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New game system

AuthorMessage
Delver
Mar 10, 2015
257
Hello game Majers, In the previous month I came up with an idea for a update, I have gone around the commons asking many players between noobs to max lvl players. Almost all players replied that they would value the following update: skill training (low lvl moves such as fire cat become useless at higher lvls. However with special missions that would allow skills to be trained up to lvl hive. This would still slow players to enchant with giant and touch.)

Another update that players would enjoy, most high lvl players would enjoy this update. Gear awakening and upgrades. Normal gear would not have the ability to do this. Boss drops should be awaken to gices specific randomly tierd stats. Same as for pet training she a let can give for critical or tan critical

Finally the killer update that many players have been crying for. This update had enraged Lmost all players. Long ago pets were purchased in the bazaar. Unlike normal gear the pets are generated at random, unlike the drops this pets cost wide more crowns then the dropped pets. This update makes you guys more money as people would buy more crowns to make sure they can the pet they want. I personally had asked twin tea players. This lets low lvl players a better chance to get a good pet. I just broke into the pet training. Franzy, getting into the pet steam is very hard, this update would allow more balance and prosperty to low lvl.

Astrologist
Dec 26, 2013
1124
Lukeskywalker1313 on Apr 29, 2015 wrote:
Hello game Majers, In the previous month I came up with an idea for a update, I have gone around the commons asking many players between noobs to max lvl players. Almost all players replied that they would value the following update: skill training (low lvl moves such as fire cat become useless at higher lvls. However with special missions that would allow skills to be trained up to lvl hive. This would still slow players to enchant with giant and touch.)

Another update that players would enjoy, most high lvl players would enjoy this update. Gear awakening and upgrades. Normal gear would not have the ability to do this. Boss drops should be awaken to gices specific randomly tierd stats. Same as for pet training she a let can give for critical or tan critical

Finally the killer update that many players have been crying for. This update had enraged Lmost all players. Long ago pets were purchased in the bazaar. Unlike normal gear the pets are generated at random, unlike the drops this pets cost wide more crowns then the dropped pets. This update makes you guys more money as people would buy more crowns to make sure they can the pet they want. I personally had asked twin tea players. This lets low lvl players a better chance to get a good pet. I just broke into the pet training. Franzy, getting into the pet steam is very hard, this update would allow more balance and prosperty to low lvl.
My thoughts about your post:
Low level players gain "balance and prosperity" by leveling up. The game is geared to allow you to increase in power as you gain experience. Progressing through the normal story line of the game is already doing what you propose...allowing your skills to be trained up so that you can use those higher level spells.
Let's look at that low level Firecat Spell you used as an example:
Base damage: 80-120
As you level up you'll eventually get Fire Blade and Fire Trap. You'll also be accumulating gold, and training points. At the appropriate levels you can either purchase TC or train spells like Elemental Blade and Elemental Trap. And ultimately you'll be able to train Colossal.
By stacking these cards and spells, that base damage 80-120 spell now has the potential to do over 1100 damage when you consider additional bonuses from gear and pets. Plus the potential of doubling that with a critical hit. A critical hit with a Feint and you've got a 4000 point hit. Not too bad for a useless low level move!
As for buying pet talents, that's an old argument with supporters and detractors. Count me as a detractor. The system works the way it is and immediate gratification is going to do more to drive people away from the game than keep them playing. As long as there's a goal then there's something to continue playing for. If we could all go out and buy the perfect pet then there's an entire aspect of the game, the Pet Pavilion, that's now virtually useless. There's a whole level of interaction in the Pet Pavilion that goes way beyond just hatching. Some of my best in-game friendships have been people I've met and hatched with at the Pavilion.
You can train a pet with a higher level wizard and transfer it through the shared bank. This is one way to get a better pet for your low level wizard. There are some who even think that doing this is basically exploiting a loophole in the system. I have mixed feelings about it but I do it just the same.