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Improving the henchmen AI.

AuthorMessage
Hero
May 02, 2009
787
(Cross posting from my original post over at/on wizard101central.com).

So for those of us henchmen users out there it should come as no surprise that henchmen can be both helpful and hurtful, especially when it comes to their ai. With that in mind I would like to offer up some suggestions to improve their ai.

1. For the life henchmen, I've noticed that in groups that they tend to ignore defeated players and instead heal other already healthy players/allies. This is a BIG problem, as if you die and your only life henchman dies (even if you have other non-life henchmen out on the field), then that's it, game over, as only the life henchmen posses any kind of heals at all whatsoever (with the exception of the new lv.95 storm henchman's healing current but that's beside the point). With that in mind, please make it so that if a human player dies they'll focus more on trying to heal defeated players and not already healthy ones instead.

Also, if no one is dead, then have them heal the more injured units instead of the more healthy ones (I.e. They would prioritize the unit with 300 hp left than the unit with 1000 hp left).

2. Have the henchmen prioritize the weaker enemies first, then the same school enemies (if any). This will help speed up fights and ensure that they try to have the more dangerous/threatening enemies eliminated first.

3. If units are already healthy, then have the henchmen try to get some attacks in while they still can. Too often I've seen life henchmen heal a unit that's already at full hp when they have the pips to attack an enemy. By having them attack, they can help out more in the fight an not just provide solely heals and that's it.

That's all that I can think of for right now. Let me know what you think of these suggestions & feel free to post your own as well.

Thank you for your time.

Astrologist
Aug 20, 2011
1077
Every time I see this suggested, I agree.

If the Henchman's school has a heal, any kind of heal at all, that Henchman should be programmed to use it to the player's benefit.

Else, there should be special class of Henchmen that do nothing but heal, and have no attacks at all--but then many of us would cease to hire any other kind of henchman.

Hero
Feb 26, 2012
709
Armiger
Jan 11, 2012
2497
flash33 on Nov 5, 2013 wrote:
(Cross posting from my original post over at/on wizard101central.com).

So for those of us henchmen users out there it should come as no surprise that henchmen can be both helpful and hurtful, especially when it comes to their ai. With that in mind I would like to offer up some suggestions to improve their ai.

1. For the life henchmen, I've noticed that in groups that they tend to ignore defeated players and instead heal other already healthy players/allies. This is a BIG problem, as if you die and your only life henchman dies (even if you have other non-life henchmen out on the field), then that's it, game over, as only the life henchmen posses any kind of heals at all whatsoever (with the exception of the new lv.95 storm henchman's healing current but that's beside the point). With that in mind, please make it so that if a human player dies they'll focus more on trying to heal defeated players and not already healthy ones instead.

Also, if no one is dead, then have them heal the more injured units instead of the more healthy ones (I.e. They would prioritize the unit with 300 hp left than the unit with 1000 hp left).

2. Have the henchmen prioritize the weaker enemies first, then the same school enemies (if any). This will help speed up fights and ensure that they try to have the more dangerous/threatening enemies eliminated first.

3. If units are already healthy, then have the henchmen try to get some attacks in while they still can. Too often I've seen life henchmen heal a unit that's already at full hp when they have the pips to attack an enemy. By having them attack, they can help out more in the fight an not just provide solely heals and that's it.

That's all that I can think of for right now. Let me know what you think of these suggestions & feel free to post your own as well.

Thank you for your time.
Perhaps have it so if the person who bought the henchmen dies, it then focuses on trying to revive it over anything else (when possible). Minions run into the same problem when deciding what to do as well

Defender
Dec 20, 2010
169
When I buy a henchman, I expect it to focus on me first, that's what I got him for in the first place. Nothing more aggravating than buying one cause you are almost dead, and it heals everything else that doesn't need it, leaving you to die a disgraceful defeat. I pay for it with my crowns, which I paid for with my $$$, so why can't I receive priority healing???

I agree though that it should heal the team member with the lowest health first, then the others, then attack if a heal is not needed. And what is with 2 henchman healing each other when players need it more????