So yeah, it's super late and I just came up with an idea for a silver chest.
Anyway, you heard me correctly, I think it's time for a new minigame for silver chests. Its name would be "Pocket Fight" (Note: this game would be considerably more rare than the other minigames, because of time consumption.)
Now, what the game is about: You either play as your own character or one of the simple wizards you see on the maps or other minigames) You're in a fight with an enemy, (or even a boss for a more rare drop) and you play the minigame almost exactly like in an actual dual. However, there are a bit more rules to this:
1. You can only have 3 cards at a time. Discard function still works. 2. No "draw" choice. 3. You can pass like normal, same for the enemy at times. 4. Maximum damage you can do is 100 at a time. Same for bosses and enemies 5. You start with 500 health. Enemies start at 450, bosses at 750. (Note: This does not get affected by your level or world.) 6. The shield (Tower Shield) would only reduce -30% damage. 7. Your blade (i.e deathblade, iceblade, balanceblade) would only increase +25% damage. 8. Maximum pips are 6. 9. Base accuracy for ALL spells (including blades and shields) are 85%. (This is to avoid unfair strategy to easily win and ruin the challenge.)
General Notes: Power pip chance is set at 35% (Max. 3) If you have 5 pips, you cannot get another power pip. There are only cards that are rank 1-4 (More info later) No astral spells/enchants. The Healing spell (2 pips (fairy)) heals for 100 health. This is solo only. (Obviously. So no minions or henchmen.) There is only one boss, but there can be 2 enemies.
Battle Notes: Rank 1 spells do 15 damage, rank 2 does 25, rank 3 does 40, and rank 4 does 75) (cont.)These spells are your school's first 4 rank spells (excluding wards and charms) (cont.)For example: Death would have Dark Sprite, Ghoul, Banshee, and Vampire. The side effects of spells (i.e. stun, health steal, dot.) would still apply, but still cannot exceed 100 damage overall. (cont.)So a dot would only do 25 damage a round, or 33 damage with a blade. You can only have 1 blade and 1 shield used at a time, but they can still be stacked. There are no traps. You cannot critical. There are no boosts/resistance. There are no prisms.
What do you guys think? Anything else you feel should be applied or changed? Let me know!