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New Spells?

AuthorMessage
Survivor
Jan 10, 2009
4
I was just thinking of some new spells for Wizard101, for each school. Please tell me what you think:


For Balance: Bondage- A spell that will stun the opponant for 2 rounds, no actual health damage is included. It takes 0 pips.

For Storm- Naiad- A spell that will cause a water-based woman(or girl) to appear.
Damage To Opponant: About 100 at first.
Affect: Opponant has 100 health taken away.
Result: A storm aura (much similar to the fire aura caused by a Fire Elf) appears at opponant's feet. (300 damage for 3 rounds)
Pips Taken Away From Wizard: 4 (or 5, maybe 3)

For Fire- Setoff- A spell that will put down smoke on the opponant.
Damage To Opponant: 200-310
Affect: None
Result: The opponant has 200-310 less health.
Pips Taken Away From Wizard: 2

For Ice- Frost Wing- Causes a small, ice bird to appear
Damage To Opponant: 390
Affect: A ice crystal appears over opponant's head
Result: The ice crystal takes away the health.
Pips Taken From Wizard: 3

For Death- Mummify- A spell that "wrapps" up the opponants.
Damage To Opponant: 380
Affect: Each opponant (similar to meteor strike)
Result: Each opponant is damaged by 380
Pips Taken From Wizard: 3

For Myth- Bat Helper- A blood bat minion
Damage To Opponant: None
Affect: Helps wizard with sheilds and blades (like the Mander Minion for Balance wizards)
Result: (you get it)
Pips Taken From Wizard: 2

For Life- Rainbow- A healing spell
Damage to Opponant: None
Affect: Heals wizard by 700
Result: Wizard has 700 more health
Pips Taken From Wizard: 0


Yes, my "amazing" spells. Please tell me what you think of them.

-Savannah JadeDust, Level 23 Sorcerer