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New Lore Spells For Existing Packs

AuthorMessage
Geographer
Apr 29, 2012
861
Eye of Bartleby:
: Alicane Swiftarrow - 5 pips, 75% acc, 100+450 damage over time & Smoke Mantle.
: King Thermidor - 4 pips, 70% acc, 550 damage & +60% Stormblade to self.
: Lord Nightshade - 4 pips, 85% acc, 250 drain and Curse, Death Trap to target and Plague to all enemies.

Pharaoh's Hoard:
: Krokosphinx Krok - 5 pips, 80% acc, 500 damage & Tower Shield to self.
: Horus' Khopesh - 5 pips, 80% acc, 250 sun damage, 250 moon damage & Mythic Fuel.
: Mayet's Scales - 4 pips, 85% acc, Steal 1 pip from all enemies per ally present and give an equal amount of pips to allies. (if there's just you, recieve all pips from enemies. If 2 players present, each recieve half. If 3, recieve a third. If 4, recieve a quarter.)

(if they make a MB themed pack then these will go in there):
: Freddy Nine Lives - 5 pips, 90% acc, 9 hits of 50 life damage and Life Trap & Strange to target. (the ultimate shield destroyer.)
: Metal Golem - 5 pips, 70% acc, 650 damage & Lightning Strike for self.
: Meowiarty - 4 pips, 80% acc, 60+390 damage over time.

Grizzleheim:
: Alpha Wolf - 4 pips, 80% acc, 300 damage, Legion Shield & Balefrost.
: Grendel Reaper - 4 pips, 85% acc, 400 damage & Entangle to target & Lifebane on self.
: Othin Stormfather - 4 pips, 70% acc, 400 damage & Windstorm, Storm Trap & Stormblade.

For another Loremaster only spell:
: Murky Toad - 4 pips, 90% acc, 300 damage to all enemies.

Defender
Jan 03, 2013
146
Blaze Sandblade on Jan 8, 2014 wrote:
Eye of Bartleby:
: Alicane Swiftarrow - 5 pips, 75% acc, 100+450 damage over time & Smoke Mantle.
: King Thermidor - 4 pips, 70% acc, 550 damage & +60% Stormblade to self.
: Lord Nightshade - 4 pips, 85% acc, 250 drain and Curse, Death Trap to target and Plague to all enemies.

Pharaoh's Hoard:
: Krokosphinx Krok - 5 pips, 80% acc, 500 damage & Tower Shield to self.
: Horus' Khopesh - 5 pips, 80% acc, 250 sun damage, 250 moon damage & Mythic Fuel.
: Mayet's Scales - 4 pips, 85% acc, Steal 1 pip from all enemies per ally present and give an equal amount of pips to allies. (if there's just you, recieve all pips from enemies. If 2 players present, each recieve half. If 3, recieve a third. If 4, recieve a quarter.)

(if they make a MB themed pack then these will go in there):
: Freddy Nine Lives - 5 pips, 90% acc, 9 hits of 50 life damage and Life Trap & Strange to target. (the ultimate shield destroyer.)
: Metal Golem - 5 pips, 70% acc, 650 damage & Lightning Strike for self.
: Meowiarty - 4 pips, 80% acc, 60+390 damage over time.

Grizzleheim:
: Alpha Wolf - 4 pips, 80% acc, 300 damage, Legion Shield & Balefrost.
: Grendel Reaper - 4 pips, 85% acc, 400 damage & Entangle to target & Lifebane on self.
: Othin Stormfather - 4 pips, 70% acc, 400 damage & Windstorm, Storm Trap & Stormblade.

For another Loremaster only spell:
: Murky Toad - 4 pips, 90% acc, 300 damage to all enemies.
Lord Nightshade and Meowiarty are already cards, they are minion tcs. Also this is not a great concept idea, I think if you renamed those to something other than bosses they'd be acceptable. Also thermidor's blade is excessive, 20% is plenty. The nightshade ability has way too much in one move, take it to drain and plague. Horus move doesn't add up, keep it to maybe a myth and hit of random class 200 and make it add hex 30%. Mayets is too much, id say steal one pip per enemy, and distribute one a piece if there are multiple allies. Freddy nine lives concept is too much as well, make it something interesting like the 50 damage but for 9 turns of hang. And you also may have mistook the abilities on Grendel reaper, entangle and lifebane are both moves that dispel life, id say to put both on the enemy. Othin is excessive, trap 20% and blade 20% are plenty.

Geographer
Apr 29, 2012
861
KaneDeathBringer23... on Jan 8, 2014 wrote:
Lord Nightshade and Meowiarty are already cards, they are minion tcs. Also this is not a great concept idea, I think if you renamed those to something other than bosses they'd be acceptable. Also thermidor's blade is excessive, 20% is plenty. The nightshade ability has way too much in one move, take it to drain and plague. Horus move doesn't add up, keep it to maybe a myth and hit of random class 200 and make it add hex 30%. Mayets is too much, id say steal one pip per enemy, and distribute one a piece if there are multiple allies. Freddy nine lives concept is too much as well, make it something interesting like the 50 damage but for 9 turns of hang. And you also may have mistook the abilities on Grendel reaper, entangle and lifebane are both moves that dispel life, id say to put both on the enemy. Othin is excessive, trap 20% and blade 20% are plenty.
I know about Meowiarty & Lord Nightshade, but there's also a Fire Elemental minion & attack TC, so why not the same for the other 2? Lord Nightshade & Othin Stormfather were supposed to be a spell to increase the next attack on the enemy. Horus has 2 eyes, but one is the moon and the other is the sun. That's why they do sun & moon damage, and there's no spell that gives mythic fuel yet. Mayet isn't too OP, if you have 4 people present, you only just get your pips back, if there's less than that you're still using pips and a turn. Myth & balance have multi-hit spells, this is just one that hits more times, and it only does 450 damage & a life trap, but I'll change the dispel part cause that's a bit powerful for the 2nd lowest hitting school. And I didn't mistake Lifebane & Entangle, I know exactly their effects and that's why I chose it. If you use this on a life enemy, it dispels the next life spell that they cast, and the next incoming life spell on you. If they use forest lord twice in a row, it won't touch you, but it'll hit your allies once.

Geographer
Apr 29, 2012
861
Blaze Sandblade on Jan 8, 2014 wrote:
Eye of Bartleby:
: Alicane Swiftarrow - 5 pips, 75% acc, 100+450 damage over time & Smoke Mantle.
: King Thermidor - 4 pips, 70% acc, 550 damage & +60% Stormblade to self.
: Lord Nightshade - 4 pips, 85% acc, 250 drain and Curse, Death Trap to target and Plague to all enemies.

Pharaoh's Hoard:
: Krokosphinx Krok - 5 pips, 80% acc, 500 damage & Tower Shield to self.
: Horus' Khopesh - 5 pips, 80% acc, 250 sun damage, 250 moon damage & Mythic Fuel.
: Mayet's Scales - 4 pips, 85% acc, Steal 1 pip from all enemies per ally present and give an equal amount of pips to allies. (if there's just you, recieve all pips from enemies. If 2 players present, each recieve half. If 3, recieve a third. If 4, recieve a quarter.)

(if they make a MB themed pack then these will go in there):
: Freddy Nine Lives - 5 pips, 90% acc, 9 hits of 50 life damage and Life Trap & Strange to target. (the ultimate shield destroyer.)
: Metal Golem - 5 pips, 70% acc, 650 damage & Lightning Strike for self.
: Meowiarty - 4 pips, 80% acc, 60+390 damage over time.

Grizzleheim:
: Alpha Wolf - 4 pips, 80% acc, 300 damage, Legion Shield & Balefrost.
: Grendel Reaper - 4 pips, 85% acc, 400 damage & Entangle to target & Lifebane on self.
: Othin Stormfather - 4 pips, 70% acc, 400 damage & Windstorm, Storm Trap & Stormblade.

For another Loremaster only spell:
: Murky Toad - 4 pips, 90% acc, 300 damage to all enemies.
I'm going to change some spells, because some of the effects are too powerful:
: Lord Nightshade - 250 damage, Curse and Death Trap to target. Plague to all enemies.
: King Thermidor - 550 damage & 30%Stormblade to self.
: Othin Stormfather - 350 damage & Windstorm, Storm Trap & Stormblade.