 pips

: Ever Burning. Make over time spells last 7 rounds. Costs 4 pips
Flame Blade. + 12% damage blade per pip.
Unstoppable Flame. Peirce though Critical Block for 10 rounds. Costs 3 pips.

: Inner Freeze. + 50% Ice blade to all friends. Costs 3 pips
Outer Freeze. +60% Ice trap to all enemies. Costs 3 pips.
Helpful Breeze. -75% incoming damage to all friends. Costs 4 pips

: Hurt or Heal. Leave enemy with a quarter health or Heal enemy to full health. Costs 2 pips.
Courageous Bolt. Absorb 375 damage. Costs 3 pips.
Rain. +15% storm blade to all friends per pip.

(All spells are 100% accuracy.)
Hope you like my Ideas. List any suggestion below!

-Nicholas Hawkspear level 90
rain over powered hurt or heal underpowered and would never be used