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Level 98 spell ideas and new world

AuthorMessage
Survivor
Jun 30, 2012
3
New world:Empryea (Why not?)

New Spells(all cost 11 pips except death spell)

Myth:Cerburas (260,460,and 860 myth damge + destroy all shelilds and arua on emeny to all to all enemys)(accuracy:80%)
(again,why not? Myth wizards has already summoned orthurus,his brother)

Storm:Thor (1570 + 2070 storm damge over 3 rounds + destroy all postive and negative charms from enemy and self to all enemys)(accuracy:70%)

Balance:Griffin (1330 balance damage to one enemys and 400 balance damage to all enemy's over 3 rounds and + 15% accuracy next spell to all friends and self)(accuracy:85%)

Death:Werewolf(300 health steal per pip to all enemys, regain 50%,steal 1 blade and convert to death blade)(costs X pips)(accuracy:85%)

Life:Mother Nature(1800 health to all freinds + convert/place 1enemys to -30% next damge attack and spread to all enemys)(accuracy:90%)

Fire:Genie(1650 fire damage and + 30% next fire damage attack + -40% accuracy to all enemys)(accuracy:75%)

Ice:Netune(1445 ice damge to one enemy + 430 ice damge over 3 rounds to all enemys and stun all for 2 rounds)(accuracy:80%)

Timothy IronTalon,Master of Balance

Mastermind
Sep 30, 2009
393
Musket Captain on Apr 26, 2013 wrote:
New world:Empryea (Why not?)

New Spells(all cost 11 pips except death spell)

Myth:Cerburas (260,460,and 860 myth damge + destroy all shelilds and arua on emeny to all to all enemys)(accuracy:80%)
(again,why not? Myth wizards has already summoned orthurus,his brother)

Storm:Thor (1570 + 2070 storm damge over 3 rounds + destroy all postive and negative charms from enemy and self to all enemys)(accuracy:70%)

Balance:Griffin (1330 balance damage to one enemys and 400 balance damage to all enemy's over 3 rounds and + 15% accuracy next spell to all friends and self)(accuracy:85%)

Death:Werewolf(300 health steal per pip to all enemys, regain 50%,steal 1 blade and convert to death blade)(costs X pips)(accuracy:85%)

Life:Mother Nature(1800 health to all freinds + convert/place 1enemys to -30% next damge attack and spread to all enemys)(accuracy:90%)

Fire:Genie(1650 fire damage and + 30% next fire damage attack + -40% accuracy to all enemys)(accuracy:75%)

Ice:Netune(1445 ice damge to one enemy + 430 ice damge over 3 rounds to all enemys and stun all for 2 rounds)(accuracy:80%)

Timothy IronTalon,Master of Balance
fire already got a genie and to tell the truth i didnt like it all to much as it didnt really have much to do with fire, to me efreet should have been a balance spell.

Defender
Apr 27, 2009
127
They're all incredibly overpowered and would unbalance the game.

Survivor
Jun 23, 2012
2
gweedoboy on Apr 26, 2013 wrote:
fire already got a genie and to tell the truth i didnt like it all to much as it didnt really have much to do with fire, to me efreet should have been a balance spell.
Really? I'd thought that it should have been Myth.

Survivor
Jun 23, 2012
2
Musket Captain on Apr 26, 2013 wrote:
New world:Empryea (Why not?)

New Spells(all cost 11 pips except death spell)

Myth:Cerburas (260,460,and 860 myth damge + destroy all shelilds and arua on emeny to all to all enemys)(accuracy:80%)
(again,why not? Myth wizards has already summoned orthurus,his brother)

Storm:Thor (1570 + 2070 storm damge over 3 rounds + destroy all postive and negative charms from enemy and self to all enemys)(accuracy:70%)

Balance:Griffin (1330 balance damage to one enemys and 400 balance damage to all enemy's over 3 rounds and + 15% accuracy next spell to all friends and self)(accuracy:85%)

Death:Werewolf(300 health steal per pip to all enemys, regain 50%,steal 1 blade and convert to death blade)(costs X pips)(accuracy:85%)

Life:Mother Nature(1800 health to all freinds + convert/place 1enemys to -30% next damge attack and spread to all enemys)(accuracy:90%)

Fire:Genie(1650 fire damage and + 30% next fire damage attack + -40% accuracy to all enemys)(accuracy:75%)

Ice:Netune(1445 ice damge to one enemy + 430 ice damge over 3 rounds to all enemys and stun all for 2 rounds)(accuracy:80%)

Timothy IronTalon,Master of Balance
Amazing ideas dude, but those round things that float around your head and normally increase the Damage Percentage of your spells are called Charms, not blades .

Ronan! Thunderstone! - Magus Pyromancer

Explorer
Apr 17, 2011
64
Musket Captain on Apr 26, 2013 wrote:
New world:Empryea (Why not?)

New Spells(all cost 11 pips except death spell)

Myth:Cerburas (260,460,and 860 myth damge + destroy all shelilds and arua on emeny to all to all enemys)(accuracy:80%)
(again,why not? Myth wizards has already summoned orthurus,his brother)

Storm:Thor (1570 + 2070 storm damge over 3 rounds + destroy all postive and negative charms from enemy and self to all enemys)(accuracy:70%)

Balance:Griffin (1330 balance damage to one enemys and 400 balance damage to all enemy's over 3 rounds and + 15% accuracy next spell to all friends and self)(accuracy:85%)

Death:Werewolf(300 health steal per pip to all enemys, regain 50%,steal 1 blade and convert to death blade)(costs X pips)(accuracy:85%)

Life:Mother Nature(1800 health to all freinds + convert/place 1enemys to -30% next damge attack and spread to all enemys)(accuracy:90%)

Fire:Genie(1650 fire damage and + 30% next fire damage attack + -40% accuracy to all enemys)(accuracy:75%)

Ice:Netune(1445 ice damge to one enemy + 430 ice damge over 3 rounds to all enemys and stun all for 2 rounds)(accuracy:80%)

Timothy IronTalon,Master of Balance
I like the Idea of the Griffin and Werewolf spell, but not its attributes; Fire already has a Genie "Efreet"

Mastermind
Mar 13, 2012
353
Musket Captain on Apr 26, 2013 wrote:
New world:Empryea (Why not?)

New Spells(all cost 11 pips except death spell)

Myth:Cerburas (260,460,and 860 myth damge + destroy all shelilds and arua on emeny to all to all enemys)(accuracy:80%)
(again,why not? Myth wizards has already summoned orthurus,his brother)

Storm:Thor (1570 + 2070 storm damge over 3 rounds + destroy all postive and negative charms from enemy and self to all enemys)(accuracy:70%)

Balance:Griffin (1330 balance damage to one enemys and 400 balance damage to all enemy's over 3 rounds and + 15% accuracy next spell to all friends and self)(accuracy:85%)

Death:Werewolf(300 health steal per pip to all enemys, regain 50%,steal 1 blade and convert to death blade)(costs X pips)(accuracy:85%)

Life:Mother Nature(1800 health to all freinds + convert/place 1enemys to -30% next damge attack and spread to all enemys)(accuracy:90%)

Fire:Genie(1650 fire damage and + 30% next fire damage attack + -40% accuracy to all enemys)(accuracy:75%)

Ice:Netune(1445 ice damge to one enemy + 430 ice damge over 3 rounds to all enemys and stun all for 2 rounds)(accuracy:80%)

Timothy IronTalon,Master of Balance
uh.. the efreet for fire is an evil geinie, so they already have that but otherwise good ideas!

Defender
Feb 26, 2012
105
The Werewolf is definitely op, its 300 per pip health take from each enemy. Imagine having 7 power pips (14 pips) 300x14=4200 regain 50% so that's 2100 you usually fight 2 or 3 enemies so that's 4200-6300 from each enemy no one needs that much health sorry its just op plus steal a blade and make it death good idea but should be balance.

John Dragoncatcher level 84 Balance

Defender
Aug 01, 2011
185
NO! Not another healing life spell! PLEASE!

Survivor
Feb 02, 2010
15
I dunno i dont really like them especially life one

Survivor
Sep 21, 2010
7
All of them war overpowered, especially the myth. I mean really? A remove all + and - wards and blades? Too cheap. But I agree with the ice spell, because we ice wizards need a complex spell. Although the stunning and stealing pips is complex, but I want something like Sun Serpent, or even Sabertooth.

Survivor
Dec 28, 2010
2
I can't come up with any new world ideas but i do got a idea for a one spell:

Pip cost: 11
School: Life
How it looks: One huge tree comes out of the ground like forest lord but only one and it has a black hole in the middle, then a giant Hummingbird comes out of the hole and starts flapping its wings rapidly at you, that being the first attack and second the hummingbird pecking you as fast as its wings were flapping.
Name of spell: Hummingbird
Damage of first attack:350
Damage of second attack:1100

I am bad at naming stuff, so i just named it Hummingbird lol

Champion
Aug 20, 2010
403
Musket Captain on Apr 26, 2013 wrote:
New world:Empryea (Why not?)

New Spells(all cost 11 pips except death spell)

Myth:Cerburas (260,460,and 860 myth damge + destroy all shelilds and arua on emeny to all to all enemys)(accuracy:80%)
(again,why not? Myth wizards has already summoned orthurus,his brother)

Storm:Thor (1570 + 2070 storm damge over 3 rounds + destroy all postive and negative charms from enemy and self to all enemys)(accuracy:70%)

Balance:Griffin (1330 balance damage to one enemys and 400 balance damage to all enemy's over 3 rounds and + 15% accuracy next spell to all friends and self)(accuracy:85%)

Death:Werewolf(300 health steal per pip to all enemys, regain 50%,steal 1 blade and convert to death blade)(costs X pips)(accuracy:85%)

Life:Mother Nature(1800 health to all freinds + convert/place 1enemys to -30% next damge attack and spread to all enemys)(accuracy:90%)

Fire:Genie(1650 fire damage and + 30% next fire damage attack + -40% accuracy to all enemys)(accuracy:75%)

Ice:Netune(1445 ice damge to one enemy + 430 ice damge over 3 rounds to all enemys and stun all for 2 rounds)(accuracy:80%)

Timothy IronTalon,Master of Balance
What the heck the death one is so OP. It would never make it in the game it is a million times stronger than anything ever.Well, actually it could work, if it was banned from pvp, boss fights, mob fights and everything else! WOW that is not even fair. I can tell you are death school. Real suggestion time: 50 health steal per pip to all enemies, regain 50% then nothing It has come to fairness and equality not making everything OP and death super OP

Geographer
Apr 29, 2012
861
How about this

Name of world: Utopia

Spells:
: Vulcan - 125 damage per pip & steal all positive charms from 1 enemy, X pips, 75% accuracy.
: Frozen Army - 800 damage to all enemies, & 75% tower shield to self, 11 pips, 80% accuracy.

I'll be back with some more ideas in a minute.

Geographer
Apr 29, 2012
861
Back again.
: Valkyrie - 2,000 damage to 1 enemy, & storm blade to self, 11 pips, 70% accuracy.
: Golem - 1,500 damage to 1 enemy & stun to all enemies, 11 pips, 85% accuracy.
: Demeter - 900 damage & life trap to all enemies, 11 pips, 90% accuracy.
: Voodoo Doll - 700 damage to 1 enemy, & any damage done to you is dealt to the dealer (like guardian spirit, it cannot be removed), 11 pips, 85% accuracy.
: Serpent - 1,000+600 damage to one enemy, 11 pips, 85% accuracy.

New astral spells:
: Archery - +30 accuracy & +20 armour piercing to one spell.
Immortal - +300 damage to one spell.
: Polymorph Medusa - Turn into a Medusa for 6 rounds.
Deck - Troll, Cyclops, Humongofrog, Minotaur, Medusa, Mythblade, Myth Trap, Stheno & Eurale.
Stheno - 500 damage to all enemies, 6 pips, 85% accuracy.
Eurale - 600 damage & stun to 1 enemy, 6 pips, 85% accuracy.

Polymorph Krok - Turn into a Krok for 6 rounds.
Deck - Scorpion, Locust Swarm, Hydra, Savage Paw, Samoorai, Balanceblade, Hex, Ra & Krokogator.
Krokogator - 150 damage to 1 enemy & Elemental blade, Spirit blade & Balanceblade to self, 5 pips, 85% accuracy.
: Sharp Star - +30% damage to self for 4 rounds.
Shield Star - +30% defense to self for 4 rounds.

Blaze SandBlade lvl 45 sorcerer.

Explorer
Nov 27, 2011
98
Musket Captain on Apr 26, 2013 wrote:
New world:Empryea (Why not?)

New Spells(all cost 11 pips except death spell)

Myth:Cerburas (260,460,and 860 myth damge + destroy all shelilds and arua on emeny to all to all enemys)(accuracy:80%)
(again,why not? Myth wizards has already summoned orthurus,his brother)

Storm:Thor (1570 + 2070 storm damge over 3 rounds + destroy all postive and negative charms from enemy and self to all enemys)(accuracy:70%)

Balance:Griffin (1330 balance damage to one enemys and 400 balance damage to all enemy's over 3 rounds and + 15% accuracy next spell to all friends and self)(accuracy:85%)

Death:Werewolf(300 health steal per pip to all enemys, regain 50%,steal 1 blade and convert to death blade)(costs X pips)(accuracy:85%)

Life:Mother Nature(1800 health to all freinds + convert/place 1enemys to -30% next damge attack and spread to all enemys)(accuracy:90%)

Fire:Genie(1650 fire damage and + 30% next fire damage attack + -40% accuracy to all enemys)(accuracy:75%)

Ice:Netune(1445 ice damge to one enemy + 430 ice damge over 3 rounds to all enemys and stun all for 2 rounds)(accuracy:80%)

Timothy IronTalon,Master of Balance
Well in my opinion,
Storm one, is TOO powerful.
Life needs more attacks, to all enemies
I would do this,

:Cerburas 260,460,and 860 myth damge + destroy all shields to all enemies and +25% to all spells

:Thor 1000+900 storm damage over 3 rounds to all enemies + destroy all negative charms for yourself

:Griffin 1300 balance damage to all enemies + bladestorm

: Werewolf 300 health steal per pip, regain 60% + death blade
:Mother Nature 300 over 3 round to all friends + Guidance and 900 life damage to all enemies
:(No Genie cause they actually have one) 1650 fire damage + FireBlade + -60% accuracy to one enemy
:Netune 1400+300 ice damage over three rounds to all enemies and stun for 1 round

No to all enemies in death and fire cause well, last spells they got to all enemies.
Again, thats my opinion, hope you liked my ideas!
Richard FrostBreeze lvl 73 Wizard

Mastermind
Dec 17, 2010
362
Wizgamer105 on Aug 17, 2013 wrote:
What the heck the death one is so OP. It would never make it in the game it is a million times stronger than anything ever.Well, actually it could work, if it was banned from pvp, boss fights, mob fights and everything else! WOW that is not even fair. I can tell you are death school. Real suggestion time: 50 health steal per pip to all enemies, regain 50% then nothing It has come to fairness and equality not making everything OP and death super OP
50 steal per pip? If we had max POWER PIPS it would only come to 700 to all enemies. Now that's not even fair. And then gain nothing. I wish I could be calling you some things, because you are being very unfair, but the admins would ban this. But I do agree, 300 per pip is allot. Here is some real suggestion for death. 100 steal per pip switch half to health, then steal one blade and switch it to 30% death blade. Because I am death school is most likely why I am making a big deal out of this.

-Nicholas Hawkspear level 90

Survivor
May 01, 2010
22
Uuummm fire already has a genie. You clearly have NOT been paying attention to fire. What fire school needs two dang genies? I guess there's a difference one is called efreet and one is called genie ( not) No just no

Survivor
Jul 17, 2013
8
everything is way too overpowered the wizards don't need a 2000 damage spell they already have storm owl

way too overpowered
and plus for make it 75 damage per pip to all enemies and nothing else

Champion
Aug 20, 2010
403
Blaze Sandblade on Sep 26, 2013 wrote:
How about this

Name of world: Utopia

Spells:
: Vulcan - 125 damage per pip & steal all positive charms from 1 enemy, X pips, 75% accuracy.
: Frozen Army - 800 damage to all enemies, & 75% tower shield to self, 11 pips, 80% accuracy.

I'll be back with some more ideas in a minute.
You can't just make one school's spell X rank, and the 6 others Rank 11. That's just not how things go.

Survivor
Jun 22, 2009
8
As a life student I can say that I'd probably prefer an attack spell rather than another healing spell xD Granted, it's our job to heal but as a school we're kinda lacking in the attack spells. The mother nature spell is a cool name though xD but rather then healing couldn't it be an attack spell? xD

And that world name is pretty cool xD

Good ideas ^^ Although I agree that some of them are a little bit too powerful xD And 11 pips does seem like a lot of rounds to have to pass XD

Iridian