Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Level 88 spells? Good ideas?

AuthorMessage
Explorer
Jul 10, 2009
77
These are new Level 88 spells i have created. Tell me what you think.

Balance: Sphinx
10 pips, 85% accuracy
- 130 Balance damage, 140 Storm damage, 120 Ice damage, 125 Fire damage, 120 Life damage, 140 Death damage, 125 Myth damage. ( 900 damage in all)
To all enemies and -30% weakness to all enemies.

Storm: Bahamut
10 pips, 65% accuracy
- 1300 damage to one enemy OR 2000 damage to enemy and 900 damage to self.

Fire: Hephaestus
10 pips, 70% accuracy
- 300+ 1200 damage to all enemies plus steal 1 blade from all enemies as well.

Ice: Ice Imp
10 pips, 80% accuracy
- 900 damage to all enemies plus 2 universal dispels to all enemies as well.

Life: Mother Gaea
10 pips, 90% accuracy
- All enemies lose 25% of health and a Major Triage to friends

Death: Night Mare
10 pips, 80% accuracy
-1000 damage to self and 1000 damage to all enemies and Mass infection

Myth: Hercules
10 pips, 80% accuracy
500 damage + 900 damage and break all blades to one enemy


Delver
Sep 20, 2009
275
These are new Level 88 spells i have created. Tell me what you think.

Balance: Sphinx
10 pips, 85% accuracy
- 130 Balance damage, 140 Storm damage, 120 Ice damage, 125 Fire damage, 120 Life damage, 140 Death damage, 125 Myth damage. ( 900 damage in all)
To all enemies and -30% weakness to all enemies.


Its a good idea, but the damage would take a while to deal because the graphics.

Storm: Bahamut
10 pips, 65% accuracy
- 1300 damage to one enemy OR 2000 damage to enemy and 900
to self.


Good idea also, but we should keep the spells at their allotted accuracy. I don't like the idea of having odds against odds spells.

Fire: Hephaestus
10 pips, 70% accuracy
- 300+ 1200 damage to all enemies plus steal 1 blade from all enemies as well.


Good idea too, but the damage is too high considering this is an AoE.

Ice: Ice Imp
10 pips, 80% accuracy
- 900 damage to all enemies plus 2 universal dispels to all enemies as well.


Unoriginal, but the damage is okay, but I think the dispels are a little much.

Life: Mother Gaea
10 pips, 90% accuracy
- All enemies lose 25% of health and a Major Triage to friends


Gaea is already Mother Earth, so Gaia or Gaea will be fine. Its okay.

Death: Night Mare
10 pips, 80% accuracy
-1000 damage to self and 1000 damage to all enemies and Mass infection


Like I said, the school spells should stay in their accuracy zone. And this is unoriginal and I hate damage to yourself blah blah spells.

Myth: Hercules
10 pips, 80% accuracy
500 damage + 900 damage and break all blades to one enemy


Okay. Real good. Damage a little high though.


Survivor
Sep 05, 2011
12
xfrom mystercrocidlex i think the leval 88 myth spell should be this the medusa sisters 500 + 1000 to all eniemes and stun for three rounds its pips are 10 and it accurry it 90%


Survivor
Jan 05, 2011
22
knightmare12 wrote:
Storm: Bahamut
10 pips, 65% accuracy
- 1300 damage to one enemy OR 2000 damage to enemy and 900 damage to self.



A pretty good storm spell but I dont know how long i've been hoping for a storm DoT spell. Yes, I know there is storm hound but that rarely appears in the Bazaar and the pet is pretty expensive for just ONE card. This what I think a level 88 spell should look like.

Name: Electric Pulse

Rank: 10

Level: 88

Damage: 330+ 1080 over time and stun

Accuarcy: 70%

What do you think about that???

Samantha Stormgem level 62 (storm)
Samantha Jaderiver level 16 (life)

Explorer
Jul 10, 2009
77
Here's the problem with storm having a DOT spell:

1st storm has way to much damage to even be doing DOT spells, their direct hits are already devastating.

2nd it would go way off of storm's original attacks which are just direct hits and not DOT.

Thanks guys! :D

Explorer
Jun 13, 2010
67
knightmare12 wrote:
Here's the problem with storm having a DOT spell:

1st storm has way to much damage to even be doing DOT spells, their direct hits are already devastating.

2nd it would go way off of storm's original attacks which are just direct hits and not DOT.

Thanks guys! :D

Both are your opinion. Every single school besides storm and life has a dot, even though you could say death is all about drains and not damage. Plus, it is very hard getting rid of shields against bosses when you are all set up. When every single storm spell is one hit and stun, or removing a blade, you really need something new.

Explorer
Dec 28, 2010
58
no! no no no no no no
storm has the weak on are you kidding me???
i don't a spell that could hit the enemy or hit me
if i wanted one like that i would use insane bolt
what happens if you critical on it don't block and kill your self
do you hate storm i think you do i think i speak for all of us storms
we just want one massive devastating hit that can wipe out all you other schools
know get a long and just go with it


Explorer
Oct 29, 2011
67
dragosoup wrote:
no! no no no no no no
storm has the weak on are you kidding me???
i don't a spell that could hit the enemy or hit me
if i wanted one like that i would use insane bolt
what happens if you critical on it don't block and kill your self
do you hate storm i think you do i think i speak for all of us storms
we just want one massive devastating hit that can wipe out all you other schools
know get a long and just go with it



i am pretty sure he meant 2000 to enemy and 900 to you not or,and really storm is already too good this can do too thousand it is like a storm immolate put a storm shield on yourself then do it over.and fire needs ultra high attack spells cause their damage rating sucks