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level 98 spells

AuthorMessage
Defender
Apr 07, 2012
135
first we have
ring of fire 1020-1380
hurrican 280-1000
vampwolf 420-435
frostbale 860
lighting bolt 1475
lillypad poison 1230 to all enemies 230 damage over 3 rounds
sandblade 35 to next balance spell new way to hit one million

Explorer
Nov 18, 2011
81
Defender
Jul 21, 2010
119
Wait, wait, wait. This needs to be rethinked. Where did you get these numbers from???? Fire gets a spell dealing 1300 damage. Pretty acceptable, maybe a little underpowered. Life gets an attack all (level 88 spinysaur(600 and 750 over three rounds)). Ice gets their level 68 spell Wooly Mamooth(800-900 plus one stun). Storm gets their level 88 spell storm owl(1525-1,625). First of all for myth, 1,000 is less than their level 88 spell Celestial Calendar(1070-1170 and steal a pip). Secondly 280 is less than their level 10 spell, Cyclops(265-325). That's ridiculous! Death gets another Skeletal Pirate (level 22)(430-510) . And finally, poor balance gets a blade. And balance still doesn't have a DoT. Really? I suggest you look at these links before redoing your numbers.
-Morgan Legendheart (balance)
-Emma Earthgrove (death)
and the fire, ice and myth too!
http://www.wizard101central.com/wiki/Spell:Death_School_Spells
http://www.wizard101central.com/wiki/Spell:Balance_School_Spells
http://www.wizard101central.com/wiki/Spell:Fire_School_Spells
http://www.wizard101central.com/wiki/Spell:Life_School_Spells
http://www.wizard101central.com/wiki/Spell:Ice_School_Spells
http://www.wizard101central.com/wiki/Spell:Storm_School_Spells
http://www.wizard101central.com/wiki/Spell:Myth_School_Spells

Geographer
Sep 19, 2013
841
420-435? I assume this must be an all enemy drain spell, but still a bit underpowered because I already got scarecrow at level 48. @Rainbow Spinysaur is a single-target spell.
*Insert evil necromancer glare at OP for giving Death such pitiful damage*

Kane WildThief, level 61 Necromancer
"Fires are quenched. Storms dissipate. Myths are forgotten. But Death... Death is constant. Death has been here before you were born and it will be here long after it takes you away."

Explorer
Oct 06, 2010
59
Survivor
Aug 28, 2013
28
I think that myth needs a new multi-hit spell. the most powerful being the weak humongofrog ( with max. power) maybe a 900-1000 to all enemies remove shield from. or something like that.

Defender
Apr 07, 2012
135
balance has gotten many attacks give it a break how greedy wizards are

Defender
Jul 21, 2010
119
Robobot1747 on Mar 18, 2014 wrote:
420-435? I assume this must be an all enemy drain spell, but still a bit underpowered because I already got scarecrow at level 48. @Rainbow Spinysaur is a single-target spell.
*Insert evil necromancer glare at OP for giving Death such pitiful damage*

Kane WildThief, level 61 Necromancer
"Fires are quenched. Storms dissipate. Myths are forgotten. But Death... Death is constant. Death has been here before you were born and it will be here long after it takes you away."
Please forgive my level 52 balance brain. lol

Geographer
Sep 19, 2013
841
Robobot1747 on Mar 18, 2014 wrote:
420-435? I assume this must be an all enemy drain spell, but still a bit underpowered because I already got scarecrow at level 48. @Rainbow Spinysaur is a single-target spell.
*Insert evil necromancer glare at OP for giving Death such pitiful damage*

Kane WildThief, level 61 Necromancer
"Fires are quenched. Storms dissipate. Myths are forgotten. But Death... Death is constant. Death has been here before you were born and it will be here long after it takes you away."
If this is an 11 pip spell I laugh at you. It would be way underpowered and I would just use scarecrow and Vampwolf, whatever that is, would be relegated to the Repository Of Useless Spells That Will Never Be Used.

Defender
Jun 15, 2013
136
please tell me the vampwolf is a joke its way too underpowered it should at least do 800-1000 base damage

Explorer
Jun 10, 2012
53
Kyle SeaHunter on Mar 19, 2014 wrote:
I think that myth needs a new multi-hit spell. the most powerful being the weak humongofrog ( with max. power) maybe a 900-1000 to all enemies remove shield from. or something like that.
YES! I really want a new multi-hit spell for myth. I am not even close to level 88 and getting a new spell, so I don't quite know if the damage is good. Instead of removing all shields from them (we have earthquake for that) the spell could be 2 hits. 50 damage first, then 1150 damage next to all enemies. (is that overpowered?) Or maybe 50 damage first then 1150 damage overtime for 3 rounds, and stun 2 rounds to all enemies (Now that is starting to sound overpowered)

Survivor
Jul 25, 2011
29
coolguy2170 on Mar 16, 2014 wrote:
first we have
ring of fire 1020-1380
hurrican 280-1000
vampwolf 420-435
frostbale 860
lighting bolt 1475
lillypad poison 1230 to all enemies 230 damage over 3 rounds
sandblade 35 to next balance spell new way to hit one million
Storm, Ice, Death, and myth moves are all underpowered. How is a myth move gonna do 200 or 1000? Lightning bolt for only 1475? Owl was 1600. Unless these are all attacks they are way underpowered especially death. It needs to be like 900 if it is an all hit. Then the ice move needs to be all hit or else Lord of winter could do more. Plus, sandblade? If everyone gets a new hit then balance needs one. Sandblade can be a side spell but rename it. Also the way you get one in a million is using tc and being a higher level than like 50. Ring of fire is almost rain of fire but just another first name. What would the animation be? A ring pops up and hurts them?

Geographer
Sep 19, 2013
841
coolguy2170 on Mar 19, 2014 wrote:
balance has gotten many attacks give it a break how greedy wizards are
Yes, we are all greedy because every other school gets an attack and balance just gets a blade, allowing the other schools to do way more damage.

Survivor
Aug 28, 2013
28
AngelcatDemondog on Mar 28, 2014 wrote:
YES! I really want a new multi-hit spell for myth. I am not even close to level 88 and getting a new spell, so I don't quite know if the damage is good. Instead of removing all shields from them (we have earthquake for that) the spell could be 2 hits. 50 damage first, then 1150 damage next to all enemies. (is that overpowered?) Or maybe 50 damage first then 1150 damage overtime for 3 rounds, and stun 2 rounds to all enemies (Now that is starting to sound overpowered)
That would be a good level 98 myth spell

Survivor
Aug 28, 2013
28
AngelcatDemondog on Mar 28, 2014 wrote:
YES! I really want a new multi-hit spell for myth. I am not even close to level 88 and getting a new spell, so I don't quite know if the damage is good. Instead of removing all shields from them (we have earthquake for that) the spell could be 2 hits. 50 damage first, then 1150 damage next to all enemies. (is that overpowered?) Or maybe 50 damage first then 1150 damage overtime for 3 rounds, and stun 2 rounds to all enemies (Now that is starting to sound overpowered)
the thing is, i'm not even a myth wizard

Survivor
May 07, 2011
6
This is what I think the new level 98 spells should be:

Solar Power: 1400 Damage + 40 Damage to next spell.
Yeti: 980 Damage + 3 Stun
Griffin: 1800-1980 Damage
Zombies: 980-1200 Damage to all Enemies + 500 Damage over time.
Harpy: 300 + 1020-1300 + Steal 3 Pips
Holy Angel: 1000 to all Enemies + 275 to next Healing Spell

Survivor
May 07, 2011
6
I forgot Balance! Oops:

Ladon: 140,140,140,140,140,140

Explorer
Mar 26, 2011
83
coolguy2170 on Mar 16, 2014 wrote:
first we have
ring of fire 1020-1380
hurrican 280-1000
vampwolf 420-435
frostbale 860
lighting bolt 1475
lillypad poison 1230 to all enemies 230 damage over 3 rounds
sandblade 35 to next balance spell new way to hit one million
Wow I'm sorry but these spell ideas aren't the best. Lightning bolt isn't that just wild bolt or inane bolt. Ring of fire is just rain of fire and vampwolf is way to underpowered sandblade could be a side spell but some spells are ok you should reread your posts to make sure you really mean what you said next time but some good ideas.

-Hunter BlueFlame Promethean

Survivor
Dec 09, 2012
24
how about this for balance?
Final Judgement: 800 damage to all, and convert (this convert can be used by any school) next attack into storm, fire or ice

Explorer
Jan 03, 2012
59
Sun Storm= 1250 to all enemies + 25% blade to user
Avalanche= 850-900 to all enemies + Stun
Raiju= 1500-1600 + 10% accuracy to user
Angel= 950-1025 to all enemies + Sanctuary
Chrysaor = 250+ 100-1200 + Stun
Hypnos=950-1300 life steal, Dispel two life spells.
Daedalus = 950-1025 to all enemies over time+ 20% balance blade to all

Defender
Jul 24, 2011
124
Rainbow0839 on Mar 17, 2014 wrote:
Wait, wait, wait. This needs to be rethinked. Where did you get these numbers from???? Fire gets a spell dealing 1300 damage. Pretty acceptable, maybe a little underpowered. Life gets an attack all (level 88 spinysaur(600 and 750 over three rounds)). Ice gets their level 68 spell Wooly Mamooth(800-900 plus one stun). Storm gets their level 88 spell storm owl(1525-1,625). First of all for myth, 1,000 is less than their level 88 spell Celestial Calendar(1070-1170 and steal a pip). Secondly 280 is less than their level 10 spell, Cyclops(265-325). That's ridiculous! Death gets another Skeletal Pirate (level 22)(430-510) . And finally, poor balance gets a blade. And balance still doesn't have a DoT. Really? I suggest you look at these links before redoing your numbers.
-Morgan Legendheart (balance)
-Emma Earthgrove (death)
and the fire, ice and myth too!
http://www.wizard101central.com/wiki/Spell:Death_School_Spells
http://www.wizard101central.com/wiki/Spell:Balance_School_Spells
http://www.wizard101central.com/wiki/Spell:Fire_School_Spells
http://www.wizard101central.com/wiki/Spell:Life_School_Spells
http://www.wizard101central.com/wiki/Spell:Ice_School_Spells
http://www.wizard101central.com/wiki/Spell:Storm_School_Spells
http://www.wizard101central.com/wiki/Spell:Myth_School_Spells
I think you're right.

Cole GoldenFlame, Level 39 Pyromancer World: MooShu and Grizzleheim Area: Crimson Fields and Mirkholm Keep