Light School: On earth, Light has always been a part of the outside world Light is either a cool breeze or a way of life
Function And Looks: Light spells are white color spell cards like the shadow school pure wind going around the user to use a light spell random a shadow pip turns into a light pip some light spells take one shadow pip and one light pip to cast
Some Spells:
Wind Angel(One Light, And One Shadow Pip) Attacks all enemies with 660 and blows all blades and shields to the user
Air Trooper(Two Light, And One Shadow Pip) Attacks enemy with light school 700 and shadow school 600 steals one shadow pip from enemy
Astral Blast(Two Light Pips) Hits With One Random Astral School Sun, Moon, Or Star
That is a good idea, but don't we already have a light school, in a way? I mean, the Star school is sort of like your described light school. But if those same things could like have a different name and appearance, but had the same spells and ring etc, it could be great.
Dude I LOVE the idea of having a light magic school, I made a post on it a while back :D. Light magic and shadow were the originals and it was lost to time(much like shadow), the celestials attempted to harness its power but not to its full capability, that's why we have sun, moon, and star which are denominations that are branched off. Since we're talking about a whole other magic we'll need a whole other pip! The Grand Pip! It can be blue or purple and its slightly bigger than power pips, and it doesn't work for just only light magic but also every magic! except shadow. Yep it'll be worth a whopping 3 pips for normal usage and 1 for the light school, but the MAXIMUM percentage should be no more than 15%, this is accounting for gear that give the grand pip bonus much like the new dark moor gear, the base should the same as shadow, 5%? I really don't know because I have never learned shadow.
So you know how shadow creatures are summoned behind you? Well light creatures are summoned in front of you to absorb damage, the more they absorb the greater the power, they last for 3 rounds then attack. Obviously they won't absorb all damage, they'll probably have an absorb limit or a percentage like 5%-15%.
Heavenly Angel: 1 GP attacks all enemies for 450 light damage & -25% accuracy to all ; absorbs 5% Glorious Paladin: 1 GP attacks single target for 880 light damage & -85% to next incoming attack; absorbs 10% Light Sentinel: 1 GP attacks single target for 650 light damage + stun; absorbs 15%
For polymorphs like shrike instead the light mancer would replace an equipment item temporarily for 5 rounds with another, like a spear, legendary armor, or maybe even call a second pet!
Archangel's Pike & Saber : +15% pierce, +15% accuracy, +10% critical for 3 rounds; +5% pierce & +10% accuracy to all friends for each successful critical attack High Priestess's Talisman & Ring: +35% outgoing, +15% incoming for 3 rounds; +35% next incoming heal to all friends for every successful critical heal Shining Guardian's Armor, Shield, & Gauntlet: +25% resistance, +85% stun resistance, +100 block for 3 rounds; -20 incoming damage to all friends from successful critical block
Shadow-forged weapons are clever, but for light it introduces a whole new equipment type! Gauntlets! Basically they are gloves that the wizard wears on their non-dominant hand, like a second wand, that imbues the wizard with a mystical ancient energy. It would probably give advanced wand attacks like a double or even triple attack and stat boosts mainly block, pierce, damage, and GP percentages.