Ok so when i was looking at the latest and higher lvl gear, i am somewhat disappointed. But it would be cool if the transcended gear was kkinda like the commander gear meaning everything is glabal. And well thats pretty much all i really have to say. If you have any other ideas that would be great, please submit them because i dont wanna bad gear no offense to you KI. ;)
Ok so when i was looking at the latest and higher lvl gear, i am somewhat disappointed. But it would be cool if the transcended gear was kkinda like the commander gear meaning everything is glabal. And well thats pretty much all i really have to say. If you have any other ideas that would be great, please submit them because i dont wanna bad gear no offense to you KI. ;)
The global thing is a bad idea because then people who heal all the time could have a higher chance of gettting critical. :?
Hi. I don't neseccarily agree, in my opinion, the upcoming transcended gear should pinpoint each schools strengths and build on them. Let's take storm: their gear would entail a high damage and critical then the Waterworks gear, or else it would be worthless. The gear should also feature Universal resist, Accuracy for the given school, and in the vicinity of 8-10 Pierce Armor (this would be similar for ALL school gear)
Life: Hat: Cowl of the Glade. Robe: Cape of the Glade. Boots: Stompers of the Glade. Overall Stats: 68% Life Damage, 32% Universal Resist, 125 Life Critical, 60 Universal Block, 10 Pierce Armor, 18 Incoming/Outgoing Healing, 8% Power Pip chance.
Hi. I don't neseccarily agree, in my opinion, the upcoming transcended gear should pinpoint each schools strengths and build on them. Let's take storm: their gear would entail a high damage and critical then the Waterworks gear, or else it would be worthless. The gear should also feature Universal resist, Accuracy for the given school, and in the vicinity of 8-10 Pierce Armor (this would be similar for ALL school gear)
Life: Hat: Cowl of the Glade. Robe: Cape of the Glade. Boots: Stompers of the Glade. Overall Stats: 68% Life Damage, 32% Universal Resist, 125 Life Critical, 60 Universal Block, 10 Pierce Armor, 18 Incoming/Outgoing Healing, 8% Power Pip chance.
Cya in the Spiral,
Paul Stormglade, Transcended Diviner
Go Sparks!
i agree with it all except for the resist. If storms is going to be 30 then lifes should be more of 34-36 because life and ice are kinda the same type of school only life focuses on more healing then resist and ice focuses more on resist then healing.
I really like your ideas Darthjt, they are slightly better than current waterworks gear, yet in line with the new zafaria gear. Not too overpowered, yet, just in line with the power of each school.
I also like the card additions, giving us Elucidate and Simplify to use, so that we dont have a plethora of them, but one of each in the deck, so that, if and when they come up, we can use the rank 9 spells without any boosts.
Nice job Darth, I hope KI takes a look and uses these great ideas.
As usual Darthjt, very well thought out and detailed consideration of the gear needs. I find this to be more in line with what we would expect in terms of a natural progression from the level 60 gear. It would also be much easier for younger players to realize that they just need to get the set of gear for their wizards with out having to sort through to heavily for their best gear options.
Can we say "Time to farm a Transcended Tower for our gear"?
Hey thanks Darthjt for your replies but i ntoiced som of the gear statises like attacking health and targetting are a little lower then the current gear. Otherwise i full on approve of your ideas. Oh, and the resist for ice robe should be more like 14-15 because its currently 12.
Hey thanks Darthjt for your replies but i ntoiced som of the gear statises like attacking health and targetting are a little lower then the current gear. Otherwise i full on approve of your ideas. Oh, and the resist for ice robe should be more like 14-15 because its currently 12.
You are welcome for the replies...
You say, that some of my gears statistics are lower than current gear? Can you please specify? I have done extensive research, through planning, and careful consideration to each school, the stats, the resists, the health, the damage boosts, healing, and everything. Please, help point out where I made any mistakes...
As for Ice, currently yes, Ice robe has 12 resist, I gave the new Ice robe 13 resist, but look also at the health increase for ice and the slight increase in damage.
Not everyone will agree on everything, everyone wants their school to have more of everything, but I took careful consideration not to overpower or underpower any school.
Hey thanks Darthjt for your replies but i ntoiced som of the gear statises like attacking health and targetting are a little lower then the current gear. Otherwise i full on approve of your ideas. Oh, and the resist for ice robe should be more like 14-15 because its currently 12.
You are welcome for the replies...
You say, that some of my gears statistics are lower than current gear? Can you please specify? I have done extensive research, through planning, and careful consideration to each school, the stats, the resists, the health, the damage boosts, healing, and everything. Please, help point out where I made any mistakes...
As for Ice, currently yes, Ice robe has 12 resist, I gave the new Ice robe 13 resist, but look also at the health increase for ice and the slight increase in damage.
Not everyone will agree on everything, everyone wants their school to have more of everything, but I took careful consideration not to overpower or underpower any school.
I still slightly feel you underpowered a few schools with damage. A few, and i have done MY research, school's damage are lower. I dont think we should give up some of one ability for another. If that would be the way then we would have to have extensive poles on every little thing to see who would want what for what stats. But i think KI can figure it out. I just hope they do not force us to give up certain abilities for others.
All I've heard so far is this; "KI please give us universal resist on our new gear."
Honestly; Universal resist is great for defensive types who heal and shield constantly, but I'd like to see a lot more armor piercing, critical, health, and critical block. In my opinion It'd be great to have two sets of transcended gear for every school; One set could feature offensive stats while the other supplies defensive stats.
The principles of protection and aggression are the bread and butter of each schools combat style, and speaks volumes about their perspective on the spiral itself. I'm ready to attack.
"One defends when his strength is inadequate, he attacks when it is abundant." - Sun Tzu
All I've heard so far is this; "KI please give us universal resist on our new gear."
Honestly; Universal resist is great for defensive types who heal and shield constantly, but I'd like to see a lot more armor piercing, critical, health, and critical block. In my opinion It'd be great to have two sets of transcended gear for every school; One set could feature offensive stats while the other supplies defensive stats.
The principles of protection and aggression are the bread and butter of each schools combat style, and speaks volumes about their perspective on the spiral itself. I'm ready to attack.
"One defends when his strength is inadequate, he attacks when it is abundant." - Sun Tzu
I think, as you stated, That if this were to happen it would just amplify all the spamming and or heal/shield noobs. So i think thats a big fat X
Life: Healing Hat: 300 health 10% life boost 10% resist 60% life critical 60% critical block 4% armor peirceing 10% incoming and outgoing heals
Healing Robe: 340 health 15% life boost 15% resist 30% life critical 30% critcal block 5% armor peirceing 15% incoming/outgoing heals
Healing Boots: 300 health 10% life boost 10% resist 5% critical 40% critical block 2% armor peirceing 10% incoming/outgoing heals
Healing Staff: 35% critical Gives 7 cards Healing Hit 130 life damage Gives 1 card Sprite 50 and 300 over 3 rounds (heal)
Healing Deck: Holds 5 of each card Holds 6 of each life card Holds 60 cards
Healing Pet: (looks like a protection pox) 10% incoming heal Gives 1 card at teen Satyr 960 heal
Healing Ring: 200 health 200 mana 20% boost 5% resist 5% incoming and outgoing heals 60% power pip chance
Healing Athame: 300 health 200 mana 40% power pip chance 10% boost 5% resist 5% incoming heals 10% outgoing heals
I said i wanted more but this is a little blown out of proportion. No offense to you and i do truly mean it, but if you have not seen nor used legendary gear i do not think it is a good idea to start creating ideas for new gear. The main problem with it is tha every single thing has heal boost. If you took some of those stats off some of the gear good. And definitely lower the damage from the staff. Andpets get their own stats on their own. They are not chosen.
Brian Fairyfist lvl 70 lifeWolf Blood lvl 70 storm
Ok so when i was looking at the latest and higher lvl gear, i am somewhat disappointed. But it would be cool if the transcended gear was kkinda like the commander gear meaning everything is glabal. And well thats pretty much all i really have to say. If you have any other ideas that would be great, please submit them because i dont wanna bad gear no offense to you KI.
I like this idea. It would help because I am transcended and have no awesome gear ! I think they should boost superior stats, like storm for high attack. Super good idea !
Here are my fire ideas since im a fire wiz hope u like 'em
Hat: Sun Lord's Helm of Battle Looks Like: The pvp commander hat but with flames on it Stats: 405 health 90 critical 90 block 70 universal defense 29 armor pierce +5 health incoming +7 health outgoing
Robe: Sun Lord's Armour of Fire Looks like: The pvp commander robe but with flames Stats: 560 health 70 critical 70 block 80 universal defense 30 armor pierce 15 health incoming 10 health outgoing
Boots: Sun Lord's Striders Looks like: The pvp commander boots but with flames Stats: 340 health 60 critical 80 block 50 universal defense 10 armor pierce 5 health incoming 3 health outgoing
Wand: Scorching blade Gives: 40 critical 40 block, 7 " sun slash" cards (sun slash does 130 damage
Amulet: Pendant of the Sun Gives: 1 colossal efreet, 1 colossal fire dragon, 1 colossal meteor strike
Athame: Burning saber 275 health 158 mana 25 incoming health 15 outgoing health
Ring: Circlet of the Sun 250 health 135 mana 15 incoming health 10 outgoing health
Here are my fire ideas since im a fire wiz hope u like 'em
Hat: Sun Lord's Helm of Battle Looks Like: The pvp commander hat but with flames on it Stats: 405 health 90 critical 90 block 70 universal defense 29 armor pierce +5 health incoming +7 health outgoing
Robe: Sun Lord's Armour of Fire Looks like: The pvp commander robe but with flames Stats: 560 health 70 critical 70 block 80 universal defense 30 armor pierce 15 health incoming 10 health outgoing
Boots: Sun Lord's Striders Looks like: The pvp commander boots but with flames Stats: 340 health 60 critical 80 block 50 universal defense 10 armor pierce 5 health incoming 3 health outgoing
Wand: Scorching blade Gives: 40 critical 40 block, 7 " sun slash" cards (sun slash does 130 damage
Amulet: Pendant of the Sun Gives: 1 colossal efreet, 1 colossal fire dragon, 1 colossal meteor strike
Athame: Burning saber 275 health 158 mana 25 incoming health 15 outgoing health
Ring: Circlet of the Sun 250 health 135 mana 15 incoming health 10 outgoing health
Pet: Efreet Gives: 1 colossal efreet
I am a fire and i think this is way to overpowering. Like 150 universal defense! really! that is not possible this is way to far out of even thought i really am sorry to say this truly, but i just can never see any of this gear become reality maybe the ring and athame but gear way to good. And the 210 crit. The stats are very much increased if they were decreased it would be better. p.s. i like the look of them, but KI would not do that because they want people to stitch to make things look cool so that they get money (lol) sorry KI, but it is true.