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New Astral School Idea!

AuthorMessage
Survivor
Dec 09, 2010
21
Well I have an idea for another Astral school. This school would be called the Asteriod school. The reasoning behind this school, would be that Celestian Wizards locked away the powerful secrets of Asteriod magic, fearing that it would be used in the wrong way to cause chaos. Bits of Asteriod magic were found, and many new spells were uncovered.

The Asteriod school is like the Star school, however the auras weaken an enemy rather than benifit the wizard. The look of the effect, would be like a stream of light, cirlcling the opponent, and leaving a trail of light behind, like a shooting star. The colour of the light would be different according to the spell.As Spells:

Asteriod Spells:

Weaken: -15% to all damage spells for four rounds. lvl 50
Maroon aura

Mesmerize: -30% accuracy to all spells for four rounds. lvl 52
White aura

Soften: -15% to all wards (except absorb) for four rounds. lvl 54
Acid Green aura

Paralyze: Disable two wards for four rounds lvl 56
Cream Coloured aura

Disorient: Prevent charms and wards being cast for four rounds. lvl 58
Red aura

Contract: -20% to all charms for four rounds. lvl 60
Cyan aura

So, there they are. Feel free to post your own Astral school ideas as well as ideas or comments for my school idea.



Archon
Feb 07, 2011
3175
earthwizardofdeath wrote:
Well I have an idea for another Astral school. This school would be called: Asteriod school. The reasoning behind this school, would be that Celestian Wizards locked away the powerful secrets of Asteriod magic, fearing that it would be used in the wrong way to cause chaos. Bits of Asteriod magic were found, and many new spells were uncovered.

The Asteriod school is like the Star school, however the auras weaken an enemy rather than benifit the wizard. The look of the effect, would be like a stream of light, cirlcling the opponent, and leaving a trail of light behind, like a shooting star. The colour of the light would be different according to the spell.

Asteriod spells:

Weaken: 15% to all damage spells for four rounds. lvl 50
Maroon aura

Mesmerize: -30% accuracy to all spells for four rounds. lvl 52
White aura

Soften: -15% to all wards (except absorb) for four rounds. lvl 54
Acid Green aura

Paralyze: Disable two wards for four rounds lvl 56
Cream Coloured aura

Disorient: Prevent charms and wards being cast for four rounds. lvl 58
Red aura

Contract: -20% to all charms for four rounds. lvl 60
Cyan aura

So, there they are. Feel free to post your own Astral school ideas as well as ideas or comments for my school idea.


Ew, don't like the name. Sorry, but it just doesn't sound very mystical or like somewhere I'd want to visit. The school idea, however, is brilliant. :D

You've clearly put a lot of effort into this, and I think that it would work very well. One thing to consider, though, is use in PvP: I generally stay away from the arena, but there are probably some people there who would take advantage... How would you propose it be regulated? Just something to think about.

Otherwise, it's a pretty sweet idea. Keep it up!

Laura Shadowsong
Legendary Sorceress

Champion
Mar 19, 2009
429
No. In case you haven't noticed, it's three schools per type.

Astral: Star Sun Moon
Elemental: Fire Storm Ice
Spiritual: Life Myth Death
Balance doesn't belong yet.