Balance: Goat Monk, 8 pips, Heals 400 to yourself, deals 550 to target, 85% accuracy. Description: A goat monk appears he then gently splashes water on your head. Then the goat monk becomes very angry and creates a sandstorm, doing damage to the target.
Life: The Warrior Who Returned Alive, 10 pips, 600-700 damage to target. 540 + health for you and all allies. Description: A warrior flings himself at the target then he sacrifices himself.
Balance: Goat Monk, 8 pips, Heals 400 to yourself, deals 550 to target, 85% accuracy. Description: A goat monk appears he then gently splashes water on your head. Then the goat monk becomes very angry and creates a sandstorm, doing damage to the target.
Life: The Warrior Who Returned Alive, 10 pips, 600-700 damage to target. 540 + health for you and all allies. Description: A warrior flings himself at the target then he sacrifices himself.
Next time I'll be back with Fire and Myth.
those ideas are very cool! does anyone know when they are going to let wizards be level 51-60? Thanks
Myth: Legend Destructor: 7 pips 1200- 1900 damage to target Description: A yellow eye appears and charges your opponent.
Fire: Charging Boar: 8 pips 1000-1300 damage to all opponents Desciption: A horde of Warrior Boars appears and a leader comes out and jabbes each opponent 3 times.
Balance: Goat Monk, 8 pips, Heals 400 to yourself, deals 550 to target, 85% accuracy. Description: A goat monk appears he then gently splashes water on your head. Then the goat monk becomes very angry and creates a sandstorm, doing damage to the target.
Life: The Warrior Who Returned Alive, 10 pips, 600-700 damage to target. 540 + health for you and all allies. Description: A warrior flings himself at the target then he sacrifices himself.
Next time I'll be back with Fire and Myth.
why does balance only take 8 pips there should be the same amount of pipsfor all schools. anyway isn`t there already a 8 pip spell or
Balance: Goat Monk, 8 pips, Heals 400 to yourself, deals 550 to target, 85% accuracy. Description: A goat monk appears he then gently splashes water on your head. Then the goat monk becomes very angry and creates a sandstorm, doing damage to the target.
Life: The Warrior Who Returned Alive, 10 pips, 600-700 damage to target. 540 + health for you and all allies. Description: A warrior flings himself at the target then he sacrifices himself.
Next time I'll be back with Fire and Myth.
why does balance only take 8 pips there should be the same amount of pipsfor all schools. anyway isn`t there already a 8 pip spell or
The events in the Balance and Life spells you mentioned seem more geared towards what a Death spell would do (ex: Zombie, Vampire, Wraith, etc.), and all the schools have different types of spells. Also, I think 10 pips is a lot to ask for since all the level 48 spells were worth 7 pips. Also, I think there needs to be boundries drawn; there are 9 more levels being added to Wizard101. Usually we get a couple of spells per 10 levels plus the spells we buy with training points. It's a lot to take into account.
Quick comment: The balance spell and fire spell ( I believe it was fire, could have been myth ) are already decided, and it's not the Goat monk. But I will tell you I did like the Goat Monk idea. Great job with that idea, Zachary1012347. But I also wonder what the the others are, as well.