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My Ideas for New Spells

AuthorMessage
Explorer
Apr 04, 2010
56
I have ideas for charm/wards and new rank 9 spells for when the level cap increases to 70! These spells are obtained level 68:

Fire:
1. Transfer Weakness, Rank 1, 100% Accuracy, transfer one negative charm (e.g. weakness, plague, etc.) to any enemy
2. Devil, Rank 9, 75% Accuracy, 825 Fire Damage to all enemies and -30% Accuracy

Ice:
1. Transfer Trap, Rank 1, 100% Accuracy, transfer one negative ward (e.g. curse, hex, etc.) to any enemy
2. Lord of Chills, Rank 9, 80% Accuracy, 855 Ice Damage and -40% Tower Shield to self

Storm:
1. Reverse Weakness, Rank 2, 90% Accuracy, turn one shield into a trap (e.g. convert tower shield to +50% Universal Damage and Storm Shield to +80% Storm Damage)
2. Abyss Monster, Rank 9, 70%, 935 Storm Damage too all enemies and Dispel next Charm or Ward spell (one dispel though depending which one is casted)

Balance:
1. Blade Assist, Rank 1, 100% Accuracy, give one positive charm to friend
2. Shield Assist, Rank 1, 100% Accuracy, give one positive ward to friend
3. The Bewitcher, Rank 9, 85% Accuracy, 770 Balance damage and "control the enemy" (kind of like beguile but you get to select what the opponent casts, one turn only!)

Death:
1. Healing Betrayal, Rank 2, 100% Accuracy, Convert next heal into Damage (only converts first heal to damage for lingering heals like Sprite)
2. Cursed Demon, Rank 9, 85% Accuracy, 700 Death Damage to all enemies and swap half to heal and infection

Myth:
1. Crazy Buff, Rank 4, 100% Accuracy, +25% Damage Boost Trap, +50%, or +100% to all enemies and remove all shields
2. Berserk Protector, Rank 9, 100% Accuracy, Remove all shields and 800 Myth Damage to all enemies

Life:
1. Alliance, Rank 4, 100% Accuracy, Convert next damage to heal
2. Mistress of Life, Rank 9, 90% Accuracy, 775 Life Damage to all enemies and Stun or 900 Heal to all friends and Guilding Light