I was thinking about new spells. If you have any ideas share them with me.
Fire: Volcano 1,600-1,800 to all enemys Storm: Hurricane 1,700-2,000 to all enemys Life: Raven Mother 1,500-1,700 heal to all of the people on your team Death: Walking Dead 1,500-1,800 to all enemys Balance: Semi Blast fire 700 ice 400 storm 800 Myth: Giant Worm 1,500-1,700 to all enemys Ice: Santa Claus 1,300-1,600
Death could use a aoe return heal like a LICH and or LICH KING for sure! a nice Blue Bomb that actually heals other players in the battle ring for say 500 health from a single mob attack :) of 1000 damage. make it 8 pips it wont scare me to use it! not worth a single player to use but, for group instances would sure come in mighty handy
ScareCrow is great for single player but assists in this group based heal would be a very nice add!
trust me life does not want another heal spell, they are not the doctors of the wizard world they want a damage spell so they don't need to rely on others to fight.
Death could use a aoe return heal like a LICH and or LICH KING for sure! a nice Blue Bomb that actually heals other players in the battle ring for say 500 health from a single mob attack :) of 1000 damage. make it 8 pips it wont scare me to use it! not worth a single player to use but, for group instances would sure come in mighty handy
ScareCrow is great for single player but assists in this group based heal would be a very nice add!
Um for death I was thinking of something that DOESNT heal back half damage cause it already has so many of them I was thinking an all enemy attack stronger than scarecrow like bat swarm a cave opens up and bats come out and attack targets dealing like 450-550 damage to all enemies.
trust me life does not want another heal spell, they are not the doctors of the wizard world they want a damage spell so they don't need to rely on others to fight.
Yup I agree and death copied life's ability of healing with sacrifice and they are WANTING to copyour ability of group healing with an all enemy attack spell so its only fair that we get a steal like harpy i said it in a few messages so go to one and see what it is it would be 750 and convert half to own health.
I was thinking about new spells. If you have any ideas share them with me.
Fire: Volcano 1,600-1,800 to all enemys Storm: Hurricane 1,700-2,000 to all enemys Life: Raven Mother 1,500-1,700 heal to all of the people on your team Death: Walking Dead 1,500-1,800 to all enemys Balance: Semi Blast fire 700 ice 400 storm 800 Myth: Giant Worm 1,500-1,700 to all enemys Ice: Santa Claus 1,300-1,600
I hate your ideas for life and balance... as balance I hate spectral blast and never use it and you want to give balance another card which half of the balance players simply would not care to use, and as for life... life simply does not need another mass heal card unless that mass heal is a multi turn mass heal... with outgoing and critical hits rebirth heals all well enough, and if it doesn't then enchant cards should be made to bolster it.
I was thinking about new spells. If you have any ideas share them with me.
Fire: Volcano 1,600-1,800 to all enemys Storm: Hurricane 1,700-2,000 to all enemys Life: Raven Mother 1,500-1,700 heal to all of the people on your team Death: Walking Dead 1,500-1,800 to all enemys Balance: Semi Blast fire 700 ice 400 storm 800 Myth: Giant Worm 1,500-1,700 to all enemys Ice: Santa Claus 1,300-1,600
I would like to see another attack spell for life. The Centaur is the last attack spell, even though it is powerful when used properly, it is getting out dated.
I like the, Fire: Volcano for 750-800 to all enemies Myth: Giant worm 750-800 but not to all enemies
I wouldnt mind:
Storm: Tsunami storm = 750-850 damage to all enemies...could be hurricane and flooding all at one time
Life: Cacti spray = 650-780 damage to all enemies and refresh 500 to friends...could be a cactus that sprays 1000 needles
Death: Sythe Reaper = 690-750 damage to all enemies with half refresh to all friends...Could be a huge Reaper (the size of the srorm lord) swinging a huge Sythe and it does 690-750 damage and leaves poison on all enemies
Balance: OTHER = let the balance masters be able to combine spells from different schools for unique spells.
Ice: Glacier Drop = 700-790 damage to all enemies.
I would like to see more of the Mutation spells being activated maybe those spells could become Balance school spells.
ice: yeti 2600-2800 to all enemies plus stun for 5 rounds storm: whirlpool 3200-3600 damage life: giant fly trap 2400-2700 plus 400 heal to all friends balance: anuibus 2800-3200 damage to all enemies plus -25% to all enemies next spells myth: griffon 2900-3300 damage I think they would be awesome if they were the level 68 spells P.S. no fire or death cuz I like yours :D
ice: yeti 2600-2800 to all enemies plus stun for 5 rounds storm: whirlpool 3200-3600 damage life: giant fly trap 2400-2700 plus 400 heal to all friends balance: anuibus 2800-3200 damage to all enemies plus -25% to all enemies next spells myth: griffon 2900-3300 damage I think they would be awesome if they were the level 68 spells P.S. no fire or death cuz I like yours :D
Dont you think that to much attack? And heres my spells Fire: Fire Titan 1,400 to all enemys Storm: Tsunami 1,800 to all enemys Ice: Frost Lord 1,300 Balance: Like a bigger size Judgement but it does 1,100 to all enemys Death: Death Lord 1,350 to all enemys Myth: Kronos( God of Time) 1,350 to all enemys Life: Pan( i know it a funny name but it God of Life pretty much) 1,300 to all enemys
by the time we are level 70, we will have about 3990 health! or 4000 if you are a life wizards. I think we should use the gods for spells like Storm Lord which is basically Zeus.
Storm: Wildbolt on all enemies
Ice: Ice lord on all enemies
Fire: Helios blasts all enemies and puts 3 fire traps.
Death: Black hole. has 50% percent accuaracy and can kill with one blast
Myth: time over damage spell.
Life: Pack of centaurs shot arrows and hit all enemies with 700-900. life should get more dammage since they have all those healing spells.
trust me life does not want another heal spell, they are not the doctors of the wizard world they want a damage spell so they don't need to rely on others to fight.
Yup I agree and death copied life's ability of healing with sacrifice and they are WANTING to copyour ability of group healing with an all enemy attack spell so its only fair that we get a steal like harpy i said it in a few messages so go to one and see what it is it would be 750 and convert half to own health.
Wow death is not "stealing" the idea of healing from life. All it is is a simple little healing spell which i use it to get rid of traps and weaknesses.
basilisk 500,000 to all enemies (myth) devil 50,000 to 1 enemy (fire) werewolf 5,000 to 1 enemy (death) fwooper (a large bird that when it screams it can knock you dead) 6,000 to all enemies (life) gargoil 10,000 to 1 enemy (ice)
ice: yeti 2600-2800 to all enemies plus stun for 5 rounds storm: whirlpool 3200-3600 damage life: giant fly trap 2400-2700 plus 400 heal to all friends balance: anuibus 2800-3200 damage to all enemies plus -25% to all enemies next spells myth: griffon 2900-3300 damage I think they would be awesome if they were the level 68 spells P.S. no fire or death cuz I like yours :D
they is not a lvl 68 yet plus thats a little to high ain't it
ice: yeti 2600-2800 to all enemies plus stun for 5 rounds storm: whirlpool 3200-3600 damage life: giant fly trap 2400-2700 plus 400 heal to all friends balance: anuibus 2800-3200 damage to all enemies plus -25% to all enemies next spells myth: griffon 2900-3300 damage I think they would be awesome if they were the level 68 spells P.S. no fire or death cuz I like yours :D
Omg!!!!!! That is waaaaaay to much damage! How many pips do these cost?! If it was true w101, these would be at least 10 pips, prob 11! So lower the damage, or make the pip cost very high.
i have ideas for each school i dont care for pips these are levels past 58 like 68 or so. i also made sure each one relates to each school
school: fire
name: chimera
acurray: 75%
details: it shoots fire from its snake mouth and it does 55+240 for three rounds. then the lion mouth does 300+900. A chimera is a lion with goat horns, a lion head, and a snake tail oh and its on fire.
school: storm
name: storm porpiose or storm dolphin
accuracy: 75%
details: similar to the storm shark exept it only does 100-130 and acts as a boost for storm shark. like 50% storm trap boost for storm shark and 55% storm blade for storm shark, with darkwind
school: ice
name: abominable snowman
accuracy: 80%
details: a abominable snowman it slides down a hill do the whole gorilla or ape thing. then attacks the enemy with 450 damage stealing enemys pips turning them into tower sheilds.
school: balance
name: krokoshinx curse
accuracy: 85%
details: the krokoshinx comes to life and attacks the with ice or balance by eating it or something it does 750- 785. I am not sure wether or not this is the best choice but it makes sense why.
school: life
name: magical harp
accuracy: 85%
details: you pop up in the middle of the battle field and play a giant harp. it heals you and your friends by 200 and then when your done healing you play it badly and attack one enemy times the amount of total people healed. the total you can attack is 800 and the attack can only me stronger with guiding light spells.
school: death
name: pain reliver or possesment (i cant pick a good name for this)
accuracy: 85%
details: a pill shows up in the middle of the field hits you then you turn into a ghost (you die) your life goes to zero and you go trough one enemy posses him for one round after the one round have past he goes back and you have the same amount of health as he does.(i am not sure about this spell but it can probaly be modified)
school: myth
name: mothman
accuracy: 85%
details: when you summon this creature you get a moth minion and attack with 10 damage with a light flap of the wings then 100 with a stronger gust then 580 with a like blow you back gust. yes the mothman is a actual legend
okay first of all there is something i want to settle with myth a griffon spell or cerberus does seem likley to some of you but it cerberus has more to do with death or even fire. and griffon is a mount so i bet there will be complications so it might have some problems. i not doubting the possibility of them though. if wizard101 is going to take a idea plz reply cause i stayed up forever thinking about these i even bought a book. hate reading it though.