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New boss idea.

AuthorMessage
Survivor
Dec 18, 2009
2
I've had this idea for a boss, and it would be this giant boss that takes up multiple spots on the battlefield, has a combined health pool, and multiple turns. This wouldn't take too much effort to add in, just have separate entities for the parts of the boss, and have them use their own spells, but when they are attacked it removes health from a common health pool. AoE hits would do more damage than normal enemies, so a huge amount of health would make sense. Since they take up multiple spots on the battlefield it would only be fitting to have them have multiple turns. This wouldn't be too difficult to add, just need to add combined health pool and sort out pips/spells, but it would add great variety to the game and could even be quite challenging, and challenging games are fun games. :)