Fire: Char ( -50% to next outgoing attack spell ) ( 3 pips ) Ice: Castle Shield ( -75% to next incoming attack spell ) ( 2 pips ) Storm: Terminize ( Rids of all blades ) ( 3 pips )
Life: Medicate ( Rids of 1 negative over time effects to all friends ) ( 4 pips ) Death: Jinx ( 140% to enemy 70% to self ) ( 1 pip ) Myth: Puncture ( rids of all shields to all enemies ) (4 pips )
Fire:Cherufe ( 710 Damage to all enemies + 25% to all fire attack spells ) Ice: Yeti ( 670 Damage to enemy + stun to enemy ) Storm: Raiju ( 10+970 overtime damage to enemy )
Life: Leshy ( 705 damage to enemy + spirit armor to caster) Death: Anubis: (680 damage to all enemies + infections to enemies) Myth: Hercules: ( 50+650 damage to all enemies and +25% to all myth spells )
Balance: Sphinx ( 780 damage to enemy + random dispel to enemy )
May cast triage( epic) May cast regenerate ( ultra-epic ) May cast earthquake ( ultra-epic ) rare chance to cast May cast random dispel ( ultra- epic ) May cast ra ( saga ) very rare chance to cast may cast leviathan ( saga) very very rare chance to cast
I agree very very very very very well thought out. These are great ideas, although the level sixty eight spells could use some tinkering. They are just a tad underpowered. And as a Myth it would be awesomes to have Medusa following me.
Flint Shadowthief Legendary Myth Flint Firebringer Magus Fire