Does anyone else ever use Sacrifice Minion and imagine themselves EATING the minion?
Maybe I'm just weird. Ha ha!
"Hmmm, I don't have any Pixies, but Cyclop Ribs sound tasty! Nom, Nom, Nom!"
Since it causes damage, Sacrifice Minion is also a great way to get rid of a Weakness at the same time that you heal yourself.
Now that I'm in my twenties, and I've blown through pretty much every boss I've met, including Baron Mordecai, I've come to the conclusion that Myth is actually one of the strongest schools. I've noticed, though, that I tend to play it as a build up for one big hit as opposed to a lot of small hits. Nothing is quite as satisfying as spending four turns laying down traps and blades and then dropping a Humungofrog on a bunch of unsuspecting monsters. *heh*
Yea, I have thought about my secondary school. But while storm is incredibly powerful, I chose to go into life, since I already had to heal quite a bit throughout my beginning quests. Later on, I will have an easy time knowing I can depend on Satyrs, or absorb shields.
As far as powerful hits are concerned, I had found Swiftarrow's Choker on the Kraken boss in Triton Avenue. That necklace gives me Myth traps. :-D They will stack ontop of your regular Myth traps, to further increase your damage from Myth spells.
I look forward to leveling my Myth wizard. I am now able to go to Krokotopia, and get myself upgrades and start questing in the Temple of Kings.
Awesome! :-D My name is Tarlac Lifebender. (Err, I think its Lifebender.) I am now in the Chamber of Fire in Krokotopia, and I love it! There was an update maintenace for tonight, so, I am using this time to browse through the forums. :-P
So far, I still really enjoy Myth. You brought up a good point about not having to use minions much, I could do really well without one actually. But, the reason I use and love my minions so much is, while they keep attacking, I can stop to heal myself. :-P
Even with the Golem Minion, I dont use a single pip, and I will have too pips on the second turn. I could have the option of buffing myself or my minion with Buff Minion spell, and charge for a third pip while my minion starts to damage my enemies.
By that time, if I have been attacked too much, or am really hurt, I can just heal myself while my minion continues to pound on my enemies.
When I am back on my feet, I can simply fire off spells to finish what the minion almost single handedly started. I do realize, that in the later levels, it probably becomes nearly impossible to do that with enemies having such high health counts, in which I would probably have to sacrifice some healing time so I could actually defeat at least one enemy before they have enough time to seriously damage me.
But, I look forward to finding out for myself how it goes later on, and right now, I am just concentrating on enjoying my long stay in Krokotopia. :-P I have also found and looked through the hidden shop, and purchased my first two minion spells. I am now in the process of saving enough money to get my new athame, and my upgraded ring. I found some high level boots I cannot even wear yet, that give me a huge health bonus. :-P
My name is Tarlac Lifebender, and I look forward to meeting you. I play every single day, every chance I get lol, since I have no life. (I work and play, thats my lifestyle at the moment, and I really dont mind it at all :-D) If you want to meet, hang around Krokotopia near evening time, and watch for a Tarlac Lifebender jumping around. :-P
Oh, and please show off your Minotaur :-D, I want to see it in action.
That is very smart. I play nearly 24/7, and trust me, you dont want that. ;P
I have seen some really cool things about my minions. I know finally got my Cyclops minion, and they even do Fire bird and Thunder shark attacks in addition to the Cyclops attack.
I had given my minion a blade, a minion blade, and my minion had cast a trop on his target. That target was Myth element, and also had one of my convert prisms on it.
Needless to say, that Cyclops spell he fired off did more than 700 damage! And lets just say that on top of that, I was also attacking. (That turn I had chosen to give him the minion blade, since I knew he was going to summon the Cyclops spell.)
I love my Myth wizard. Oh, btw, I knew that Lifebender was a bit too corny for me, and took another good look at what my character's name is, lol.
It is Tarlac Lifetamer. I am now level 19, running around in Krokotopia. You'll definately see me there.
Tarlac Lifetamer here. It has been a while, and I have not been playing a whole lot, but I am now level 25, questing in the Tomb of Storms.
I reconfigured my deck to include more shields and defense boosters, and while my minion continues to pound away at my opponents, I simply buff and debuff, occasionally casting some wand attacks or spells of my own.
I have noticed that fights with a Myth wizard seem to take much longer than with any ordinary wizard, but have also found that I conserve my mana a whole lot more. Other than spending pips to cast my minion, and pips to cure myself with, all damage is done by my minion, and I barely lift a finger.
I look forward to hitting Mooshu, although I do not look forward to pushing my way through Marleybone in the process.
Quick Question, whats the negative or downside to going Fire School as primary and Myth as secondary, I would hate to start all over (though I am only at level 10) but I am having a more and more difficult time with this combo I think. Perhaps I am missing something....thanks!
Well, the downside to Myth as a secondary school is that you do not get the pets/minions that a Myth wizard gets.
Myth magic is decent damage with decent/low accuracy, so its still a powerful complement to an already powerful school, but Myth as a secondary simply grants you extra damage spells from a different school.
In your case, I would say Fire/Life would be more efficient (healing).
sweet! thanks :-) what's his pip cost if you don't mind my asking? currently i have a good portion of my extra training points into cards from the marleybone trainer to give me pips for sacrificing my minions for more pips, didn't know if this was gonna be a sac pet or the reason for me to use pips lol.
sweet! thanks :-) what's his pip cost if you don't mind my asking?
Minotaur is a 3 pip minion. I find he's excellent if you can bring him out early in a fight, but less so if you bring him out later. Later, it takes him longer to get the bad guy's attention off you and onto him.