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My New Utility Spells

AuthorMessage
Champion
Feb 03, 2012
406
I won't go into naming or pip details, i'll let you players decide that, i'll only be stating effects. NOTE: some of these spells may be the same as other utility spell ideas, I have read some so if one is similiar to yours, then we think the same way.

Fire:
1. Restarts a DOT
2. Steals all positive charms from target

Ice:
1. Steal all positive wards from target
2. The player is left with 1 health remaining if they were suppose to be defeated that attack, this is a shield type

Storm:
1. Destroy all negatice charms
2. When defeated, the attacker takes 25% of the damage recieved

Myth:
1. Destroy all negative wards
2. Adds 2 non stacked 50% myth traps

Life:
1. Absorbs 400 drain, not damage
2. Player is not affected by healing decrease for 4 turns

Death
1. The target cannot be revived for the next 3 turns after defeat
2. 50% boost to drains

Balance:
1. 10% universal spear to all allies
2. Adds a 35% balance damage boost to all enemies

Hope you all like these, plz post what you think of my ideas and tell what needs to be changed and all that. Thank you for reading.

Champion
Feb 03, 2012
406
Actually for storm's second spell, lets have it an aura that does 25% of any incoming damage back at the user.