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King's Isle or Athenia, a new world

AuthorMessage
Defender
May 15, 2010
152
A thought would be a world made for champions, and the wizards that have gone through much, and to be entered by only the most omnipotent and almighty wizards. A world to be achieved at level 100, or level 90, if you are interested in the idea. This world would be made up only of dungeons that could lead to much other challenges. The reason I recommend this for level 100, is that this would be an artificial world, unless Kingsisle decides otherwise, and it would be made to see what wizards are capable of. This world was made to be a challenge, though, at this time the world is going through chaos. This is the world of magic, and when the scale tipped, and balance is no longer achieved, chaotic events begin to happen, and magical things come to happen. Each side would be fighting for more power. Flooding would destroy much of the wooded land that was meant to hold champions and the most powerful monsters. Now, that part would only let the best of the best survive, and every man to be for himself.

Next is the myth part. This has many challenges that go in order from the first school that was at war in the stories, to its opposite, so obviously they other was storm. Myth is made up of mazes and challenges. It only has a long series of bosses as enemies, though this part might take a while, as the mazes get advanced.
This particular part is how it was, as it was attacked lightly, and the power of mind is strong in the magic of myth. This is the only one that remains the way that it was built, and still made to challenge heroes.

Now for ice. Ice is a frozen tundra. This part has to be done alone, as it shows the power that ice can withstand before falling. Ice has wiped out most all of enemies, and only warriors that strive to face this challange with bravery are there to fight you. Even the strongest of the monsters are frozen over with ice. There are many blizzards, though, they are no longer in control of the makers of the world. This is all a dangerous task, though it must be done.

Ready for fire? Fire only has one enemy, and it's the last boss! Don't get excited, however. What makes fire so hard, is that there are many obstacles in your way.
A meteor will hurt you for 250 health. Volcanic blast for 500, and others. You must avoid these, and listen to the warriors of grizzleheim and the others that have come to fight for this world. They will guide you to Falmea, who is hypnotized. Lots of switches and levers must be pulled, and a few mazes are handy, too. Good luck! Oh yeah, last boss for every part is hypnotized professor for all but balance.

Death, unlike all of the other parts, is littered with monsters. It is like all of the other death areas. Dark and dreary. Everything dead. Last boss, ghost of Malistaire. Blah, Blah.

Life's forces actually stand strong, and the centaurs are hypnotized to fight you. Much forces stand to fight for life. Though, it is attacked by chaos, forces fend it off. Much wooded land is here, and is to be used as seperate dungeons. Most of the trees and plants stand intact, despite everything they have been through. Life is the last school. Now to restore the power of magic.

Balance, this idea is taken from the book, the throne of fire. Your character struggles through many riddles, and fights many monsters. Seven to be exact.
At the end of all of the seven you find a tree much like bartleby. Same shape and
size, and one eye. The eye of history! You uproot this tree by entering it, and defeating this dungeon in a dungeon like many others in this world. After this tree is the final boss. Ra! He was hypnotized as well! As you restore Ra to the Throne of Magic, balance is restored, and everything is back to normal.

Barely. After freeing Ra, he informs you that the rival world has attacked us as a warning. Wysteria! Wysteria attacked! Time to learn the forces of the rival schools, and go on with the game! This world is to be achieved at level 90, and end at level 100, to prepare you for the next 100 levels of war with Wysteria. You get the Master of Magic badge for defeating this world. Name it King's Isle, Athenia, or some random name. Do you like my new world?

Some more general information:
1.In this world, unlike others, the sun, moon, and stars rise and hide as they normally would in real life situations.
2. This world is typically considered to have wealth of extreme highness. Most of the buildings in this world, along with many other structures, are made of very precious materials are metals. Houses are common here, and in the square is the market. Neighborhoods are to be accessed by the normal tunnels that Kingsisle creates. When you travel to the neighborhoods, sidequests may be given to you. These are all optional.
3. Castles and lands should be available to wizards in this land. However, they shall only be available to wizards level 100+.
4. The streets are built with solid gold, and in some areas where a certain school is significant, the streets shall be studded with the gemstones of that school.
5. In this world there should be a "dojo" where wizards could train to get ready for their tests. Though the testing parts are overcome with Chaos, the dojos still stand to help train wizards for battles and other obstacles that may stand in their path in the journies ahead.
6. Wait for it... You do not fight Morganthe in this world. However, I guess it could be concluded that Wysteria teamed up with Morganthe. Well, actually, maybe you should fight Morganthe in the world before this. Who knows?
7. New wand moves. We have been much needing all enemy wand moves and damage over time wand moves.
8. I will post a new topic for spells and pets. It will take up too much space.