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New sun spells

AuthorMessage
Survivor
Dec 18, 2009
2
A cool idea that would be cool to see in the game would be really strong sun spells but they cost pips to enchant. So when you attach it to a spell, for example a +300 damage sun spell would be nice, but it costs a pip. When used, it displays something over your name and takes a pip at the start of the battle phase, but would add a good way to add sun spells that are stronger, but don't totally rule out older ones. What could be good, is if a new sharpened blade was added or something that takes a few pips to use, but is stronger. Therefore, it would balance out, would you waste pips for a little extra damage, or would you keep it for less. It also could work with a new idea of sun spells, like one that reduces an enemies power pip percentage if hit by the spell with that on it, it could make it cost some pips so its not super easy to reduce their pip percent. Could be an interesting idea :)

Delver
Dec 18, 2011
266
Fred WC on Apr 24, 2017 wrote:
A cool idea that would be cool to see in the game would be really strong sun spells but they cost pips to enchant. So when you attach it to a spell, for example a +300 damage sun spell would be nice, but it costs a pip. When used, it displays something over your name and takes a pip at the start of the battle phase, but would add a good way to add sun spells that are stronger, but don't totally rule out older ones. What could be good, is if a new sharpened blade was added or something that takes a few pips to use, but is stronger. Therefore, it would balance out, would you waste pips for a little extra damage, or would you keep it for less. It also could work with a new idea of sun spells, like one that reduces an enemies power pip percentage if hit by the spell with that on it, it could make it cost some pips so its not super easy to reduce their pip percent. Could be an interesting idea :)
There already is a plus 300 enchant its called epic and you get it from the arcanum