At lvls 48 or 58 all the school get a multi attack except myth.
Life- Forest Lord Death- Scarecrow Fire- Dragon Storm- Storm Lord Balance- Power Nova and RA Ice- Frost Giant and Pale Rider Myth- Nothing
While Mudesa has the best graphics in the game, she is weak on damage, only attacks one target, and a lot of the targets resist her stun.
Could you please give us myth wizards an multi attack spell with or better change mudesa to an multi attack spell or let us have the improved frog spell. Thank you.
1. Earthquake and Im pretty sure nobel humonofrog hits all
and 2. I have an awesomely realistic myth spell idea:
Pandora's Box 9 pips 10 + 10 + 735 to all and heal all 300 heal to all allies DoT (or should i say HoT )
Animation: a ghostly temple (see throughish) appears with a chest with a myth insignia on it on a pedestal at the base. A ghostly little (see above ghostly) girl skips up and curiosly opens the chest, causing 2 little orbs of golden light (per enemy) to smash into each enemy and spin around them one at a time until a third one apears (per enemy) and joins the spining but dosnt attack. Once all are surrounded a huge collum of light apears on each enemy dealing damage and letting the spirits fly away. Finnaly a green orb pops out of the chest healing all allies
Luke LifeSword Grandmaster Theurge
Look out for a guide of new spells and wands coming soon! This included although i might change the affect a little
Life and Death only get one Multi-hit attacks. Both of those are at a high level.
Myth gets 2 of these attacks--Humangofrog and Earthquake. Both of these are decent attacks. Although the other schools may get more multi-hits, they do not have the double hit spells Myth has to get through shields.
Myth is about STRATEGY and cutting through defenses. It is not about big hits as many people want it to be or think it should be.
Hannah Lifebringer Level 60 Life Hannah Legendstalker Level 60 Myth
Those spells cost 7 or 8 pips each. Just cast the wonderful barfing frog twice! ^_^
Yes, yes! Thanks, Moribund, for making me realize this (referring to an earlier thread here). The Frog, enhanced with Sun, is awesome. And inexpensive, pip-wise. He may not be glamorous, like Dragon or Scarecrow or some of the other big-hit spells, but he gets the job done in less time than it takes to wait for a 7 or 8 pip spell. He's crude but effective, and my best go-to guy in a street battle, for sure.
fyi instead of getting a lvl 48 multi attack spell myth gets a multi attack spell at lvl 42 and gets a single attack spell at lvl 48(mainly because i think since you get a pet with your lvl 48 spell it would be tough to creat a pet earthquake. besdies you can just use earthquaker or humongifrog with gargantuan and it can do more than scarecrow with gargantuan (without blades traps attack boosts ect.) . in my opinion death needs a new multi attack spell more because they only have scarcrow and myth has humongifrog and earthquake.
alex rider lvl 60 death lvl 46 balance lvl 27storm lvl 14 myth lvl 11 life
Myth needs a multi trap and convert card. They need it for spells like Minotaur and the big dog. Fighting other myth mobs and bosses is harder because the trap or convert gets eaten on the first hit and then the follow up swing (where the majority of the damage comes from) gets smashed. The other schools don't have this problem. Charms follow through the whole spell and wards only the first half which makes them inadequate. They are treated differently and should not be. The convert or trap needs to be treated exactly the same because there are some bosses that cannot get warded properly. The 58th level pet for myth is a good multi-hit spell.
Charles Ogreblood Legendary Myth Legendary Storm Legendary Life Legendary Death Grandmaster Balance (58th level) Grandmaster Ice (level 51)