Tired of shielding after the fact of an attack only to say that if you were first you would have shielded it, well if K I where to use this idea that will no longer be a problem.
How about instead of turn base we go with Rank base turns? The higher the rank the slower the cast, make sense? so if you where to use a 0 rank spell you would use that before a rank 1 spell. Now if you both were to use a attack off of the same rank the one then there would be kinda like a 50/50 spinning of the to see who hits first, or instead the ranks would cancel out each other and no one gets to attack, thats if its an spell that attacks. If its a utility spell then the 50/50 spin happens.
Anyone Agree, Disagree, is this better than the system now?
Tired of shielding after the fact of an attack only to say that if you were first you would have shielded it, well if K I where to use this idea that will no longer be a problem.
How about instead of turn base we go with Rank base turns? The higher the rank the slower the cast, make sense? so if you where to use a 0 rank spell you would use that before a rank 1 spell. Now if you both were to use a attack off of the same rank the one then there would be kinda like a 50/50 spinning of the to see who hits first, or instead the ranks would cancel out each other and no one gets to attack, thats if its an spell that attacks. If its a utility spell then the 50/50 spin happens.
Anyone Agree, Disagree, is this better than the system now?
Lightdealth,
How about we just use a Single turn of the Pointer (only move 180 degrees) and both Wizards get to use a spell? That way each player is blind on every other turn, versus one being blind the entire match. This would be easy to program into the game, as almost all of the code is already there.