Hello last time i posted people were complaining about me not putting enough speace between lines and not very easy to read so now i am using a remastered approach to this plus end of wintertusk spells! Also plus Anubis is not the god of death Orisis is . Ok lets go
Myth Guaridan of the golden ram Animation A Dark Desert with a barren land with a dead tree on it lies a golden fleece then a thief comes and trys to take the golden fleece but the dragon gets the thief and then does the damage with a claw swipe Damage 730 to all enemies Plus give 10 mana to one target
Life Divine Restoration Animation a big forest full of life with dryads and treeants dancing then a big sunny cloud emerges and the queen dryad comes and heals the target Healing effect Fuly restores one target to full health
Death Zombie(looks like wormguts,zombie pet,grubb) Animation A Dark forest with a lighted center with trees with red eyes a big metal coffin is lieng in the lighted centre a hand comes out and grabbs the coffin and tears open the lid he jumps up and does the damage Damage 850 damage to one target swap half of damage into health
Balance Anubis Animation A big barren desert with a big sun scarabs and scorpions scurrying around then anubis emerges and attacks the enemy with his claws Damage 845 damage plsu add black mantle
Storm Tornado Animation a big whirpool with sunken ships leing on rocks then a tornado comes from the whirpool and does the damage Damage 870-920 damage to all enemies plus add a 15 percent storm trap
Fire Volcano Animation rises like helephant and humungofrog with lava sptting out Damage 595+595 damage over 3 rounds to all enemies
Ice Yeti Animation a cave with tree lanterns off ice bats swirling around two red eyes come from the cave he leaps out and does the damage Damage 810 damage to one target
Now for end of Wintertusk spells
Myth Persues minon Health 1,350 costs 7 pips to summon Can heal up to satyr and can do myth damage up to orthus also has learned up to Stormzilla and Helephant
Life Guided confusion costs 6 pips Converts healing into damage
Death De-Activate Soul Makes enemy defeated for 6 or 7 rounds Costs 5 pips
Balance Balance The Weak costs 7 rounds Heals 250+1100 over 3 rounds
Fire Flicker Sprit costs 6 pips Take 750 to deal 1350 damage to one target
Ice Everwinter costs 5 pips Takes one damage over time from one target
Storm Buffed heal Costs 0 pips Converts damage into healing
Thank you for listening Dustin willowhaven lvl 55 grandmaster conjurer Myth Alexander AnvilBlade lvl 20 adept therugeist Life Rogan earthcoin lvl 11 Iniate Necromancer Death
Hello last time i posted people were complaining about me not putting enough speace between lines and not very easy to read so now i am using a remastered approach to this plus end of wintertusk spells! Also plus Anubis is not the god of death Orisis is . Ok lets go
Much Better, thank you!
Myth Guaridan of the golden ram Animation A Dark Desert with a barren land with a dead tree on it lies a golden fleece then a thief comes and trys to take the golden fleece but the dragon gets the thief and then does the damage with a claw swipe Damage 730 to all enemies Plus give 10 mana to one target
How many pips? 9? why the mana and which target?
Life Divine Restoration Animation a big forest full of life with dryads and treeants dancing then a big sunny cloud emerges and the queen dryad comes and heals the target Healing effect Fuly restores one target to full health
Need specific number heal, otherwise this totally ruins the convert heal to damage that you suggest later on, cause that would make it instant death! Maybe Life could get a DOT AOE attack! or an AOE Heal maybe over time!
Death Zombie(looks like wormguts,zombie pet,grubb) Animation A Dark forest with a lighted center with trees with red eyes a big metal coffin is lieng in the lighted centre a hand comes out and grabbs the coffin and tears open the lid he jumps up and does the damage Damage 850 damage to one target swap half of damage into health
Sounds good, but death I think needs another multi attack! or a DOT AOE!
Balance Anubis Animation A big barren desert with a big sun scarabs and scorpions scurrying around then anubis emerges and attacks the enemy with his claws Damage 845 damage plsu add black mantle
Needs more damage
Storm Tornado Animation a big whirpool with sunken ships leing on rocks then a tornado comes from the whirpool and does the damage Damage 870-920 damage to all enemies plus add a 15 percent storm trap
Just my opinion, but darkwind might be better. But storm really could use a DOT spell, just my opinion!
Fire Volcano Animation rises like helephant and humungofrog with lava sptting out Damage 595+595 damage over 3 rounds to all enemies
Love DOT Spells, really do, but 595 to start? Think more along the lines of Snow Angel, but more powerful because it's fire!
Ice Yeti Animation a cave with tree lanterns off ice bats swirling around two red eyes come from the cave he leaps out and does the damage Damage 810 damage to one target
No after effect?
Now for end of Wintertusk spells
Myth Persues minon Health 1,350 costs 7 pips to summon Can heal up to satyr and can do myth damage up to orthus also has learned up to Stormzilla and Helephant
Would the minion have to wait 5 and 6 rounds to cast Stormzilla and Helephant? How many pips does minion start with? What PP chance%?
Life Guided confusion costs 6 pips Converts healing into damage
That is a lot of pips to convert a heal into damage. How would you ever know if your enemy is going to heal? Not sure how this one would work! If you heal yourself, would that not mean, you damage yourself? Or if you heal youself, it changes it to damage enemy, such as rebirth, the damage would go to the enemy! for 6 pips, plus 7 for rebirth? Not a fan!
Death De-Activate Soul Makes enemy defeated for 6 or 7 rounds Costs 5 pips
Sounds like a very long stun, what's the purpose?
Balance Balance The Weak costs 7 rounds Heals 250+1100 over 3 rounds
Love this idea!
Fire Flicker Sprit costs 6 pips Take 750 to deal 1350 damage to one target
interesting!
Ice Everwinter costs 5 pips Takes one damage over time from one target
A lot of pips to stop that! Not sure how that would work either!
Storm Buffed heal Costs 0 pips Converts damage into healing
Interesting idea, once again, not sure how that would work! But with storms damage, I would think that would make them heal way too much way too fast!
Thank you for listening Dustin willowhaven lvl 55 grandmaster conjurer Myth Alexander AnvilBlade lvl 20 adept therugeist Life Rogan earthcoin lvl 11 Iniate Necromancer Death
Thank you for reposting this and making it easier, some great ideas, and a few to work on just a bit I think, but great start!
anyway, i dont really like the fire spells, the first one, what about like 900-1000 AoE, no DoT, also the immolate type one, i have already killed myself enough with imo and i dont trust myself with this one lol other than that, balance, i agree with the previous poster, needs more omph.
First off guided confusion cannot be used with the fully heal one also known as restoration that would be 15 pips and the Pip limit is 14. Ok I will change the myth the guardian of the golden ram should instead of removing that mana it will now reduce power pip chanche by 25 percent. And Anubis will deal 870 and add black mantle