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Myth Needed improvements Remember the Basics

AuthorMessage
Survivor
Jan 23, 2011
10
What made Myth unique was Minions, Double attack spells, and Enchants.
None of these have kept up with Myth advancement but these ideas would bring back Myth Basics

Ettin(2 headed giant) spell
First weak attack to wipe out shields and a much stronger second attack. I would like blades to affect both
attacks instead of needing 2 sets of every blade for just one spell.
OR
First attack is a shatter and then the second attack is a strong attack.

Ninja Minions
Bosses can summon more than one minion why not allow high level Myth to summon 1-3 Ninja minions
in a single casting.
Shadow Minion
Summon a Shadow Minion with shadow Pip. Lasts 4 turns each turn the minion's attack grows stronger
as does the backlash. 300, 600, 1200, 1800, Damage. Backlash is decreased by attacking.
Enchants
Sun School gives everyone enchants Myth lost its edge.
Dual Enchants: a single enchant increasing Damage and pierce
Critical hit Enchants increase your critical attack by 5.
Myth Healing Spell needed
Pied Piper
The piper appears plays his song and everyone's pet activates and uses one of their abilities.
Most pets are healers, but regardless each player would get some sort of positive out come,
unless your pet has no may cast abilities.