I was just thinking of some new spells for Wizard101, for each school. Please tell me what you think:
For Balance: Bondage- A spell that will stun the opponant for 2 rounds, no actual health damage is included. It takes 0 pips.
For Storm- Naiad- A spell that will cause a water-based woman(or girl) to appear. Damage To Opponant: About 100 at first. Affect: Opponant has 100 health taken away. Result: A storm aura (much similar to the fire aura caused by a Fire Elf) appears at opponant's feet. (300 damage for 3 rounds) Pips Taken Away From Wizard: 4 (or 5, maybe 3)
For Fire- Setoff- A spell that will put down smoke on the opponant. Damage To Opponant: 200-310 Affect: None Result: The opponant has 200-310 less health. Pips Taken Away From Wizard: 2
For Ice- Frost Wing- Causes a small, ice bird to appear Damage To Opponant: 390 Affect: A ice crystal appears over opponant's head Result: The ice crystal takes away the health. Pips Taken From Wizard: 3
For Death- Mummify- A spell that "wrapps" up the opponants. Damage To Opponant: 380 Affect: Each opponant (similar to meteor strike) Result: Each opponant is damaged by 380 Pips Taken From Wizard: 3
For Myth- Bat Helper- A blood bat minion Damage To Opponant: None Affect: Helps wizard with sheilds and blades (like the Mander Minion for Balance wizards) Result: (you get it) Pips Taken From Wizard: 2
For Life- Rainbow- A healing spell Damage to Opponant: None Affect: Heals wizard by 700 Result: Wizard has 700 more health Pips Taken From Wizard: 0
Yes, my "amazing" spells. Please tell me what you think of them.