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New Enchantment Ideas

AuthorMessage
Explorer
Jul 25, 2010
87
I get it, there are many enchants already in the game, but I have come up with some myself.
Feel free to add suggestions in the replies.

Global Enchants
Let's start easy. Global Enchants. Let's say you want to want to cast an enhanced Age of Reckoning spell, but there could be an enchantment that, instead of having a +20% pierce and +15% critical chance, it would increase it to 30% pierce and +25 critical chance. (In other words, adding a +10% or -10% bonus to the effect.)
A Doom and Gloom would be -75% outgoing healing, instead of -65% outgoing.
A Wyldfire's damage would increase from +25% to +35%.
A Power Play would increase pip chance from +35% to +45%
Now, that may seem overpowered, but it can simply just be changed by an enemy or teammate.

Bolstered Ward
For those who don't know, a Bolstered Ward is an Item Card that increases a shield's resistance by +10%. So a tower shield would increase from -50% to -60%, and a Death Shield would increase from -80% to -90%.
Anyway, this needs to be an actual trainable spell, maybe in the next world update.

Aura Enchants
How about an enchantment that add a +8% bonus to the aura.
Fortify would become -23%, and Brace would become -28%.
Vengeance would become a +33% critical chance.
Infallible would become +20 piercing, and +18% accuracy.
Virulence would become +28% Death Damage, +8% Power Pip chance, and +12% incoming life damage.

Minion Enchants
Now, this would act a bit differently. It would change how the Minion would start out when it joins the battle.
1. A Health Boost (+250 health for minion)
2. A Damage Boost (+10% damage bonus for minion)
3. A Resistance Boost (-10% incoming damage for minion)

Pierce Enchants
This one is simple. Add +10% to next pierce blade, just like a Sharpened Blade.

Weakness Enchants.
Add -5% to next weakness spell.
Weakness would change from -25% to -30%.
Plague would change from -20% to all enemies to -25% to all enemies.
Efreet's weakness would change from -90% to -95%. Same thing for Bad Juju.
Infection would change from -50% to next outgoing healing, to -55% to next outgoing healing.

What do you guys think? Want to change anything? Please say so if you want to.

~Ian Nighthunter - Level 103