Hi can there be a way to tell the difference between main and side quests? Sometimes I want to do the main quest only so I can get to another spell for my wizard quickly but then the quest thingy changes if I accept other quests also and then I have no idea what my main quest is. I pick a random quest and end up doing some two hour dungeon and turns out it wasn't even the main quest and that dungeon would have been so much easier if I'd had my new spell before doing, but since I didn't, it was hard and painful.
So yeah, there needs to be some kind of distinction between main quests and side quests because it's a huge nuisance to me
Hi can there be a way to tell the difference between main and side quests? Sometimes I want to do the main quest only so I can get to another spell for my wizard quickly but then the quest thingy changes if I accept other quests also and then I have no idea what my main quest is. I pick a random quest and end up doing some two hour dungeon and turns out it wasn't even the main quest and that dungeon would have been so much easier if I'd had my new spell before doing, but since I didn't, it was hard and painful.
So yeah, there needs to be some kind of distinction between main quests and side quests because it's a huge nuisance to me
Not sure if you are the one that posted this yesterday or not, but here goes again... All main story line quests cannot be declined. Side quests can be declined. there are quest trees for almost all worlds ... the link is below. Check the quest tree for whatever you are doing:
The difference is that you can decline side quests and only accept main quests. I do think though that there should be a separation in the quest book. That way, you can tell what is what if you took the quest a long time ago and forgot whether you had the option to decline.