Well I have an idea for another Astral school. This school would be called the Asteriod school. The reasoning behind this school, would be that Celestian Wizards locked away the powerful secrets of Asteriod magic, fearing that it would be used in the wrong way to cause chaos. Bits of Asteriod magic were found, and many new spells were uncovered.
The Asteriod school is like the Star school, however the auras weaken an enemy rather than benifit the wizard. The look of the effect, would be like a stream of light, cirlcling the opponent, and leaving a trail of light behind, like a shooting star. The colour of the light would be different according to the spell.As Spells:
Asteriod Spells:
Weaken: -15% to all damage spells for four rounds. lvl 50 Maroon aura
Mesmerize: -30% accuracy to all spells for four rounds. lvl 52 White aura
Soften: -15% to all wards (except absorb) for four rounds. lvl 54 Acid Green aura
Paralyze: Disable two wards for four rounds lvl 56 Cream Coloured aura
Disorient: Prevent charms and wards being cast for four rounds. lvl 58 Red aura
Contract: -20% to all charms for four rounds. lvl 60 Cyan aura
So, there they are. Feel free to post your own Astral school ideas as well as ideas or comments for my school idea.
Well I have an idea for another Astral school. This school would be called: Asteriod school. The reasoning behind this school, would be that Celestian Wizards locked away the powerful secrets of Asteriod magic, fearing that it would be used in the wrong way to cause chaos. Bits of Asteriod magic were found, and many new spells were uncovered.
The Asteriod school is like the Star school, however the auras weaken an enemy rather than benifit the wizard. The look of the effect, would be like a stream of light, cirlcling the opponent, and leaving a trail of light behind, like a shooting star. The colour of the light would be different according to the spell.
Asteriod spells:
Weaken: 15% to all damage spells for four rounds. lvl 50 Maroon aura
Mesmerize: -30% accuracy to all spells for four rounds. lvl 52 White aura
Soften: -15% to all wards (except absorb) for four rounds. lvl 54 Acid Green aura
Paralyze: Disable two wards for four rounds lvl 56 Cream Coloured aura
Disorient: Prevent charms and wards being cast for four rounds. lvl 58 Red aura
Contract: -20% to all charms for four rounds. lvl 60 Cyan aura
So, there they are. Feel free to post your own Astral school ideas as well as ideas or comments for my school idea.
Ew, don't like the name. Sorry, but it just doesn't sound very mystical or like somewhere I'd want to visit. The school idea, however, is brilliant. :D
You've clearly put a lot of effort into this, and I think that it would work very well. One thing to consider, though, is use in PvP: I generally stay away from the arena, but there are probably some people there who would take advantage... How would you propose it be regulated? Just something to think about.