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New Spells and World- Romenta

AuthorMessage
Survivor
Jul 02, 2009
9
New Spells and World- Romenta
First let me introduce new spells I have created.

Myth: Regulus
Damage: 90 Then 900 to all enemies
Pips: 9
Appearance: Roman General in a jail cell/iron cage looking down with handcuffs and chains around his hands attaching to the top of the cell. He looks up, Crosses arms, and the cage suddenly breaks into tiny pieces (Handcuffs and chains still on) He stares at his target and whips it with the chain, then lunges at it and punches it. (Repeats to all enemies)

Death: Apocalypse
Damage: 1000 to all enemies
Pips: 9
Appearance: Ruined city with red sky. The sky starts picking up debris and buildings. Then, blows out the matter. The debris glows (Optional) and hits the enemy. (Repeats to all enemies)

Life: Phenomenon
Damage/Heal: 950 to all enemies OR 1000 Health to all friends
Pips: 9
Scene: Beautiful Autumn forest
Damage Appearance: Trees start to move as if they were alive, then darkness comes apon the forest, spikey vines shoot out of the trees and whip the enemy.(Repeats for all enemies)
Heal Appearance: Joyful Fairies dance through the forest and notice your team. They individually dance around you and heal you in a vortex of beautiful light. (Repeat to all friends)

Balance: Zodiac
Damage: 800 Life, 1000 Death, or 1200Myth
Pips: 9
Life Appearance: Sagittarius is roaming the forest and spots an enemy, he gets close then kicks the enemy with his hooves.
Death Appearance: Scene-Desert. Scorpio pops out of the sandy ground and one of his pincers glow, he then strikes the enemy and digs back into his sandy hollow.
Myth Appearance: Leo(The Lion) Falls from the sky and roars, then he bites* or whips** the enemy with his teeth* or tail**

Fire: Volcano
Damage: 500 and 1300 over 3 rounds
Pips: 9
Appearance: An earthquake occurs and a volcano pops up. Then lava oozes out of the sides. Finally, It erupts and hot magma wildly hits an enemy.(Repeat to all enemies)

Storm: Hurricane
Damage: 1400 to all enemies
Pips: 9
Appearance: It is a quiet, calm day. Then all of a sudden, it starts to rain and there is much wind. Then everything gets gloomy. A lightning bolt flashes. Then the violent wind strikes an enemy. (Repeat to all enemies)

Ice: Ice Age
Damage: 500 and 999 over 3 rounds to all enemies
Pips: 9
Appearance: It is a very still day in the Antarctic. Suddenly, It starts snowing, then wind picks up, and all of a sudden it starts to hail. (Sound- Similar to Frostbite*) Ice is hurled at the enemy and it seems to be frozen for a moment*. (Repeat to all enemies)

Notes: * or ** is where it is implied

Now back to the world

World Name: Romenta (Row-Men-TAH)
Theme- Ancient Rome
Populations- Lemurs (They have taken over there)

Intro:

Merle Ambrose asks you to come to his office, as he has dire news, about a new world! Merle asks you to defeat a Celestial boss to get the spiral key to this world called Romenta. Once you defeat the boss, Merle asks you to check out this new World. Once you are there, you meet Romulemur, ruler of this odd world. Then he introduces on what the problem is (He is friendly, remember) Lemurs have gone crazy and destroyed this town. Well, this is all I have so far.

Please leave questions, comments, changes below!

Historian
May 01, 2010
664
Re: New Spells and World- Romenta
shaynebrennan wrote:
First let me introduce new spells I have created.

Myth: Regulus
Damage: 90 Then 900 to all enemies
Pips: 9
Appearance: Roman General in a jail cell/iron cage looking down with handcuffs and chains around his hands attaching to the top of the cell. He looks up, Crosses arms, and the cage suddenly breaks into tiny pieces (Handcuffs and chains still on) He stares at his target and whips it with the chain, then lunges at it and punches it. (Repeats to all enemies)

Death: Apocalypse
Damage: 1000 to all enemies
Pips: 9
Appearance: Ruined city with red sky. The sky starts picking up debris and buildings. Then, blows out the matter. The debris glows (Optional) and hits the enemy. (Repeats to all enemies)

Life: Phenomenon
Damage/Heal: 950 to all enemies OR 1000 Health to all friends
Pips: 9
Scene: Beautiful Autumn forest
Damage Appearance: Trees start to move as if they were alive, then darkness comes apon the forest, spikey vines shoot out of the trees and whip the enemy.(Repeats for all enemies)
Heal Appearance: Joyful Fairies dance through the forest and notice your team. They individually dance around you and heal you in a vortex of beautiful light. (Repeat to all friends)

Balance: Zodiac
Damage: 800 Life, 1000 Death, or 1200Myth
Pips: 9
Life Appearance: Sagittarius is roaming the forest and spots an enemy, he gets close then kicks the enemy with his hooves.
Death Appearance: Scene-Desert. Scorpio pops out of the sandy ground and one of his pincers glow, he then strikes the enemy and digs back into his sandy hollow.
Myth Appearance: Leo(The Lion) Falls from the sky and roars, then he bites* or whips** the enemy with his teeth* or tail**

Fire: Volcano
Damage: 500 and 1300 over 3 rounds
Pips: 9
Appearance: An earthquake occurs and a volcano pops up. Then lava oozes out of the sides. Finally, It erupts and hot magma wildly hits an enemy.(Repeat to all enemies)

Storm: Hurricane
Damage: 1400 to all enemies
Pips: 9
Appearance: It is a quiet, calm day. Then all of a sudden, it starts to rain and there is much wind. Then everything gets gloomy. A lightning bolt flashes. Then the violent wind strikes an enemy. (Repeat to all enemies)

Ice: Ice Age
Damage: 500 and 999 over 3 rounds to all enemies
Pips: 9
Appearance: It is a very still day in the Antarctic. Suddenly, It starts snowing, then wind picks up, and all of a sudden it starts to hail. (Sound- Similar to Frostbite*) Ice is hurled at the enemy and it seems to be frozen for a moment*. (Repeat to all enemies)

Notes: * or ** is where it is implied

Now back to the world

World Name: Romenta (Row-Men-TAH)
Theme- Ancient Rome
Populations- Lemurs (They have taken over there)

Intro:

Merle Ambrose asks you to come to his office, as he has dire news, about a new world! Merle asks you to defeat a Celestial boss to get the spiral key to this world called Romenta. Once you defeat the boss, Merle asks you to check out this new World. Once you are there, you meet Romulemur, ruler of this odd world. Then he introduces on what the problem is (He is friendly, remember) Lemurs have gone crazy and destroyed this town. Well, this is all I have so far.

Please leave questions, comments, changes below!


the damage seems a little over the top and i love them all except for the ice and fire schools. ice is supposed to be the defensive school, not the offensive and defensive. i would say the damage shouldnt go over 900. also, fire does not need another DoT AoE.

Survivor
Feb 23, 2011
4
Re: New Spells and World- Romenta
shaynebrennan wrote:
First let me introduce new spells I have created.

Myth: Regulus
Damage: 90 Then 900 to all enemies
Pips: 9
Appearance: Roman General in a jail cell/iron cage looking down with handcuffs and chains around his hands attaching to the top of the cell. He looks up, Crosses arms, and the cage suddenly breaks into tiny pieces (Handcuffs and chains still on) He stares at his target and whips it with the chain, then lunges at it and punches it. (Repeats to all enemies)

Death: Apocalypse
Damage: 1000 to all enemies
Pips: 9
Appearance: Ruined city with red sky. The sky starts picking up debris and buildings. Then, blows out the matter. The debris glows (Optional) and hits the enemy. (Repeats to all enemies)

Life: Phenomenon
Damage/Heal: 950 to all enemies OR 1000 Health to all friends
Pips: 9
Scene: Beautiful Autumn forest
Damage Appearance: Trees start to move as if they were alive, then darkness comes apon the forest, spikey vines shoot out of the trees and whip the enemy.(Repeats for all enemies)
Heal Appearance: Joyful Fairies dance through the forest and notice your team. They individually dance around you and heal you in a vortex of beautiful light. (Repeat to all friends)

Balance: Zodiac
Damage: 800 Life, 1000 Death, or 1200Myth
Pips: 9
Life Appearance: Sagittarius is roaming the forest and spots an enemy, he gets close then kicks the enemy with his hooves.
Death Appearance: Scene-Desert. Scorpio pops out of the sandy ground and one of his pincers glow, he then strikes the enemy and digs back into his sandy hollow.
Myth Appearance: Leo(The Lion) Falls from the sky and roars, then he bites* or whips** the enemy with his teeth* or tail**

Fire: Volcano
Damage: 500 and 1300 over 3 rounds
Pips: 9
Appearance: An earthquake occurs and a volcano pops up. Then lava oozes out of the sides. Finally, It erupts and hot magma wildly hits an enemy.(Repeat to all enemies)

Storm: Hurricane
Damage: 1400 to all enemies
Pips: 9
Appearance: It is a quiet, calm day. Then all of a sudden, it starts to rain and there is much wind. Then everything gets gloomy. A lightning bolt flashes. Then the violent wind strikes an enemy. (Repeat to all enemies)

Ice: Ice Age
Damage: 500 and 999 over 3 rounds to all enemies
Pips: 9
Appearance: It is a very still day in the Antarctic. Suddenly, It starts snowing, then wind picks up, and all of a sudden it starts to hail. (Sound- Similar to Frostbite*) Ice is hurled at the enemy and it seems to be frozen for a moment*. (Repeat to all enemies)

Notes: * or ** is where it is implied

Now back to the world

World Name: Romenta (Row-Men-TAH)
Theme- Ancient Rome
Populations- Lemurs (They have taken over there)

Intro:

Merle Ambrose asks you to come to his office, as he has dire news, about a new world! Merle asks you to defeat a Celestial boss to get the spiral key to this world called Romenta. Once you defeat the boss, Merle asks you to check out this new World. Once you are there, you meet Romulemur, ruler of this odd world. Then he introduces on what the problem is (He is friendly, remember) Lemurs have gone crazy and destroyed this town. Well, this is all I have so far.

Please leave questions, comments, changes below!

love the idea's but i think the fire is a bit over the top as well as the ice ice should do 200 and 500 over three rounds and maybe 7 pips. :D