I'm back and I think I have some ideas that everyone, including the creators will be pleased with. They all are astral spells
Sun: Unbreakable. Use on a charm or ward. Makes it to where it can't be removed by mechanics such as earthquake or pierce and it will take on the design of stun block to prove it. Charms could look like a star or something.
-Sweet treat +100 heal to one heal spell -Sweet sensation +125 heal to one heal spell -Beautify +175 heal to a heal spell -Heavenly bliss +225 heal to a heal spell
Star: Revenge. If defeated, the caster takes 50% damage of what the spell originally did
-Divine power +20% incoming heal spells and +20% outgoing heal spells for 4 rounds
-Dodgy -50% accuracy to all incoming negative spells.
Moon: Polymorph Mighty Minotaur (Myth) Spells. pierce-Cyclops minion-earthquake-minotaur minion-shield minion-buff minion-mend minion-minotaur-time of legend. Health 2500
-Polymorph Titan (Balance, requires rank of warlord.) Spells. Elemental blade-elemental trap-elemental shield-spirit blade-spirit trap-spirit shield-feint-balance blade-hex-dark pact-judgement-helephant-satyr-tower shield. Health 4000 30% resist to all.