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More Mutated Spells!

AuthorMessage
Astrologist
Aug 13, 2009
1087
I think we should have more mutant spells.

Hailfire= Ice Meteor Strike

Damages 245-295 Ice Damage

Glacier Crack= Ice Earthquake

305 Damage to all enemies, STEAL all shields.

Firehorn= Fire Minotaur:

Damages 75+400 Damage over two rounds.

Blinding Dark= Death Guiding Light:

+30% Steals

Animate Seraph= Life Animate

Summons an X minion of Life

Animate Dream= Myth Animate:

Summons an X minion of Myth.

Storm Drake= Storm Dragon:

Damages 800 to all enemies.

Plague Wyvern:

Damages 400, convert half to health.


Squire
Apr 30, 2010
521
Delver
Jul 04, 2010
294
"Hailfire= Ice Meteor Strike" Seems a bit unnecessary with blizzard :)

The only mutations I'd like is frost kraken and frost shark.

A+ Student
Jan 05, 2009
1706
How about 'The Cold Death' an ice vampire.
or 'The little death', say, a life ghoul

Explorer
Feb 15, 2009
61
/\ There is a frost shark mutate. I don't have it, but some of my friends do. Not sure what it's called, though.
Bradley EmeraldThorn
StormChaser

Delver
Sep 26, 2009
227
mman17 wrote:
I think we should have more mutant spells.

Hailfire= Ice Meteor Strike

Damages 245-295 Ice Damage

Glacier Crack= Ice Earthquake

305 Damage to all enemies, STEAL all shields.

Firehorn= Fire Minotaur:

Damages 75+400 Damage over two rounds.

Blinding Dark= Death Guiding Light:

+30% Steals

Animate Seraph= Life Animate

Summons an X minion of Life

Animate Dream= Myth Animate:

Summons an X minion of Myth.

Storm Drake= Storm Dragon:

Damages 800 to all enemies.

Plague Wyvern:

Damages 400, convert half to health.



2 things, why are there 2 ice mutates and only 1 of all the others? and then storm has some attack all enemies spells such as tempest and storm lord. The summon x minion is a specialty of death, i think maybe a minion for 5 pips for life. Anyway im not sure what level you are but there already are quite a few mutate spells (some that you can learn that are of the sun school).

Historian
May 01, 2010
665
random1self wrote:
"Hailfire= Ice Meteor Strike" Seems a bit unnecessary with blizzard :)

The only mutations I'd like is frost kraken and frost shark.


dont for get the guiding light mutate, thats a life quest spell, and then you can only get it as a TC, so its usless, TC's cannot be mutated

Mastermind
Dec 21, 2009
342
Delver
Jul 04, 2010
294
slammer111 wrote:
random1self wrote:
"Hailfire= Ice Meteor Strike" Seems a bit unnecessary with blizzard :)

The only mutations I'd like is frost kraken and frost shark.


dont for get the guiding light mutate, thats a life quest spell, and then you can only get it as a TC, so its usless, TC's cannot be mutated


Mutate guiding light could work in a way, but, instead of mutate guiding light into blinding dark, mutate death blade into blinding dark which could make up for death not being able to use damage boosts spells from the sun school.

Mastermind
Nov 04, 2010
337
sunsword44 wrote:
I vote for Ice Ra, LOL

*I'm just kidding, This would be silly

No, but STORM EFREET would be beast!

Chase Nightbreath, Level 42 Master Pyromancer
"Heros get remembered, but legends never die!"

Astrologist
Aug 13, 2009
1087
Spiritshadow wrote:
mman17 wrote:
I think we should have more mutant spells.

Hailfire= Ice Meteor Strike

Damages 245-295 Ice Damage

Glacier Crack= Ice Earthquake

305 Damage to all enemies, STEAL all shields.

Firehorn= Fire Minotaur:

Damages 75+400 Damage over two rounds.

Blinding Dark= Death Guiding Light:

+30% Steals

Animate Seraph= Life Animate

Summons an X minion of Life

Animate Dream= Myth Animate:

Summons an X minion of Myth.

Storm Drake= Storm Dragon:

Damages 800 to all enemies.

Plague Wyvern:

Damages 400, convert half to health.



2 things, why are there 2 ice mutates and only 1 of all the others? and then storm has some attack all enemies spells such as tempest and storm lord. The summon x minion is a specialty of death, i think maybe a minion for 5 pips for life. Anyway im not sure what level you are but there already are quite a few mutate spells (some that you can learn that are of the sun school).


Anyway, I'm not sure what level YOU are on, but there are only a small number of mutates from Stormriven underwater.

Who cares if there are 2 ice mutates? I was just starting, you know.

Astrologist
Aug 13, 2009
1087
Here's some crazy mutates.

Forestlord-Iceangel-Forestangel

500 Damage+250 Damage over 3 rounds to all enemies and absorb all friends.

Rebirth-Stormlord-Rebirth of Stormlord

Deals 750 Damage to all enemies, 200 absorb to all friends.

Frost Giant-Orthrus

100 Damage, then 500 damage to all enemies and stun.

Imp-Forest Lord-Imp Lord! (There's all those low level gears called Imp Lord's whatever, so why don't we have an Imp Lord spell?)

540-625 Damage to one opponent. :-o

Ghoul-Leprechaun-Zombie Pat

155-195 and convert half to health.


Delver
Sep 26, 2009
227
mman17 wrote:
Spiritshadow wrote:
mman17 wrote:
I think we should have more mutant spells.

Hailfire= Ice Meteor Strike

Damages 245-295 Ice Damage

Glacier Crack= Ice Earthquake

305 Damage to all enemies, STEAL all shields.

Firehorn= Fire Minotaur:

Damages 75+400 Damage over two rounds.

Blinding Dark= Death Guiding Light:

+30% Steals

Animate Seraph= Life Animate

Summons an X minion of Life

Animate Dream= Myth Animate:

Summons an X minion of Myth.

Storm Drake= Storm Dragon:

Damages 800 to all enemies.

Plague Wyvern:

Damages 400, convert half to health.



2 things, why are there 2 ice mutates and only 1 of all the others? and then storm has some attack all enemies spells such as tempest and storm lord. The summon x minion is a specialty of death, i think maybe a minion for 5 pips for life. Anyway im not sure what level you are but there already are quite a few mutate spells (some that you can learn that are of the sun school).


Anyway, I'm not sure what level YOU are on, but there are only a small number of mutates from Stormriven underwater.

Who cares if there are 2 ice mutates? I was just starting, you know.


Ok well you dont have to get snappy i was just stating my opinion. On another note, the storm drake, is it a mutation of skeletal dragon or fire dragon or another dragon? I think for storm instead of the dragon which is just another attack all enemy spell maybe the mutate fire elf to lightening elf would be nice.

Lvl 60 - Destiny

Astrologist
Aug 13, 2009
1087
Spiritshadow wrote:
mman17 wrote:
Spiritshadow wrote:
mman17 wrote:
I think we should have more mutant spells.

Hailfire= Ice Meteor Strike

Damages 245-295 Ice Damage

Glacier Crack= Ice Earthquake

305 Damage to all enemies, STEAL all shields.

Firehorn= Fire Minotaur:

Damages 75+400 Damage over two rounds.

Blinding Dark= Death Guiding Light:

+30% Steals

Animate Seraph= Life Animate

Summons an X minion of Life

Animate Dream= Myth Animate:

Summons an X minion of Myth.

Storm Drake= Storm Dragon:

Damages 800 to all enemies.

Plague Wyvern:

Damages 400, convert half to health.



2 things, why are there 2 ice mutates and only 1 of all the others? and then storm has some attack all enemies spells such as tempest and storm lord. The summon x minion is a specialty of death, i think maybe a minion for 5 pips for life. Anyway im not sure what level you are but there already are quite a few mutate spells (some that you can learn that are of the sun school).


Anyway, I'm not sure what level YOU are on, but there are only a small number of mutates from Stormriven underwater.

Who cares if there are 2 ice mutates? I was just starting, you know.


Ok well you dont have to get snappy i was just stating my opinion. On another note, the storm drake, is it a mutation of skeletal dragon or fire dragon or another dragon? I think for storm instead of the dragon which is just another attack all enemy spell maybe the mutate fire elf to lightening elf would be nice.

Lvl 60 - Destiny

Sorry about that, I meant to just tell you that I wasn't trying to stop from misunderstandings. But, it is a mutation of Fire Dragon. Again sorry about that 8)