Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Ideas for Auras

AuthorMessage
Survivor
Jul 26, 2010
9
These are some of my ideas for auras (star school),

Brown aura
Blade Boost: Blades caster during this aura, are enchanted by 10%. (4 rounds) (1 pip)

Bright Pink aura
Medicine: 40% boost outgoing heal/40% incoming. (4 rounds) (0 pips)
(If you use a heal spell on yourself, only one of the 40% will affect you.)

White aura
Reflect: 1/10 damage is returned to the caster. (4 rounds) (1 pip)
(This would not work with spells that you cast and damage you, Immolate, Sacrifice etc.)

Dark Purple aura
Mercy: At 1/5 health you will began to be healed. (4 rounds) (3 pips)

Rainbowish aura
Convert: Turns outgoing spell to opposite school. (4 rounds) (0 pips)
(This would not work with heals, however, would work with Sacrifice's damage.)

Dark Blue aura
Warrior: 12% attack boost 10%, resist boost, and 6% accuracy. (4 rounds) (1 pip)

Blood Red aura
Berserker: 45% attack boost, -20% resist, and -40% accuracy. (5 rounds) (2 pips)
(I had a bit of a time balancing this one.)

Sky Blue aura
Agility: -25% attack boost, 22% resist, and 12% accuracy. (5 rounds) (1 pip)
(Another time with this one... )

Yellow/orange shifting aura (vengeance color/conviction color changing)
Strategy: 17% critical boost, 75 block rating, 50% chance of stun block. (4 rounds) (2 pips)
(Offered by Diego of course :) . I would love this one to be somewhere around 60-70 level requirement.)

Purple-Blue aura
Surge: Gain a power pip for every rank 5+ spells. (4 rounds) (1 pip)
(I was thinking that 6+ would be better... what do you guys think?)

Dark Green aura
Recover: 200 health per round. (4 rounds) (1 pip)
(One pip, seriously?! Yep, there auras... they should be a bit more special then others... 8) . These aura ideas were intended for over a series of worlds.)

Silver aura (Hehe, I love this color)
Barrier: -80% attack, 55% resist (4 rounds) (4 pips) (35% accuracy)
(Why such high resist and minus attack? Because... it's a barrier... if enemies can't damage you well, you can't damage them well. This spell is meant for "retreat" kind of thing. The 35% accuracy prevents people from spamming this aura. OH! And this cannot be enchanted by accuracy improvements. )

Black aura (My favorite color :) )
Absorb: 1/10 damage of outgoing spell returns as heal. (4 rounds) (3 pips)
(The black color would represent death, as death is the only school that can steal health.)

Alright well, I don't want to clutter more ideas . These are SOME of my ideas for auras. I know some of these aren't perfect. What changes would you guys make on them? Please do note: Lets say these spells would be released over a series of worlds. Oh and throw some ideas for auras too! I'd love to hear your guys ideas! :)

For my first topic... this was preeeeeeety long.

Defender
May 05, 2010
101
Dark Green aura
Recover: 200 health per round. (4 rounds) (1 pip)
(One pip, seriously?! Yep, there auras... they should be a bit more special then others... . These aura ideas were intended for over a series of worlds.)


I don't really go with this one but wouldn't that be just a regular Healing
D.o.t? and that aura is a cheap 1pip healing D.o.t In my opinion.


Survivor
Jul 26, 2010
9
Auras are suppose to be support. Recover would be support for health.
The one pip cost, is the thing that makes it special, apart from all other heals, 800 heal for 1 pip.