What made Myth unique was Minions, Double attack spells, and Enchants. None of these have kept up with Myth advancement but these ideas would bring back Myth Basics
Ettin(2 headed giant) spell First weak attack to wipe out shields and a much stronger second attack. I would like blades to affect both attacks instead of needing 2 sets of every blade for just one spell. OR First attack is a shatter and then the second attack is a strong attack.
Ninja Minions Bosses can summon more than one minion why not allow high level Myth to summon 1-3 Ninja minions in a single casting. Shadow Minion Summon a Shadow Minion with shadow Pip. Lasts 4 turns each turn the minion's attack grows stronger as does the backlash. 300, 600, 1200, 1800, Damage. Backlash is decreased by attacking. Enchants Sun School gives everyone enchants Myth lost its edge. Dual Enchants: a single enchant increasing Damage and pierce Critical hit Enchants increase your critical attack by 5. Myth Healing Spell needed Pied Piper The piper appears plays his song and everyone's pet activates and uses one of their abilities. Most pets are healers, but regardless each player would get some sort of positive out come, unless your pet has no may cast abilities.