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New Player "Home" (instance) suggestion: World Wheel

AuthorMessage
Survivor
May 14, 2020
24
OK, so you know the Nomad Camp, how it has this Lamp Teleporter inside? And inside you have many portals to other areas?

Think of something similar, but instead of portals to every world (which isn't needed, since we have the Spiral Door), it would be cool if instead you had a sort of dynamic trophy room, each connected to all of the achievements your player has collected. One room for each world. (Sort of like a spoke and wheel design?)

It wouldn't allow place-able furniture, like a regular player home, since rearranging where everything is placed might be needed as more achievements are added, and as more rooms are added (as new worlds appear). Similar to the Private Fishing Reserve or the Bountiful Mine.

So, defeat an optional boss in Lemuria? Get a trophy showing off this accomplishment in your Lemuria trophy room. Got all your crafting badges all done? Go to the Crafting room and check out your epic crafting trophies. Did well in PVP? Show off all of your accomplishments inside.

And best of all... a giant mannequin of your character that you can dress up right in the middle. To show off that character's achievements.

However, unlike the Private Fishing Reserve or Bountiful Mine, visiting players can visit *your* World Wheel while visiting *your* player home. So you can show off your achievements, playing the game more, trying out new things. :)

There could also be a practical reason why players might want to grind for this player home (if it's in a Spring Scroll of Fortune) or buy it for crowns (or gift card): practicality.

Inside the crafting room, perhaps players could not only have each of the crafting tables built in. But maybe also teleporters to the unique crafting locations in the world: Hall of the Ice Forge (Northguard), Dragonspyre Crafting Station (The Dragon's Roost), Forge of Legends (Arcanum Crafting Room), Decklathalon Crafting Station (Wizard City Library), Beastmoon Seed cultivator (Arena) and Beastmoon Crafting Station (Arena). These are not duplicate crafting stations, just teleporters to those locations.

Also, other practical convenience features may exist. Such as way to instantly get Daily Rewards for each of the player homes that the character currently has in their inventory (for those player homes that actually do have daily rewards, of course). (This prevents the downside of allowing every player to visit each of the character's player homes. Some players may prefer to keep some player homes private forever, others may want to wait until they've finished decorating.)

Lastly, teleporters to common locations (like the Bazaar), a few of the crafting reagent vendors, the gardening spell vendors, the fishing spell vendors. All of this would add massive convenience. And items could be unlocked as the player progresses, as again the whole point of this player home is that it's dynamic. As the player quests through the game, completes the main story, side quests, unlocks badges and titles, they get more rewards in this "player home" instance.

Great way to incentivize playing the game, trying out new things, becoming a completionist, and encouraging the most passionate players to find another way to show off their achievements in-game. :)

(It would need to be periodically updated, as new achievements and new worlds get added to the game. But since no furniture inside is placed, a once-a-year update should be fine. But only a few rooms, though, the worlds where new content was added. Or new badges/titles added.)