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New Sun Spell: Can of Spinach

AuthorMessage
Mastermind
Jun 10, 2011
371
I couldn't come up with a good name, so... Please, if you come up with one, then tell me the name!

What this spell would do:
  • Add 200 base health
  • Add 15% attack to school
  • Add 5% resist to all schools
This would be put on a minion card only. I think it might be a fun spell to use. And it would give Myth players a new incentive. It should be level 50+ and added to the Floating Land Sun trainer, if it gets implemented.


Archon
Sep 17, 2012
4162
I like the idea of Sun spells boosting minions before casting. I think you sold it a little low though. Base health should be much higher. If people are going to use minions past the first few worlds they need to be able to survive more than 1-2 rounds.

Mastermind
Jun 10, 2011
371
seethe42 on Mar 28, 2014 wrote:
I like the idea of Sun spells boosting minions before casting. I think you sold it a little low though. Base health should be much higher. If people are going to use minions past the first few worlds they need to be able to survive more than 1-2 rounds.
What about, seeing this is level 50,
  • 900 base health
  • 55% attack to own school
  • and 25% global resist?

At level 50 and beyond, you really do need good stats. But if it adds such good stats, then maybe it should also add a pip to the minion cost?

Astrologist
Jun 04, 2010
1008
The Spiral Twister on Mar 28, 2014 wrote:
I couldn't come up with a good name, so... Please, if you come up with one, then tell me the name!

What this spell would do:
  • Add 200 base health
  • Add 15% attack to school
  • Add 5% resist to all schools
This would be put on a minion card only. I think it might be a fun spell to use. And it would give Myth players a new incentive. It should be level 50+ and added to the Floating Land Sun trainer, if it gets implemented.

LOL. I actually LOVE the name and I have recently been thinking of similar ideas for minions (though I was only focusing on myth). I would suggest that it either be a moon school (new type of polymorph but for minions) or a new type of star school spell for minions (meaning you'd lose the 200 base health option) for 4 rounds. I'm not really sure how to calculate the values though... Its hard to gauge what constitutes consistent minion boosts, maybe +15% attack +15 percent resist for the star school version?