Your and deal the same damge. That's not right. Storm is always suppose to hit the hardest. Not tie for first. Also your starts at 1,000 possible damge so that's it's base. There for it's base return is 500 and max is 615. Of corse this is effected in the same way as all other spells, such as when a it is met with a boost, resist, shield, trap, blade, sun spell, gear that would add to your death attack's power or a pet that could do the same.
really the level 88 balance spell has more damage effect than that.
Andrew SandHammer
No it doesn't... It does 1000-1100 damage base, while this one would do 1200 base, to all enemies. Just not at the same time. So unless sabertooth got a huge buff, sands of time would do more damage overall to all enemies. Sadly, we wouldn't get a spirit shield, because that's all anyone uses sabertooth for, right?
How will they animate the spells? Like what does Storm's Revenge look like? That's what I ask whenever I think of a new spell. I think monster based spells are more practical since we know what they look like. Something like Storm's Revenge is very vague. I think the only one that could be used is the Sands of Time.
This is what I would propose (damage and pips not included)
Ice: Odin (Vikings are cool and balance has Ra so why not?) Storm: You really can't go wrong on aquatic animals. I think sea lions are adorable or maybe they could use something with a killer whale or a giant cephalopod (even though there is the kraken spell) or piranhas xD Fire: It would be pretty cool to have a cherufe fire spell, a giant monster in the shape of a man made of fire. Death: For death, we can have Charon, the ferryman of the River Styx in the underworld. Life: Maybe a foresty creature for life like a bear or wolf pack. Myth: Ogre or griffin for myth. Balance: Manticore or Sphinx for balance.