Here, post the school ideas you have. They most likely won't be added, but it is still fun to talk about them. I'll start:
School of chances Each spell has a 50-50 chance of helping or hurting or something else Few healing spells, moderate health, low-medium accuracy Called the gamblers Example: Molly Promethean Gambler (Level one spell: Lucky cat either 70 damage to opponent or one damage to opponent)