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Improving the way we duel.

AuthorMessage
Survivor
Jun 19, 2010
1
Hello wizards! I'm here to give out my small ideas on how to improve gameplay since a lot of things that have been added these years are not being used or looked at in anyway way.

First off I would like to mention a the mutation spells as an example. We know it sounds fun but there is no way to pull them off well in pvp or pve at all. It's a set back. No one uses them period...so I wanted to see if they can change the way our deck works.

They should add into the system a sort of side deck like in yugioh, where you can place your sun,star and moon cards in. This way mutation spells can actually work cause you don't have to wait for them to pop up in your hand with the req card. This will also probably nerf the amount of enchants you can put up as it should have a small limit but it's pros make up for it since you also don't have to wait for them.

Don't have much to say for now but I think this could give them an idea on how to improve gameplay since I would like to see this more often cause :

1) Wizards who go for school amulets will be able to pull the duo power more
2) Crafting gear with two school stats will be seen more in play with this change.
3)Increase variety in the game.

And many,many more. This will help make the game more fun and actually balance out a few things at the same time and will give you guys more of a reason to keep making mutation spells. Thank you~