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Levels 80's Spell Ideas

AuthorMessage
Delver
Sep 20, 2009
275
These are my spell ideas for an inevitable new world and level raise to 90.
Without Further Ado
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Spell Name**Pip Cost (Rank)**School**Accuracy**Type
(Description)Animation
**Learned by quest at Level 88**
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Lotan**Rank 10**Storm**70%**Damage
(900 Storm Damage over 3 rounds all enemies and +70% Damage next Storm Spell) Calm waters are set on the battle ring. Storm clouds and lightning roll in as eighteen slit yellow eyes appear in the water. Nine serpent heads burst from the water, each a sickly seaweed color with yellow eyes and green-black slits for pupils. The serpent roars its nine heads, causing nine thin-jagged lightning bolts to strike the enemy in one focused point, establishing a “storm damage plate.” A ‘Storm Blade’ worth +70% is placed on you.
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Will-O’-the-Wisp**Rank 10**Fire**75%**Damage
(795-880 Fire Damage all enemies or 1200 Fire Damage over 3 rounds one enemy)
A small forest appears at the foot of a volcano. Soot-black trees with no leaves growing from molten rock and lava conceal a bright blue-white flame. (Attack A) The flame floats forward, out of the trees, then suddenly bursts at the enemy, igniting them in a purple-red inferno. (Attack B) The flame grows brighter and bigger, until it engulfs the trees in flames, and a funnel of purple-red flames erupt from under the enemy, establishing a “fire damage plate.”
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Excalibur**Rank 10**Ice**80%**Damage
(710-800 Ice Damage all enemies and -95% Damage next Attack Spell all friends)
Fog billows onto the battle ring, covering the entire floor. A rainbow-colored cluster of crystals erupt from the fog. Metal clangs as a knight dressed in full white armor (speckled with ice and crystals) appears, and crushes the crystals, pulling out a stone sword, embedded with a large sapphire in the hilt, and the blade encased with ice. The knight stabs the ground with the sword, and a rough mixture of icicles, fog, crystals, and snow rise and blasts the enemy. A ‘Tower Shield’ worth -95% is given to you and your allies.
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Gaia**Rank 10**Life**90%**Heal
(900-975 Life Damage or 1200 Heal and 900 Absorb)
Three tree trunks burst up from a leaf-covered floor. A tornado of flowers, leaves, and twigs fly up and fall quickly, revealing a woman with brown hair streaked with green, and olive skin, wearing a pink dress of silk made from flower petals, entwined with multi-colored flowers and leaves. She raises her hand and summons a staff from a long tree twig, sprouting various flowers and leaves, ending in a claw like hand, holding onto a ball of pink and yellow light. (Attack) She spins her staff and a flower swallows the enemy and explodes. (Heal) She spins her staff an a cylinder of pink light heals, then a 'Spirit Armor' worth 900 i placed.
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Valkyries**Rank 10**Death**85%**Damage
(840-900 Death Damage all enemies and Dispel next Heal all enemies)
Dark gray and black clouds circle below and above the field. The sky is dark, and white lightning flashes about the clouds. The sound of horses galloping sounds as three majestic pitch-black horses ride in, carrying three maidens, each in hard black armor, with a pair of metallic wings sprouting from the armor. Without helmets, the armor carries a pale skinned head with green eyes and dense grey hair. One carries a trident, the other a spear, the last a sword. Each blasts a concentrated beam of crimson mist at the enemy. And a Dispel for Heal is established.
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Griffin**Rank 10**Myth**80%**Damage
(230 Myth Damage and 630 Myth Damage all enemies)
The top of a cliff rise appears on the field, with swirling white clouds and a clear blue sky. A nest sits at the cliff's edge with three baby griffins chirping, surrounded by two more eggs. Clouds are disturbed as wings beat and a large mother griffin lands in the nest carefully. She flaps her wings, causing a whirlwind to strike the enemy (first attack), then she flies up and claws at the enemy over and over, leaving blue and gold marks in the air (second attack.)
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Qilin(Kirin)**Rank 10**Balance**85%**Damage
(300 Storm, Fire, and Ice Damage all enemies and +40% Damage all friends)
A golden Chinese shrine appears on top of a marble hill with stairs leading down. The Qilin (Kirin), with blue scales, a golden-red tail, and golden hooves walks out of the shrine and down the stairs. It stands in front of the enemy, and stomps both front hooves three times. Lightning surrounds the enemy in a sphere, then fire creates a cylinder around the sphere, last, icicles create spirals around the entire thing, and everything explodes, then a 'Balanceblade' worth +40% is placed on each friend.
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UTILITY SPELLS:
1. Sword Spells **Learned by Quest at Level 82**
2. Utility #1 **Learned by Quest at Level 85**
3. Utility #2 **Learned by Quest at Level 88**
4. Conversion Spells **Learned by Quest at Level 90**

STORM:
1. Stormsword (1 pip, 100%, +40% Damage next Storm Spell)
2. Electrocute (4 pips, 100%, +20% Accuracy and +30% Damage next Storm Spell)
3. Plasma Shock (X pips, 100%, +5% Damage next Storm Spell for each pip)
4. Storm Convert (0 pips, 100%, Convert Incoming Damage to Outgoing Damage)

FIRE:
1. Firesword (1 pip, 100%, +45% Damage next Fire Spell)
2. Incinerate (5 pips, 90%, Add 300 Fire Damage to next 3 Fire DoT)
3. Melting Point (6 pips, 100%, Move all DoT on ally side to one enemy)
4. Fire Convert (0 pips, 100%, Convert Instant Damage into DoT Damage)

ICE:
1. Icesword (1 pip, 100%, +50% Damage next Ice Spell)
2. Chill (8 pips, 100%, Skip 1 turn on all DoT Damage Spells)
3. Blockade (X pips, 80%, Absorb 200 for each pip)
4. Ice Convert (0 pips, 100%, Convert next Incoming Damage into 0 Damage)

LIFE:
1. Lifesword (1 pip, 100%, +50% Damage next Life Spell)
2. Bloom (9 pips, 100%, Recover 50% of Health after Fainted)
3. Unicorn Horn (7 pips, 90%, Double Heal amount on one Heal Spell)
4. Life Convert (0 pips, 100%, Convert next Incoming Damage into Heal)

DEATH:
1. Deathsword (1 pip, 100%, +50% Damage next Death Spell)
2. Bury (10 pips, 85%, Halve Health of enemy with most Health)
3. Bone Fire (8 pips, 85%, Double Drain Damage on one Drain Spell)
4. Death Convert (0 pips, 100%, Convert next Damage Spell into Drain Spell)

MYTH:
1. Mythsword (1 pip, 100%, +45% Damage next Myth Spell)
2. Imagine (6 pips, 100%, Remove one positive ward to take one positive ward)
3. Mind Eye (7 pips, 100%, Remove all negative Wards and Charms)
4. Myth Convert (0 pip, 100%, Convert Incoming Heal into Outgoing Damage)

BALANCE:
1. Balancesword (1 pip, 100%, +35% Damage next Damage Spell)
1a. Swordstorm (2 pips, 100%, +30% Damage next Damage Spell all friends)
2. Purify (7 pips, 85%, Halve Pip Cost of all friend's spells for 3 rounds)
3. Angel's Song (10 pips, 100%, Power Pips worth 3 pips for friends 3 rounds)
4. Balance Convert (0 pips, 100%, Convert Outgoing Damage into opposite school [if Balance, converts into random school])

Astral Spells

Moon:

Polymorph Hydra [Balance] [3200 Health]
[Balanceblade, Elemental Blade, Elemental Trap, Hex, Elemental Shield]
Zap (3 pips, 70%, 500-600 Storm Damage)
Burn (3 pips, 75%, 540 Fire Damage over 3 rounds)
Glaciate (3 pips, 80%, 350-450 Ice Damage)
Triple Nova (5 pips, 85%, 200 Storm, Fire, and Ice Damage)
Tri-Bomb (X pips, 85%, 125 Balance Damage per pip)

Polymorph Scarecrow [Death] [3000 Health]
[Deathblade, Death Trap, Curse, Dream Shield, Life Shield)
Crow Peck (3 pips, 85%, 340-430 Death Damage)
Death Stare (5 pips, 85%, 500 Death Drain Convert Half to Health)
Pumpkin Toss (4 pips, 85%, 400 Death Drain Convert Half to Health)
Crop Tornado (2 pips, 85%, 200-290 Death Damage)

Polymorph Seraph [Life] [3000 Health]
[Lifeblade, Life Trap, Legend Shield, Spirit Armor, Death Shield)
Life Force (3 pips, 100%, 350 Heal all friends)
Nature's Sword (4 pips, 90%, 350 Life Damage all enemies)
Pixie Song (X pips, 90%, 250 Heal per pip)
Fairy Dust (5 pips, 90%, 385-450 Life Damage all enemies)

Polymorph Genie [Fire] [2900 Health]
[Fireblade, Fire Trap, Glacial Shield, Smokescreen, Ice Shield)
First Wish (2 pips, 75%, 330 Fire Damage over 3 rounds)
Second Wish (4 pips, 75%, 100+450 Fire Damage over 3 rounds)
Third Wish (6 pips, 75%, 540 Fire Damage over 3 rounds all enemies)
Genie's Trick (5 pips, 100%, Take 600 Fire Damage for 2 Power Pips)
Magic Lamp (X pips, 75%, 100 Fire Damage over 3 rounds per pip)

Sun:

Polish:: +10% Damage one Blade or Trap

Lock-On:: +15% Accuracy one Damage Spell

Barricade:: +15% Resist to one Shield Spell

Adrenaline:: +400 Heal to one Heal Spell

Star:

Gemini:: Add 1 Extra Pip for 4 rounds (Silver Aura)

Preserve:: -50% Battle Damage and +25 Critical Block for 4 rounds
(White Aura)

Destroy:: +70 Critical Hit and +20% Damage for 4 rounds (Black Aura)

Flourish:: +10% Heal and +35 Critical Block for 4 rounds (Pink Aura)

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