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New Utility Spells Series: Myth - Moved

AuthorMessage
Armiger
Feb 25, 2009
2425
Dalicon wrote:
Myth: Puppet Show ( X pip spell where X is the number of empty player circles)

Puppet show summons 3 puppet minions each with a different colored hat. (red, yellow, green) All 3 puppets only target the caster or the enemy target with the most pips when summoned. They would always appear in the same order, with the red puppet right next to the caster, the yellow puppet next to that one, and the green puppet third. All puppets would have the same health as the normal puppet minion that myth summons. The red minion only casts myth blades on the summoner, or myth traps on the enemy target. The yellow minion only casts cleanse ward on the summoner, or pierce on the enemy target. The green minion only casts sprite or fairy on the summoner.

Many myth players on the forums have wanted a multiple puppet summon, and this would add more dimension to the idea and create a unique way for myth to gain support when soloing. The puppets would always summon in the same spots so if a spot was filled that minion would not be summoned and the spell would not cost a pip for that puppet.

For pve battles this would allow the myth player to gain a lot of support benefits without being too overpowered. In terms of pvp all the puppets would have very low health so they could easily be removed with a weak hit all spell from any of the schools, or a wand hit for each puppet. It would also add a bit of strategy since if the player did choose to attack the puppets individually they would need to choose which puppet would be the most beneficial to remove first since each puppet provides unique benefits.

The reason the puppets should be unique is because the original puppet minion should stand on it's own as the 0 pip attack each turn minion that he/she is. After puppet show has been cast if the player summons another minion it would replace the first puppet (red puppet) every time and if puppet show was cast again it's pip cost and puppets summoned would correspond with the open spaces so it would do nothing if all the spots were filled.


Don't care for it and my Myth wizard would not use it.