I just thought that I had some good ideas for some new spells, and was wondering what everyone thinks about them. For Balance there would be a disspel that works on any school. I was thinking it would have to cost more than regular school disspels though. For Life i was thinking of a mass guardian spirit. It would cost a lot more and would most likely not give as much health. For Death I think that there should be a destroy heal over time. I think Myth should get a spell that removes all shields, traps, blades, etc.. on an enemy and deal a small amount of damage for each one sent this way. I think fire should get a spell that adds a round of continual damage to. Kind of like the reverse of cooldown. It would have to cost at least 3 pips to prevent players from using it every turn though. I think it would be cool for ice to have a mass steal ward. It would either steal all of 1 emeys shields or 1 frm each enemy, which i think is more fair. Storm should get a spell that takes the most recent trap or blade they used and makes a duplicate of it. Another just random spell i thought of was a disspel next outgoing enchanted spell.
I just thought that I had some good ideas for some new spells, and was wondering what everyone thinks about them. For Balance there would be a disspel that works on any school. I was thinking it would have to cost more than regular school disspels though. For Life i was thinking of a mass guardian spirit. It would cost a lot more and would most likely not give as much health. For Death I think that there should be a destroy heal over time. I think Myth should get a spell that removes all shields, traps, blades, etc.. on an enemy and deal a small amount of damage for each one sent this way. I think fire should get a spell that adds a round of continual damage to. Kind of like the reverse of cooldown. It would have to cost at least 3 pips to prevent players from using it every turn though. I think it would be cool for ice to have a mass steal ward. It would either steal all of 1 emeys shields or 1 frm each enemy, which i think is more fair. Storm should get a spell that takes the most recent trap or blade they used and makes a duplicate of it. Another just random spell i thought of was a disspel next outgoing enchanted spell.
I like the ideas, but the death spell is the same thing as snow drift. And yes, there should be a Sun Dispel, Moon Dispel, and Star dispel.