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new and old spells

AuthorMessage
Explorer
Apr 21, 2009
69
last year when cl was on the test realm i noticed 2 things that were not put on live realm when all the new content back then went to live realm and 2 things that were not even there that should of been there in the test and now on live realm. those things are. that the spells simplify and eclude (or how ever that other pip cost lowering spell is spelled) were not added onto live realm but that has a reason. in pvp it would of been to powerful but they could of made it so it would not work in pvp but every where else in the game. also they changed the staffs from cl that at one point gave 2 power pips at the beginning of a fight but now they are like all others and only give one. the other to things is that there was no myth polymorph. they had them for ALL other schools even balance but no myth one. AND finally there was no myth mutation spell meaning that the secret guy that hides in the back of strom riven hall that teaches mutation spells did not have a spell that turned one spell into a myth school type spell. i could think of a myth more and mutation spell off the top of my head. "mutation" swashbuckler spell. efect, mutate skeletal pirate into swashbuckler. the spell turns regular skeletal pirate into a myth pirate with some what golden and slightly cracked bones and the bandana on its head turns yellow and blue with the myth symbol on it. and the ocean turns a bluish greenish color around the small island the pops up when summond and he has both eyes and is wereing a captins hat with to swords. spell efect. 450-575 myth damage and remove all possative charms. and for the myth morph turn into a bear or wolf or raven from gh since all the main morphs look like creatures from different worlds starting at wc with gobbler and going up the list and ending at ds with a draconian. the myth morphs spells would be 3 of each of the fallowing cards. cyclops, humongofrog, earthquake, shatter, myth imp, white rat magician, mustard troll, myth bade and myth trap and finally a natural attack spell. does 305 myth damage and dispels next storm spell. OR does 105 myth damage per pip.
sry if that was a lot of reading to do if you read this but just trying to be detailed.