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Ideas for higher spells.

AuthorMessage
Survivor
Feb 13, 2010
15
Myth-Labyrinth
Angle on: above match
Walls appear forming a maze
Angle on: behind opponent
(Myth) light shoots out at enemy
Damage:650-800
Attacks one enemy

Life- Wood Nymph
Angle on: behind enemy
Tree appears,wood person
steps out,sticks out hands and shoots
(Life) light at enemy.
Angle on: behind you
Wood person bows and heals you.
Damage:500-600
Heal:500
Attacks one enemy

Storm- River God
Angle on: in front of opponent
River flows between you and opponent.
Man with horns pops up out of river.
Breathes (Storm) light at opponent.
Damage:750-1000
Attacks all enemies

Ice- Ice beast
Angle on:camera winds around duel(similar
to Stormzilla angle)
Giant Ice beast appears from crack
in ground an claws opponent.
Puts two round stun block on opponent.
Damage:600-900
Attacks all enemies

Fire- Volcano
Angle on: behind opponent.
(Rocks rumble) Volcaano rises out of pile of boulders.
Lava flows down the front onto opponent.
Damage: 600-700
Attacks all enemies

Death- Graveyard
Angle on: to the side of the match (similar to Ice Beast)
Graves appear. Mist covers ground (similar to Wraith's graves)
Light comes from each grave forming a giant Death ball.
Ball comes at enemy
Damage:650-800
attacks all enemies

Balance- Balance Lion
Angle on: behind you
Lion appears and gets ready to roar.
Angle on: behind enemy
Lion roars (Balance) light on enemy.
Damage: 700
Attacks one enemy

Survivor
Feb 15, 2010
33
Cool it got through.
I still think Lion and Ice Beast are really random.
I dont know what to do about it though .....

Idea: Yeti instead of Ice Beast?

Survivor
Feb 13, 2010
15
emy200 wrote:
Cool it got through.
I still think Lion and Ice Beast are really random.
I dont know what to do about it though .....

Idea: Yeti instead of Ice Beast?


Thanks for your ideas!
I think that everything that balance represents
is,well, balancing the schools through
elemental blades and traps.
It was definitely hard to come up with something.

Survivor
Jun 16, 2010
20
I was thinking of basing new spells off of egyptian mythology.
I know Ra is the God of the Sun, but they could add more egyptian spells:

Balance: Set
880-1030 to all enemies
+45% blade to whole team.
Giant Sarcophogus rises out of the ground, into the air. BAlance emblem surrounds Set as the door opens, set takes his staff and shoots brown light at enemy.

Myth: Thoth
570 to all enemies, stun for two rounds.
Thoth is sitting in his library, the books imediatly start floting around, Thoth points his hand at the enemy, the books fly at them.

Death: Osiris
670 to all enemies, swap half to teams health.
Osiris walks out of a wall covered in skulls. He takes a skull and sword. He Taps the skull with sword and a dusk colored ray shoots out of the eye sockets.

Life: Isis
770 to all enemies, 770 health to team
Isis spreads her wings and flies into the air. She then dives into enemy.

Storm: Serapis
2030 to ONE enemy, stun for two rounds
Giant eagle flies down from a storm cloud. Serapis is riding it. HE takes his staff and pounds on the ground. I giant bolt hits enemy from cloud.

Ice: Khnum
350+660 over three rounds to ALL enemies, stun for two rounds.
Khnum rampages on an icey cliff. He spots enemy and charges.

Fire: Sekhmet
340+660 over four rounds to all enemies, Stun for one round
Sekhmet emerges from the sun a cobra in her hand. She points her arm at the enemy and the cobra breaths fire on enemy.


Survivor
Feb 13, 2010
15
Awesome post Eric!
I was trying to think of doing something
that had to do with Egypt for the
Balance spell,but I kinda felt that
that was kind of used up.... Especially now
that the 8th rank for Balance is Ra,I felt
I needed to think of something else.

I'm really not sure if the 9th rank spells
should do with Egyptian mythology (even though
I have to admit that those spell ideas were awesome!)
because then if there was a new world,it would have to be like
Krokatopia. But thanks for your post anyway!

Survivor
Sep 29, 2010
3
Well this is kinda hard.......
Fire: Spark cat, Fire Cyclops, Flame Judgement well thats it tell me what you think

Survivor
Feb 13, 2010
15
By the way, to anyone reading this post,
the reason why these spells have such
specific angling in their descriptions
is because in case these were ever actually
used (which I kind of doubt) the faculty at
Wizard101 HQ would know exactly how to show
these spells!

I'd love to hear more of people's ideas about
higher level spells so keep posting!

Mastermind
Mar 16, 2010
346
deathcaster1111 wrote:
Myth-Labyrinth
Angle on: above match
Walls appear forming a maze
Angle on: behind opponent
(Myth) light shoots out at enemy
Damage:650-800
Attacks one enemy

Life- Wood Nymph
Angle on: behind enemy
Tree appears,wood person
steps out,sticks out hands and shoots
(Life) light at enemy.
Angle on: behind you
Wood person bows and heals you.
Damage:500-600
Heal:500
Attacks one enemy

Storm- River God
Angle on: in front of opponent
River flows between you and opponent.
Man with horns pops up out of river.
Breathes (Storm) light at opponent.
Damage:750-1000
Attacks all enemies

Ice- Ice beast
Angle on:camera winds around duel(similar
to Stormzilla angle)
Giant Ice beast appears from crack
in ground an claws opponent.
Puts two round stun block on opponent.
Damage:600-900
Attacks all enemies

Fire- Volcano
Angle on: behind opponent.
(Rocks rumble) Volcaano rises out of pile of boulders.
Lava flows down the front onto opponent.
Damage: 600-700
Attacks all enemies

Death- Graveyard
Angle on: to the side of the match (similar to Ice Beast)
Graves appear. Mist covers ground (similar to Wraith's graves)
Light comes from each grave forming a giant Death ball.
Ball comes at enemy
Damage:650-800
attacks all enemies

Balance- Balance Lion
Angle on: behind you
Lion appears and gets ready to roar.
Angle on: behind enemy
Lion roars (Balance) light on enemy.
Damage: 700
Attacks one enemy
I dont like the volcano fire spell because a fire dragon can do more and it costs less pips.To all of these spells, they are too weak!I expected 900-1000 for a few but no, you make them weak.

Explorer
Jun 01, 2010
62
god why does everyone think the new spells for life should be healing. they need attack spells to

Survivor
Jun 16, 2010
20
Yea, I was thinking about that.
Krok is egypt practically but the spells in that range arent that good
deathcaster1111 wrote:
Awesome post Eric!
I was trying to think of doing something
that had to do with Egypt for the
Balance spell,but I kinda felt that
that was kind of used up.... Especially now
that the 8th rank for Balance is Ra,I felt
I needed to think of something else.

I'm really not sure if the 9th rank spells
should do with Egyptian mythology (even though
I have to admit that those spell ideas were awesome!)
because then if there was a new world,it would have to be like
Krokatopia. But thanks for your post anyway!

Delver
Aug 10, 2009
227
I like it this way better:
Fire- Dragon King
Angle on: behind opponent.
(Volcano rumbles) Dragon King burst out of volcano.
Dragon King Breathes fire on all of the enemies and
stuns them for 3 rounds
Damage: 654-950
Stuns: 3 rounds
Attacks all enemies


Survivor
Feb 13, 2010
15
woot000 wrote:
deathcaster1111 wrote:
Myth-Labyrinth
Angle on: above match
Walls appear forming a maze
Angle on: behind opponent
(Myth) light shoots out at enemy
Damage:650-800
Attacks one enemy

Life- Wood Nymph
Angle on: behind enemy
Tree appears,wood person
steps out,sticks out hands and shoots
(Life) light at enemy.
Angle on: behind you
Wood person bows and heals you.
Damage:500-600
Heal:500
Attacks one enemy

Storm- River God
Angle on: in front of opponent
River flows between you and opponent.
Man with horns pops up out of river.
Breathes (Storm) light at opponent.
Damage:750-1000
Attacks all enemies

Ice- Ice beast
Angle on:camera winds around duel(similar
to Stormzilla angle)
Giant Ice beast appears from crack
in ground an claws opponent.
Puts two round stun block on opponent.
Damage:600-900
Attacks all enemies

Fire- Volcano
Angle on: behind opponent.
(Rocks rumble) Volcaano rises out of pile of boulders.
Lava flows down the front onto opponent.
Damage: 600-700
Attacks all enemies

Death- Graveyard
Angle on: to the side of the match (similar to Ice Beast)
Graves appear. Mist covers ground (similar to Wraith's graves)
Light comes from each grave forming a giant Death ball.
Ball comes at enemy
Damage:650-800
attacks all enemies

Balance- Balance Lion
Angle on: behind you
Lion appears and gets ready to roar.
Angle on: behind enemy
Lion roars (Balance) light on enemy.
Damage: 700
Attacks one enemy
I dont like the volcano fire spell because a fire dragon can do more and it costs less pips.To all of these spells, they are too weak!I expected 900-1000 for a few but no, you make them weak.


Now that I look at it, Volcano IS a bit weaker than Fire Dragon but none of the 9th rank can be too powerful if you know what I mean (except for Storm which generally hits higher). If it's too powerful it might effect PvP play for the worse. I've seen how Legendary people join Non-Ranked Pvp just so they can use their 8th rank on Novices.

Survivor
Feb 13, 2010
15
I love all these new ideas for 9th rank spells!
I know the idea for the fire spell was a
bit controversial, but what do you guys
think about the other spells like River
God?

Survivor
Feb 15, 2010
33
I know people have lots of ideas but let me just say this: It makes NO SENSE to use something that's already used. For example, more Egyptian spells: There's already Ra and that was used in Krokotopia. Fire Cyclops: Already used in Myth. Basically I'm just saying you should make your ideas original.