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Level 98 Spell Ideas

AuthorMessage
Survivor
Mar 21, 2012
3
Fire - 1210and 900 damage for 3 rounds

Ice - 1100 damage to all enemies and stuns for 2 rounds

Storm - 1400 damage and - 80 accuracy to all enemies

Life - Heal 750 per pip

Myth - 750 1200 to all enemies

Death - 1050and heals half damage and steals there pips

Defender
Jul 02, 2009
145
Not bad my friend. Not bad. I like the myth idea. An AoE version of Minotaur and orthrus. Cool.

Champion
Aug 20, 2010
403
jakeorz2406 on Aug 27, 2013 wrote:
Fire - 1210and 900 damage for 3 rounds

Ice - 1100 damage to all enemies and stuns for 2 rounds

Storm - 1400 damage and - 80 accuracy to all enemies

Life - Heal 750 per pip

Myth - 750 1200 to all enemies

Death - 1050and heals half damage and steals there pips
I love the spell. Is that invisible font? You!

Life is way too OP by the way, I barely accept dryad.

Champion
Aug 20, 2010
403
jakeorz2406 on Aug 27, 2013 wrote:
Fire - 1210and 900 damage for 3 rounds

Ice - 1100 damage to all enemies and stuns for 2 rounds

Storm - 1400 damage and - 80 accuracy to all enemies

Life - Heal 750 per pip

Myth - 750 1200 to all enemies

Death - 1050and heals half damage and steals there pips
Also, question. Is myth 750 - 1200 or 750 + 1200. If it is the first one, I'd have to think about the pros and cons of it, and if it is the second one, that is insane, and should not be a multi hit or even a single hit!!!!!!

Defender
Jul 02, 2009
145
Mastermind
Jun 02, 2013
311
Cool ideas! But storm is supposed to do more damage than fire. ( Even though I am )

Happy Spellcasting!

Mastermind
Dec 17, 2010
362
jakeorz2406 on Aug 27, 2013 wrote:
Fire - 1210and 900 damage for 3 rounds

Ice - 1100 damage to all enemies and stuns for 2 rounds

Storm - 1400 damage and - 80 accuracy to all enemies

Life - Heal 750 per pip

Myth - 750 1200 to all enemies

Death - 1050and heals half damage and steals there pips
The death spell is to weak, I mean, I can get my Dr. Von around 1025 damage, so that's not much of an upgrade, and steal their (there is "Look over there!" their is ownership) pips, all of them or just one? this spell should at least be to all enemies, because ice, 1100 to all? little much for ice, that's like 3000 or even more damage to all enemies if your not that well bladed. and another healing spell for life? they already have guardian angle or spirit, that lets you live for a longer time. Also, Myth can't be stronger than storm, no matter what!

-Nicholas Hawkspear, level 90

Survivor
Dec 14, 2010
11
Life has too many heals they don't need any more.

Go !

Survivor
Dec 14, 2010
11
How about this,

The eternal flame 1150 damage and -50% accuracy to next spell
Winter fury 1100 damage and stun for 2 rounds
piranhas 500 damage and 1100 damage over three rounds
cupids 1110 damage and 35% to next attack
Werewolf 1140 damage to all enemies
Chupacabra 1145 damage and destroy all positives
Bald eagle 1130 damage and elemental shield

Champion
Aug 20, 2010
403
ice warrior 13 on Aug 31, 2013 wrote:
How about this,

The eternal flame 1150 damage and -50% accuracy to next spell
Winter fury 1100 damage and stun for 2 rounds
piranhas 500 damage and 1100 damage over three rounds
cupids 1110 damage and 35% to next attack
Werewolf 1140 damage to all enemies
Chupacabra 1145 damage and destroy all positives
Bald eagle 1130 damage and elemental shield
Don't mean to sound like a downer but...

Really, fire gets smoke screen, ice gets stun for 2 rounds, storm gets dot, life gets blade, death gets aoe, myth gets insane after-effect and what does balance get?

An insanely weak spell, this is what I think. You put so much work into the first 6 spells but then you just gave up on the balance attack, what the heck? ELEMENTAL SHIELD? You stole that from sabertooth, sabertooth had spirit shield now you saying the new spell should get elemental shield?!? You know what you didn't just copy the aftereffect from sabertooth and change it a little bit, you pretty much took the damage from sabertooth and added like 50 balance damage then made that the new spell! You gotta be kidding yourself, to recap, you basically took the previous balance spell added 50 damage and changed the shield to elemental, that is insulting!

Also, when I finally started to look at the other spells, they are too weak, especially the storm spell. These look like rank 10 spells, I thought you were suggesting ideas for a rank 11 spells, anyways to recap the damage on all the spells are too low, I like the spell types (aoe/dot) and the after-effects assigned for the specific school (except balance which I already talked about ) But, myth should get an aoe, since their aoes are weak. Third time, boost up the damage looking like rank 10 spells.

Survivor
Nov 14, 2008
38
ice warrior 13 on Aug 31, 2013 wrote:
How about this,

The eternal flame 1150 damage and -50% accuracy to next spell
Winter fury 1100 damage and stun for 2 rounds
piranhas 500 damage and 1100 damage over three rounds
cupids 1110 damage and 35% to next attack
Werewolf 1140 damage to all enemies
Chupacabra 1145 damage and destroy all positives
Bald eagle 1130 damage and elemental shield
They're all underpowered except your death spell. Increase the damage on them all. Myth don't change damage but make it AoE. Seriously I have no idea why most people aren't giving myth an AoE. Having an archmage myth, we NEED an AoE. Humungofrog just isn't cutting it anymore.

Champion
Aug 20, 2010
403
Jacob IronEyes on Aug 31, 2013 wrote:
They're all underpowered except your death spell. Increase the damage on them all. Myth don't change damage but make it AoE. Seriously I have no idea why most people aren't giving myth an AoE. Having an archmage myth, we NEED an AoE. Humungofrog just isn't cutting it anymore.
Well, believe it or not, I've seen Earthquake take out some five thousand health mobs...

But I agree nonetheless, a new world's coming out soon, what does that mean? Stronger enemies, when I was in Twin Giants I had to enchant feint and feint every enemy not to mention throw a couple blades in there just to kill the mobs there. I wouldn't be surprised if myth got an aoe in the next update.

Survivor
Dec 14, 2010
11
Wizgamer105 on Aug 31, 2013 wrote:
Don't mean to sound like a downer but...

Really, fire gets smoke screen, ice gets stun for 2 rounds, storm gets dot, life gets blade, death gets aoe, myth gets insane after-effect and what does balance get?

An insanely weak spell, this is what I think. You put so much work into the first 6 spells but then you just gave up on the balance attack, what the heck? ELEMENTAL SHIELD? You stole that from sabertooth, sabertooth had spirit shield now you saying the new spell should get elemental shield?!? You know what you didn't just copy the aftereffect from sabertooth and change it a little bit, you pretty much took the damage from sabertooth and added like 50 balance damage then made that the new spell! You gotta be kidding yourself, to recap, you basically took the previous balance spell added 50 damage and changed the shield to elemental, that is insulting!

Also, when I finally started to look at the other spells, they are too weak, especially the storm spell. These look like rank 10 spells, I thought you were suggesting ideas for a rank 11 spells, anyways to recap the damage on all the spells are too low, I like the spell types (aoe/dot) and the after-effects assigned for the specific school (except balance which I already talked about ) But, myth should get an aoe, since their aoes are weak. Third time, boost up the damage looking like rank 10 spells.
Okay I see your point on the balance spell, but if that is a copy then chimera is a copy of hydra.

Defender
Jul 02, 2009
145
Nicholas Hawkspear on Aug 28, 2013 wrote:
The death spell is to weak, I mean, I can get my Dr. Von around 1025 damage, so that's not much of an upgrade, and steal their (there is "Look over there!" their is ownership) pips, all of them or just one? this spell should at least be to all enemies, because ice, 1100 to all? little much for ice, that's like 3000 or even more damage to all enemies if your not that well bladed. and another healing spell for life? they already have guardian angle or spirit, that lets you live for a longer time. Also, Myth can't be stronger than storm, no matter what!

-Nicholas Hawkspear, level 90
Life is the HEALING school! They HEAL. That's one of their biggest strengths. Saying that life has to many healing spells is like saying death has too many health draining spells. Or that ices defense is too high. And I think the myth attack is double. Like Minotaur. So the first attack is weak, because it intercepts the shield, then the second attack is what deals the real damage. But I agree. Myth isn't meant for damage, and storm is. But myth still needs a heavy hitting attack, it just doesn't have to be as powerful as storm.

Champion
Aug 20, 2010
403
ice warrior 13 on Sep 2, 2013 wrote:
Okay I see your point on the balance spell, but if that is a copy then chimera is a copy of hydra.
Put your tongue back in, geez, that really pesters me...

Except chimera is 3 DIFFERENT schools and it is more powerful. The idea I gave feedback on, was the same school and was not more powerful, it was basically plus 50 attack ,woo hoo. You do not see my point, and do not say you see my point. Chimera is not even a copy of hydra. So I guess sabertooth is a copy of locust swarm? Don't you even stick your tongue out in an emoticon unless you get your facts straight.

Geographer
Apr 29, 2012
861
jakeorz2406 on Aug 27, 2013 wrote:
Fire - 1210and 900 damage for 3 rounds

Ice - 1100 damage to all enemies and stuns for 2 rounds

Storm - 1400 damage and - 80 accuracy to all enemies

Life - Heal 750 per pip

Myth - 750 1200 to all enemies

Death - 1050and heals half damage and steals there pips
OP ALERT! Let me show you how it should be
300+900 damage over time to all enemies. (No way can even fire do more than storm.)
1,000 damage & stun for 2 rounds to all enemies. (I like the idea, but I think it should just be a bit lower.)
1,500 damage to all enemies & +50% Stormblade to self. (Storm is all about damage, make it strongest.)
10+100+1,000 damage to all enemies. (Perfect for breaking shields, but only does 1,110 to all enemies.)
750 damage & +40% life trap to all enemies, & Guidance to allies. (Life has too many heals, besides, 750 per pip?! The other spells are 11 pips, 750x11=8,250 health. That's so much, it would heal a lvl 100 thaumaturge with healing gear past full health, even if they were dead.)
1,000 damage & Virulent Plague to all enemies & heal half. (Dr Vonn's Monster can do more than your spell with 1 Deathblade.)

Oh, and I hate to break it to you but balance exists! This is my balance spell.
30 damage to self & 100 damage to all enemies per pip. (I thought about how balance is about equality, so it seems fair that if you do 1,100 damage for 11 pips, then you take 330, it's not much but be wary of what damage it will do to you with all of the blades.)

Survivor
Jul 30, 2011
48
jakeorz2406 on Aug 27, 2013 wrote:
Fire - 1210and 900 damage for 3 rounds

Ice - 1100 damage to all enemies and stuns for 2 rounds

Storm - 1400 damage and - 80 accuracy to all enemies

Life - Heal 750 per pip

Myth - 750 1200 to all enemies

Death - 1050and heals half damage and steals there pips
The life one is way too op. The fire one has too much damage maybe change to 1000+400 and -55% smokescreen. Storm's should be changed to -50% accuracy debuff. Myth's should be 1210 plus stun to all. Death's affect should be leaves -60% mass infection.

Brandon Ironblade level 90

Survivor
Dec 17, 2011
27
Nice Idea, but I think the life spell should be heal 350 per pip to all friends. Also it would put an absorb around each player. These absorbs would be 15 percent of the players health. Rank X spell it should be.

-Cya Round The Spiral

Defender
Aug 26, 2011
158
prepare to be amazed....

X pips
100 damage /pip dot aoe

0 pips
enchantment +325 damage to storm spell

0 pips
3 damage dot AoE

0 pips
enchantment +10% to shield

4 pips
steal 400 health (and receive the full 400 back to your health) and give opponent +30% blade

6 pips
1+ 499 damage to all and pierce all

6 pips
350 damage AoE plus add an absorb in the form of a blade for 200 to all enemies.

my thoughts these are not my best ideas to be honest but the message i want to say is: the lvl 98 spells should not just be 11 pip spells.

Gabriel Ashcaller level 76 warlord

Survivor
May 29, 2010
10
Hey guys I came up with a Level 98 spell.

Triple Lions- Burning Lion 495 Damage, Frozen Lion 385 Damage, and Electric Lion 590 Damage.

This spell is kind've like Spectral Blast except they all hit one person which equals out to 1,470 Damage of storm, ice, and fire.

This spell is also like Chimera except using , , and So it makes it easier to blade. I am coming up with the other school spells soon.

Jacob GoldBlade Level 71 Storm Wizard