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new death spell, and the old professor

AuthorMessage
Survivor
Aug 03, 2011
43
i have the craziest idea, why not bring Malistair back to the death school, i think he learned his "lesson" on not cheating death (pun intended). Oh, and he would have this quest on capturing Morganth's soul, here is the card description.

spell: Morganth

rank:X

drain power: 500 per pip

accuracy: 60%

it would be for 70th level wizards only. Plus, i bet the necromancers would like this spell.

Survivor
Jun 10, 2010
4
Noah43229 wrote:
i have the craziest idea, why not bring Malistair back to the death school, i think he learned his "lesson" on not cheating death (pun intended). Oh, and he would have this quest on capturing Morganth's soul, here is the card description.

spell: Morganth

rank:X

drain power: 500 per pip

accuracy: 60%

it would be for 70th level wizards only. Plus, i bet the necromancers would like this spell.


it sounds like a good idea but wouldnt pure powerpis mean 14 normal pips? and wouldnt that make the strength max of the spell 7000? it's kind fo an overkill spell. maybe lower it down to 300 per pip or even 250 and it would be an excellent idea

Hero
Jun 08, 2009
793
Spell is too overpowered. And Malistaire is dead, spending eternity with his wife. Let's not call the guy back from retirement.

Delver
Sep 20, 2009
275
Noah43229 wrote:
i have the craziest idea, why not bring Malistair back to the death school, i think he learned his "lesson" on not cheating death (pun intended). Oh, and he would have this quest on capturing Morganth's soul, here is the card description.

spell: Morganth

rank:X

drain power: 500 per pip

accuracy: 60%

it would be for 70th level wizards only. Plus, i bet the necromancers would like this spell.


Well, Malistaire was defeated and vanished with his wife. Also, this is way overpowered and I don't think we want another repeat of Wild Bolt. I think the next Rank 10 spells should be kept balanced and with the school's normal accuracy.

Explorer
Jan 31, 2011
63
500 per pip is way too much. Think of judgement! That does 100 and gives no health back. I would say 100 damage per pip and swap half back to yourself. It should have the usual death damage, 85%