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New Charms/Wards

AuthorMessage
Geographer
Apr 29, 2012
861
Not new blades, nor traps, nor spears, nor shields. Not even armours nor healing charms nor accuracy buffs. These all exist, but only spears are new, and frankly, if you look at some of the pierce on later levels; they're hardly useful. So I suggest these:

Hammer Charms:

I've mentioned these in a couple of past posts, essentially, they would increase the chance of the spell criticalling. It could do this by either activating before anything else and added to the critical stats. Or by the stats criticalling or not, then the charm activates and it works separate (Say the stats are 50% & the hammer is 10%. Idea 1 gives 60%, idea 2 gives 50%, then 10%). For the first 6 schools, it'd go like this:

Fire Hammer - , 100% acc, 0 pips, +10% critical to next spell.

Then could have the same ( ONLY please KI) and also:

Elemental Hammer - , 100% acc, 1 pip, +5% critical to next , & spells.

And the same for Spirit Hammer. Hammers will not stack, unless KI brings a new charm enchantment (still annoyed at Sharpened Blade not working on Precision).

Guard Wards:

Like hammers, but the opposite. Guards would act as positive wards and increase block. Like so:

Storm Guard - , 100% acc, 0 pips, +20% critical block to next incoming spell.

And yes, please give one to this time. But let's not leave out the masters of defence:

Tower Guard - , 100% acc, 0 pips, +15% critical block to next incoming spell.

I'm not sure whether or not Bolstered Ward would work or not, that's for KI to decide.

Miscellaneous Ward:

Benison - , 100% acc, 0 pips, +25% to next incoming spell.

I just thought it deserved mentioning. So what do you guys think?