Hi guys! So yes, as you can see from the title, I am already thinking about new spells and new aura and sun and moon spells for a new world. I think that the last world should get 101 levels, and the 101st level will be our STRONGEST spell ever. All 12 pips except for astral, which are 0.
Balance- Bull's Rampage- 1250 damage to all, plus bladestorm to all friends. A giant bull slams onto the battlefield, horns slamming into another bull's. It then turns around, and runs straight into the enemy with raging red eyes as Mexican folk music is being played. Then a bladestorm appears on your allies.
Fire- Fire Marshall- 1550 damage plus 550+1100 to one enemy + fuel and fireblade to caster. A huge fire forms into glowing black eyes, as a gigantic demon forms, covering its face with a hood and robe, as it blows huge fire onto the enemy, and then climbs into the volcano behind it, making it erupt dealing the 550+1100.
Ice- Frostbitten....again!- 1350 damage to all + stun for 2 rounds + steal 1 pip. 2 hands now appear, circling around you then freezing you leaving a statue of ice around you. Then, they break the ice. and drop a giant ball of ice on you, stunning you.
Storm- Tropical Message- 2000 to one, 3 round stun. A tropical island forms, as then a huge storm comes, rampaging on the enemy, as a huge ball or bolt of lightning drops on the enemy, stunning them.
Myth- Cyrus's help!- 1800 to all, removing all blades and traps. You suddenly see cyrus talking to a man, who almost looks like Malistaire. He then forms into a huge rage, and comes flying in on an orthrus. He laughs, then summons a huge ball of snakes to defeat the enemy, he then decides to remove all the blades and traps.
Life- Life before death- 1600 Heal to all friends + a guiding light and 500 absorb on all friends. A forest appears, then the sun flashes through the forest and forms a beam of green light, giving health to all allies.
Death- Morganthe- 1700 to one, adding a -100 doom and gloom to the playing field. Morganthe appears, laughs, turns into bone, and then flies up into the air dealing damage with her staff and casting the doom and gloom and flies away.
Star spells! Must complete the quest "Light my day" in Acasia Hills, new area. +45 damage outgoing, +20 heal incoming, +49 incoming all schools. +70 heal outgoing +66 incoming, +50 incoming damage. +40 damage universal for all schools, -30 heal incoming/outgoing.
Sun spells! Must complete the quest "Scorching sleet" in Acasia Hills. Jumbo, +325 damage enchant. Exact, +45 accuracy.
Moon spells! Must complete the quest "My sleeping aunt" in Fort Farms. Transmute Black Widow. Transmute Malistaire. Transmute Ice Wyvern. Transmute Belloq.